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I used do-webcore-rename from Blink/WebKit which is very good at doing this kind of search-replace. Also removed toRefPrtNativeArray after conversion since it previously had two separate flavors. Both versions are no longer used so I've removed the code until we need one again. https://www.irccloud.com/pastebin/5C16p5cE is the diff I used to do-webcore-rename TBR=abarth@chromium.org
468 lines
25 KiB
C++
468 lines
25 KiB
C++
/*
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* Copyright (C) 1999 Lars Knoll (knoll@kde.org)
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* (C) 1999 Antti Koivisto (koivisto@kde.org)
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* (C) 2007 David Smith (catfish.man@gmail.com)
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* Copyright (C) 2003-2013 Apple Inc. All rights reserved.
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* Copyright (C) Research In Motion Limited 2010. All rights reserved.
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* Copyright (C) 2013 Google Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the following disclaimer
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* in the documentation and/or other materials provided with the
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* distribution.
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* * Neither the name of Google Inc. nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef RenderBlockFlow_h
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#define RenderBlockFlow_h
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#include "core/rendering/FloatingObjects.h"
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#include "core/rendering/RenderBlock.h"
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#include "core/rendering/line/TrailingObjects.h"
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#include "core/rendering/style/RenderStyleConstants.h"
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namespace blink {
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class MarginInfo;
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class LineBreaker;
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class LineWidth;
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class RenderBlockFlow : public RenderBlock {
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public:
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explicit RenderBlockFlow(ContainerNode*);
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virtual ~RenderBlockFlow();
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virtual void trace(Visitor*) override;
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static RenderBlockFlow* createAnonymous(Document*);
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virtual bool isRenderBlockFlow() const override final { return true; }
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virtual void layoutBlock(bool relayoutChildren) override;
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virtual void computeOverflow(LayoutUnit oldClientAfterEdge, bool recomputeFloats = false) override;
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virtual void deleteLineBoxTree() override final;
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LayoutUnit availableLogicalWidthForLine(LayoutUnit position, bool shouldIndentText, LayoutUnit logicalHeight = 0) const
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{
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return max<LayoutUnit>(0, logicalRightOffsetForLine(position, shouldIndentText, logicalHeight) - logicalLeftOffsetForLine(position, shouldIndentText, logicalHeight));
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}
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LayoutUnit logicalRightOffsetForLine(LayoutUnit position, bool shouldIndentText, LayoutUnit logicalHeight = 0) const
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{
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return logicalRightOffsetForLine(position, logicalRightOffsetForContent(), shouldIndentText, logicalHeight);
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}
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LayoutUnit logicalLeftOffsetForLine(LayoutUnit position, bool shouldIndentText, LayoutUnit logicalHeight = 0) const
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{
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return logicalLeftOffsetForLine(position, logicalLeftOffsetForContent(), shouldIndentText, logicalHeight);
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}
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LayoutUnit startOffsetForLine(LayoutUnit position, bool shouldIndentText, LayoutUnit logicalHeight = 0) const
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{
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return style()->isLeftToRightDirection() ? logicalLeftOffsetForLine(position, shouldIndentText, logicalHeight)
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: logicalWidth() - logicalRightOffsetForLine(position, shouldIndentText, logicalHeight);
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}
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LayoutUnit endOffsetForLine(LayoutUnit position, bool shouldIndentText, LayoutUnit logicalHeight = 0) const
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{
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return !style()->isLeftToRightDirection() ? logicalLeftOffsetForLine(position, shouldIndentText, logicalHeight)
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: logicalWidth() - logicalRightOffsetForLine(position, shouldIndentText, logicalHeight);
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}
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// FIXME-BLOCKFLOW: Move this into RenderBlockFlow once there are no calls
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// in RenderBlock. http://crbug.com/393945, http://crbug.com/302024
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using RenderBlock::lineBoxes;
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using RenderBlock::firstLineBox;
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using RenderBlock::lastLineBox;
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using RenderBlock::firstRootBox;
