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This updates local variable names to use clang `lower_case` style in the flow directory. This is one of several patches to update our variable names to a consistent style before enabling enforcement in our clang-tidy rules. This is a formatting-only change with no intended semantic change.
134 lines
4.4 KiB
C++
134 lines
4.4 KiB
C++
// Copyright 2013 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "flutter/flow/layers/physical_shape_layer.h"
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#include "flutter/display_list/display_list_canvas_dispatcher.h"
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#include "flutter/flow/paint_utils.h"
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namespace flutter {
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PhysicalShapeLayer::PhysicalShapeLayer(SkColor color,
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SkColor shadow_color,
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float elevation,
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const SkPath& path,
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Clip clip_behavior)
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: color_(color),
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shadow_color_(shadow_color),
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elevation_(elevation),
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path_(path),
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clip_behavior_(clip_behavior) {}
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void PhysicalShapeLayer::Diff(DiffContext* context, const Layer* old_layer) {
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DiffContext::AutoSubtreeRestore subtree(context);
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auto* prev = static_cast<const PhysicalShapeLayer*>(old_layer);
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if (!context->IsSubtreeDirty()) {
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FML_DCHECK(prev);
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if (color_ != prev->color_ || shadow_color_ != prev->shadow_color_ ||
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elevation_ != prev->elevation() || path_ != prev->path_ ||
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clip_behavior_ != prev->clip_behavior_) {
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context->MarkSubtreeDirty(context->GetOldLayerPaintRegion(old_layer));
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}
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}
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SkRect bounds;
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if (elevation_ == 0) {
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bounds = path_.getBounds();
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} else {
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bounds = DisplayListCanvasDispatcher::ComputeShadowBounds(
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path_, elevation_, context->frame_device_pixel_ratio(),
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context->GetTransform());
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}
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context->AddLayerBounds(bounds);
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// Only push cull rect if there is clip.
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if (clip_behavior_ == Clip::none || context->PushCullRect(bounds)) {
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DiffChildren(context, prev);
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}
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context->SetLayerPaintRegion(this, context->CurrentSubtreeRegion());
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}
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void PhysicalShapeLayer::Preroll(PrerollContext* context,
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const SkMatrix& matrix) {
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TRACE_EVENT0("flutter", "PhysicalShapeLayer::Preroll");
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Layer::AutoPrerollSaveLayerState save =
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Layer::AutoPrerollSaveLayerState::Create(context, UsesSaveLayer());
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SkRect child_paint_bounds = SkRect::MakeEmpty();
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PrerollChildren(context, matrix, &child_paint_bounds);
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SkRect paint_bounds;
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if (elevation_ == 0) {
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paint_bounds = path_.getBounds();
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} else {
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// We will draw the shadow in Paint(), so add some margin to the paint
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// bounds to leave space for the shadow.
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paint_bounds = DisplayListCanvasDispatcher::ComputeShadowBounds(
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path_, elevation_, context->frame_device_pixel_ratio, matrix);
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}
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if (clip_behavior_ == Clip::none) {
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paint_bounds.join(child_paint_bounds);
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}
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set_paint_bounds(paint_bounds);
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}
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void PhysicalShapeLayer::Paint(PaintContext& context) const {
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TRACE_EVENT0("flutter", "PhysicalShapeLayer::Paint");
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FML_DCHECK(needs_painting(context));
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if (elevation_ != 0) {
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DisplayListCanvasDispatcher::DrawShadow(
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context.leaf_nodes_canvas, path_, shadow_color_, elevation_,
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SkColorGetA(color_) != 0xff, context.frame_device_pixel_ratio);
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}
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// Call drawPath without clip if possible for better performance.
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SkPaint paint;
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paint.setColor(color_);
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paint.setAntiAlias(true);
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if (clip_behavior_ != Clip::antiAliasWithSaveLayer) {
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context.leaf_nodes_canvas->drawPath(path_, paint);
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}
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int save_count = context.internal_nodes_canvas->save();
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switch (clip_behavior_) {
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case Clip::hardEdge:
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context.internal_nodes_canvas->clipPath(path_, false);
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break;
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case Clip::antiAlias:
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context.internal_nodes_canvas->clipPath(path_, true);
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break;
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case Clip::antiAliasWithSaveLayer: {
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TRACE_EVENT0("flutter", "Canvas::saveLayer");
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context.internal_nodes_canvas->clipPath(path_, true);
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context.internal_nodes_canvas->saveLayer(paint_bounds(), nullptr);
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} break;
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case Clip::none:
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break;
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}
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if (UsesSaveLayer()) {
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// If we want to avoid the bleeding edge artifact
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// (https://github.com/flutter/flutter/issues/18057#issue-328003931)
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// using saveLayer, we have to call drawPaint instead of drawPath as
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// anti-aliased drawPath will always have such artifacts.
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context.leaf_nodes_canvas->drawPaint(paint);
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}
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PaintChildren(context);
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context.internal_nodes_canvas->restoreToCount(save_count);
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if (UsesSaveLayer()) {
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if (context.checkerboard_offscreen_layers) {
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DrawCheckerboard(context.internal_nodes_canvas, paint_bounds());
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}
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}
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}
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} // namespace flutter
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