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using RenderBlock::lastRootBox;
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virtual LayoutUnit logicalLeftSelectionOffset(RenderBlock* rootBlock, LayoutUnit position) override;
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virtual LayoutUnit logicalRightSelectionOffset(RenderBlock* rootBlock, LayoutUnit position) override;
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RootInlineBox* createAndAppendRootInlineBox();
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void markAllDescendantsWithFloatsForLayout(RenderBox* floatToRemove = 0, bool inLayout = true);
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void markSiblingsWithFloatsForLayout(RenderBox* floatToRemove = 0);
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bool containsFloats() const { return m_floatingObjects && !m_floatingObjects->set().isEmpty(); }
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bool containsFloat(RenderBox*) const;
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void removeFloatingObjects();
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virtual void addChild(RenderObject* newChild, RenderObject* beforeChild = 0) override;
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void moveAllChildrenIncludingFloatsTo(RenderBlock* toBlock, bool fullRemoveInsert);
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bool generatesLineBoxesForInlineChild(RenderObject*);
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LayoutUnit logicalTopForFloat(const FloatingObject* floatingObject) const { return isHorizontalWritingMode() ? floatingObject->y() : floatingObject->x(); }
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LayoutUnit logicalBottomForFloat(const FloatingObject* floatingObject) const { return isHorizontalWritingMode() ? floatingObject->maxY() : floatingObject->maxX(); }
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LayoutUnit logicalLeftForFloat(const FloatingObject* floatingObject) const { return isHorizontalWritingMode() ? floatingObject->x() : floatingObject->y(); }
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LayoutUnit logicalRightForFloat(const FloatingObject* floatingObject) const { return isHorizontalWritingMode() ? floatingObject->maxX() : floatingObject->maxY(); }
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LayoutUnit logicalWidthForFloat(const FloatingObject* floatingObject) const { return isHorizontalWritingMode() ? floatingObject->width() : floatingObject->height(); }
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LayoutUnit logicalHeightForFloat(const FloatingObject* floatingObject) const { return isHorizontalWritingMode() ? floatingObject->height() : floatingObject->width(); }
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LayoutSize logicalSizeForFloat(const FloatingObject* floatingObject) const { return isHorizontalWritingMode() ? LayoutSize(floatingObject->width(), floatingObject->height()) : LayoutSize(floatingObject->height(), floatingObject->width()); }
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int pixelSnappedLogicalTopForFloat(const FloatingObject* floatingObject) const { return isHorizontalWritingMode() ? floatingObject->frameRect().pixelSnappedY() : floatingObject->frameRect().pixelSnappedX(); }
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int pixelSnappedLogicalBottomForFloat(const FloatingObject* floatingObject) const { return isHorizontalWritingMode() ? floatingObject->frameRect().pixelSnappedMaxY() : floatingObject->frameRect().pixelSnappedMaxX(); }
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int pixelSnappedLogicalLeftForFloat(const FloatingObject* floatingObject) const { return isHorizontalWritingMode() ? floatingObject->frameRect().pixelSnappedX() : floatingObject->frameRect().pixelSnappedY(); }
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int pixelSnappedLogicalRightForFloat(const FloatingObject* floatingObject) const { return isHorizontalWritingMode() ? floatingObject->frameRect().pixelSnappedMaxX() : floatingObject->frameRect().pixelSnappedMaxY(); }
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void setLogicalTopForFloat(FloatingObject* floatingObject, LayoutUnit logicalTop)
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{
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if (isHorizontalWritingMode())
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floatingObject->setY(logicalTop);
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else
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floatingObject->setX(logicalTop);
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}
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void setLogicalLeftForFloat(FloatingObject* floatingObject, LayoutUnit logicalLeft)
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{
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if (isHorizontalWritingMode())
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floatingObject->setX(logicalLeft);
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else
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floatingObject->setY(logicalLeft);
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}
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void setLogicalHeightForFloat(FloatingObject* floatingObject, LayoutUnit logicalHeight)
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{
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if (isHorizontalWritingMode())
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floatingObject->setHeight(logicalHeight);
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else
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floatingObject->setWidth(logicalHeight);
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}
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void setLogicalWidthForFloat(FloatingObject* floatingObject, LayoutUnit logicalWidth)
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{
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if (isHorizontalWritingMode())
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floatingObject->setWidth(logicalWidth);
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else
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floatingObject->setHeight(logicalWidth);
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}
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LayoutUnit startAlignedOffsetForLine(LayoutUnit position, bool shouldIndentText);
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void setStaticInlinePositionForChild(RenderBox*, LayoutUnit inlinePosition);
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void updateStaticInlinePositionForChild(RenderBox*, LayoutUnit logicalTop);
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static bool shouldSkipCreatingRunsForObject(RenderObject* obj)
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{
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return obj->isFloating() || (obj->isOutOfFlowPositioned() && !obj->style()->isOriginalDisplayInlineType() && !obj->container()->isRenderInline());
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}
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void addOverflowFromInlineChildren();
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// FIXME: This should be const to avoid a const_cast, but can modify child dirty bits and RenderCombineText
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void computeInlinePreferredLogicalWidths(LayoutUnit& minLogicalWidth, LayoutUnit& maxLogicalWidth);
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GapRects inlineSelectionGaps(RenderBlock* rootBlock, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock,
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LayoutUnit& lastLogicalTop, LayoutUnit& lastLogicalLeft, LayoutUnit& lastLogicalRight, const PaintInfo*);
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virtual bool avoidsFloats() const override;
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protected:
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void rebuildFloatsFromIntruding();
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void layoutInlineChildren(bool relayoutChildren, LayoutUnit& paintInvalidationLogicalTop, LayoutUnit& paintInvalidationLogicalBottom, LayoutUnit afterEdge);
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void createFloatingObjects();
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virtual void styleWillChange(StyleDifference, const RenderStyle& newStyle) override;
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virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle) override;
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void addOverflowFromFloats();
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LayoutUnit logicalRightOffsetForLine(LayoutUnit logicalTop, LayoutUnit fixedOffset, bool applyTextIndent, LayoutUnit logicalHeight = 0) const
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{
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return adjustLogicalRightOffsetForLine(logicalRightFloatOffsetForLine(logicalTop, fixedOffset, logicalHeight), applyTextIndent);
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}
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LayoutUnit logicalLeftOffsetForLine(LayoutUnit logicalTop, LayoutUnit fixedOffset, bool applyTextIndent, LayoutUnit logicalHeight = 0) const
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{
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return adjustLogicalLeftOffsetForLine(logicalLeftFloatOffsetForLine(logicalTop, fixedOffset, logicalHeight), applyTextIndent);
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}
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virtual bool updateLogicalWidthAndColumnWidth() override;
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void setLogicalLeftForChild(RenderBox* child, LayoutUnit logicalLeft);
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void setLogicalTopForChild(RenderBox* child, LayoutUnit logicalTop);
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void determineLogicalLeftPositionForChild(RenderBox* child);
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private:
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bool layoutBlockFlow(bool relayoutChildren, SubtreeLayoutScope&);
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void layoutBlockChildren(bool relayoutChildren, SubtreeLayoutScope&, LayoutUnit beforeEdge, LayoutUnit afterEdge);
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void layoutBlockChild(RenderBox* child, MarginInfo&, LayoutUnit& previousFloatLogicalBottom);
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void adjustPositionedBlock(RenderBox* child, const MarginInfo&);
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void adjustFloatingBlock(const MarginInfo&);
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LayoutPoint flipFloatForWritingModeForChild(const FloatingObject*, const LayoutPoint&) const;
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LayoutUnit xPositionForFloatIncludingMargin(const FloatingObject* child) const
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{
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if (isHorizontalWritingMode())
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return child->x() + child->renderer()->marginLeft();
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return child->x() + marginBeforeForChild(child->renderer());
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}
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LayoutUnit yPositionForFloatIncludingMargin(const FloatingObject* child) const
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{
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if (isHorizontalWritingMode())
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return child->y() + marginBeforeForChild(child->renderer());
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return child->y() + child->renderer()->marginTop();
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}
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LayoutPoint computeLogicalLocationForFloat(const FloatingObject*, LayoutUnit logicalTopOffset) const;
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FloatingObject* insertFloatingObject(RenderBox*);
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void removeFloatingObject(RenderBox*);
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void removeFloatingObjectsBelow(FloatingObject*, int logicalOffset);
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// Called from lineWidth, to position the floats added in the last line.
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// Returns true if and only if it has positioned any floats.
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bool positionNewFloats();
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LayoutUnit getClearDelta(RenderBox* child, LayoutUnit yPos);
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bool hasOverhangingFloats() { return parent() && containsFloats() && lowestFloatLogicalBottom() > logicalHeight(); }
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bool hasOverhangingFloat(RenderBox*);
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void addIntrudingFloats(RenderBlockFlow* prev, LayoutUnit xoffset, LayoutUnit yoffset);
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void addOverhangingFloats(RenderBlockFlow* child, bool makeChildPaintOtherFloats);
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LayoutUnit lowestFloatLogicalBottom(FloatingObject::Type = FloatingObject::FloatLeftRight) const;
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LayoutUnit nextFloatLogicalBottomBelow(LayoutUnit, ShapeOutsideFloatOffsetMode = ShapeOutsideFloatMarginBoxOffset) const;
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virtual bool hitTestFloats(const HitTestRequest&, HitTestResult&, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset) override final;
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virtual void invalidatePaintForOverhangingFloats(bool paintAllDescendants) override final;
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virtual void invalidatePaintForOverflow() override final;
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virtual void paintFloats(PaintInfo&, const LayoutPoint&, bool preservePhase = false) override final;
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virtual void clipOutFloatingObjects(RenderBlock*, const PaintInfo*, const LayoutPoint&, const LayoutSize&) override;
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void clearFloats(EClear);
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LayoutUnit logicalRightFloatOffsetForLine(LayoutUnit logicalTop, LayoutUnit fixedOffset, LayoutUnit logicalHeight) const;
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LayoutUnit logicalLeftFloatOffsetForLine(LayoutUnit logicalTop, LayoutUnit fixedOffset, LayoutUnit logicalHeight) const;
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LayoutUnit logicalRightOffsetForPositioningFloat(LayoutUnit logicalTop, LayoutUnit fixedOffset, bool applyTextIndent, LayoutUnit* heightRemaining) const;
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LayoutUnit logicalLeftOffsetForPositioningFloat(LayoutUnit logicalTop, LayoutUnit fixedOffset, bool applyTextIndent, LayoutUnit* heightRemaining) const;
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LayoutUnit adjustLogicalRightOffsetForLine(LayoutUnit offsetFromFloats, bool applyTextIndent) const;
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LayoutUnit adjustLogicalLeftOffsetForLine(LayoutUnit offsetFromFloats, bool applyTextIndent) const;
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void fitBorderToLinesIfNeeded(); // Shrink the box in which the border paints if border-fit is set.
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void adjustForBorderFit(LayoutUnit x, LayoutUnit& left, LayoutUnit& right) const; // Helper function for borderFitAdjust
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virtual RootInlineBox* createRootInlineBox(); // Subclassed by SVG
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void updateLogicalWidthForAlignment(const ETextAlign&, const RootInlineBox*, BidiRun* trailingSpaceRun, float& logicalLeft, float& totalLogicalWidth, float& availableLogicalWidth, unsigned expansionOpportunityCount);
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bool shouldBreakAtLineToAvoidWidow() const { return m_rareData && m_rareData->m_lineBreakToAvoidWidow >= 0; }
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void clearShouldBreakAtLineToAvoidWidow() const;
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int lineBreakToAvoidWidow() const { return m_rareData ? m_rareData->m_lineBreakToAvoidWidow : -1; }
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void setBreakAtLineToAvoidWidow(int);
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void clearDidBreakAtLineToAvoidWidow();
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void setDidBreakAtLineToAvoidWidow();
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bool didBreakAtLineToAvoidWidow() const { return m_rareData && m_rareData->m_didBreakAtLineToAvoidWidow; }
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public:
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struct FloatWithRect {
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FloatWithRect(RenderBox* f)
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: object(f)
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, rect(LayoutRect(f->x() - f->marginLeft(), f->y() - f->marginTop(), f->width() + f->marginWidth(), f->height() + f->marginHeight()))
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, everHadLayout(f->everHadLayout())
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{
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}
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RenderBox* object;
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LayoutRect rect;
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bool everHadLayout;
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};
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class MarginValues {
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public:
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MarginValues(LayoutUnit beforePos, LayoutUnit beforeNeg, LayoutUnit afterPos, LayoutUnit afterNeg)
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: m_positiveMarginBefore(beforePos)
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, m_negativeMarginBefore(beforeNeg)
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, m_positiveMarginAfter(afterPos)
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, m_negativeMarginAfter(afterNeg)
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{ }
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LayoutUnit positiveMarginBefore() const { return m_positiveMarginBefore; }
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LayoutUnit negativeMarginBefore() const { return m_negativeMarginBefore; }
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LayoutUnit positiveMarginAfter() const { return m_positiveMarginAfter; }
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LayoutUnit negativeMarginAfter() const { return m_negativeMarginAfter; }
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void setPositiveMarginBefore(LayoutUnit pos) { m_positiveMarginBefore = pos; }
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void setNegativeMarginBefore(LayoutUnit neg) { m_negativeMarginBefore = neg; }
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void setPositiveMarginAfter(LayoutUnit pos) { m_positiveMarginAfter = pos; }
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void setNegativeMarginAfter(LayoutUnit neg) { m_negativeMarginAfter = neg; }
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private:
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LayoutUnit m_positiveMarginBefore;
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LayoutUnit m_negativeMarginBefore;
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LayoutUnit m_positiveMarginAfter;
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LayoutUnit m_negativeMarginAfter;
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};
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MarginValues marginValuesForChild(RenderBox* child) const;
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// Allocated only when some of these fields have non-default values
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struct RenderBlockFlowRareData : public DummyBase<RenderBlockFlowRareData> {
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WTF_MAKE_NONCOPYABLE(RenderBlockFlowRareData); WTF_MAKE_FAST_ALLOCATED_WILL_BE_REMOVED;
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public:
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RenderBlockFlowRareData(const RenderBlockFlow* block)
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: m_margins(positiveMarginBeforeDefault(block), negativeMarginBeforeDefault(block), positiveMarginAfterDefault(block), negativeMarginAfterDefault(block))
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, m_lineBreakToAvoidWidow(-1)
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, m_didBreakAtLineToAvoidWidow(false)
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, m_discardMarginBefore(false)
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, m_discardMarginAfter(false)
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{
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}
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void trace(Visitor*);
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static LayoutUnit positiveMarginBeforeDefault(const RenderBlockFlow* block)
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{
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return std::max<LayoutUnit>(block->marginBefore(), 0);
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}
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static LayoutUnit negativeMarginBeforeDefault(const RenderBlockFlow* block)
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{
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return std::max<LayoutUnit>(-block->marginBefore(), 0);
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}
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static LayoutUnit positiveMarginAfterDefault(const RenderBlockFlow* block)
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{
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return std::max<LayoutUnit>(block->marginAfter(), 0);
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}
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static LayoutUnit negativeMarginAfterDefault(const RenderBlockFlow* block)
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{
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return std::max<LayoutUnit>(-block->marginAfter(), 0);
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}
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MarginValues m_margins;
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int m_lineBreakToAvoidWidow;
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bool m_didBreakAtLineToAvoidWidow : 1;
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bool m_discardMarginBefore : 1;
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bool m_discardMarginAfter : 1;
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};
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LayoutUnit marginOffsetForSelfCollapsingBlock();
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protected:
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LayoutUnit maxPositiveMarginBefore() const { return m_rareData ? m_rareData->m_margins.positiveMarginBefore() : RenderBlockFlowRareData::positiveMarginBeforeDefault(this); }
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LayoutUnit maxNegativeMarginBefore() const { return m_rareData ? m_rareData->m_margins.negativeMarginBefore() : RenderBlockFlowRareData::negativeMarginBeforeDefault(this); }
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LayoutUnit maxPositiveMarginAfter() const { return m_rareData ? m_rareData->m_margins.positiveMarginAfter() : RenderBlockFlowRareData::positiveMarginAfterDefault(this); }
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LayoutUnit maxNegativeMarginAfter() const { return m_rareData ? m_rareData->m_margins.negativeMarginAfter() : RenderBlockFlowRareData::negativeMarginAfterDefault(this); }
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void setMaxMarginBeforeValues(LayoutUnit pos, LayoutUnit neg);
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void setMaxMarginAfterValues(LayoutUnit pos, LayoutUnit neg);
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void setMustDiscardMarginBefore(bool = true);
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void setMustDiscardMarginAfter(bool = true);
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bool mustDiscardMarginBefore() const;
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bool mustDiscardMarginAfter() const;
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bool mustDiscardMarginBeforeForChild(const RenderBox*) const;
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bool mustDiscardMarginAfterForChild(const RenderBox*) const;
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bool mustSeparateMarginBeforeForChild(const RenderBox*) const;
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bool mustSeparateMarginAfterForChild(const RenderBox*) const;
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void initMaxMarginValues()
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{
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if (m_rareData) {
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m_rareData->m_margins = MarginValues(RenderBlockFlowRareData::positiveMarginBeforeDefault(this) , RenderBlockFlowRareData::negativeMarginBeforeDefault(this),
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RenderBlockFlowRareData::positiveMarginAfterDefault(this), RenderBlockFlowRareData::negativeMarginAfterDefault(this));
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m_rareData->m_discardMarginBefore = false;
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m_rareData->m_discardMarginAfter = false;
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}
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}
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virtual ETextAlign textAlignmentForLine(bool endsWithSoftBreak) const;
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private:
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virtual LayoutUnit collapsedMarginBefore() const override final { return maxPositiveMarginBefore() - maxNegativeMarginBefore(); }
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virtual LayoutUnit collapsedMarginAfter() const override final { return maxPositiveMarginAfter() - maxNegativeMarginAfter(); }
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LayoutUnit collapseMargins(RenderBox* child, MarginInfo&, bool childIsSelfCollapsing);
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LayoutUnit clearFloatsIfNeeded(RenderBox* child, MarginInfo&, LayoutUnit oldTopPosMargin, LayoutUnit oldTopNegMargin, LayoutUnit yPos, bool childIsSelfCollapsing);
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LayoutUnit estimateLogicalTopPosition(RenderBox* child, const MarginInfo&);
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void marginBeforeEstimateForChild(RenderBox*, LayoutUnit&, LayoutUnit&, bool&) const;
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void handleAfterSideOfBlock(RenderBox* lastChild, LayoutUnit top, LayoutUnit bottom, MarginInfo&);
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void setCollapsedBottomMargin(const MarginInfo&);
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// Used to store state between styleWillChange and styleDidChange
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static bool s_canPropagateFloatIntoSibling;
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RenderBlockFlowRareData& ensureRareData();
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LayoutUnit m_paintInvalidationLogicalTop;
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LayoutUnit m_paintInvalidationLogicalBottom;
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virtual bool isSelfCollapsingBlock() const override;
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protected:
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OwnPtr<RenderBlockFlowRareData> m_rareData;
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OwnPtr<FloatingObjects> m_floatingObjects;
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friend class BreakingContext; // FIXME: It uses insertFloatingObject and positionNewFloatOnLine, if we move those out from the private scope/add a helper to LineBreaker, we can remove this friend
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friend class MarginInfo;
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friend class LineBreaker;
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friend class LineWidth; // needs to know FloatingObject
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// FIXME-BLOCKFLOW: These methods have implementations in
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// RenderBlockLineLayout. They should be moved to the proper header once the
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// line layout code is separated from RenderBlock and RenderBlockFlow.
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// START METHODS DEFINED IN RenderBlockLineLayout
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private:
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InlineFlowBox* createLineBoxes(RenderObject*, const LineInfo&, InlineBox* childBox);
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RootInlineBox* constructLine(BidiRunList<BidiRun>&, const LineInfo&);
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void computeInlineDirectionPositionsForLine(RootInlineBox*, const LineInfo&, BidiRun* firstRun, BidiRun* trailingSpaceRun, bool reachedEnd, GlyphOverflowAndFallbackFontsMap&, VerticalPositionCache&, WordMeasurements&);
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BidiRun* computeInlineDirectionPositionsForSegment(RootInlineBox*, const LineInfo&, ETextAlign, float& logicalLeft,
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float& availableLogicalWidth, BidiRun* firstRun, BidiRun* trailingSpaceRun, GlyphOverflowAndFallbackFontsMap& textBoxDataMap, VerticalPositionCache&, WordMeasurements&);
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void computeBlockDirectionPositionsForLine(RootInlineBox*, BidiRun*, GlyphOverflowAndFallbackFontsMap&, VerticalPositionCache&);
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BidiRun* handleTrailingSpaces(BidiRunList<BidiRun>&, BidiContext*);
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void appendFloatingObjectToLastLine(FloatingObject*);
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// Helper function for layoutInlineChildren()
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RootInlineBox* createLineBoxesFromBidiRuns(unsigned bidiLevel, BidiRunList<BidiRun>&, const InlineIterator& end, LineInfo&, VerticalPositionCache&, BidiRun* trailingSpaceRun, WordMeasurements&);
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void layoutRunsAndFloats(LineLayoutState&);
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const InlineIterator& restartLayoutRunsAndFloatsInRange(LayoutUnit oldLogicalHeight, LayoutUnit newLogicalHeight, FloatingObject* lastFloatFromPreviousLine, InlineBidiResolver&, const InlineIterator&);
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void layoutRunsAndFloatsInRange(LineLayoutState&, InlineBidiResolver&,
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const InlineIterator& cleanLineStart, const BidiStatus& cleanLineBidiStatus);
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void linkToEndLineIfNeeded(LineLayoutState&);
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static void markDirtyFloatsForPaintInvalidation(Vector<FloatWithRect>& floats);
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void checkFloatsInCleanLine(RootInlineBox*, Vector<FloatWithRect>&, size_t& floatIndex, bool& encounteredNewFloat, bool& dirtiedByFloat);
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RootInlineBox* determineStartPosition(LineLayoutState&, InlineBidiResolver&);
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void determineEndPosition(LineLayoutState&, RootInlineBox* startBox, InlineIterator& cleanLineStart, BidiStatus& cleanLineBidiStatus);
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bool checkPaginationAndFloatsAtEndLine(LineLayoutState&);
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bool matchedEndLine(LineLayoutState&, const InlineBidiResolver&, const InlineIterator& endLineStart, const BidiStatus& endLineStatus);
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void deleteEllipsisLineBoxes();
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void checkLinesForTextOverflow();
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// Positions new floats and also adjust all floats encountered on the line if any of them
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// have to move to the next page/column.
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bool positionNewFloatOnLine(FloatingObject* newFloat, FloatingObject* lastFloatFromPreviousLine, LineInfo&, LineWidth&);
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// END METHODS DEFINED IN RenderBlockLineLayout
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};
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DEFINE_RENDER_OBJECT_TYPE_CASTS(RenderBlockFlow, isRenderBlockFlow());
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} // namespace blink
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#endif // RenderBlockFlow_h
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