When a Flutter app depends on a package using hooks to add code assets, those get built to `build/native_assets/$platform`, where `$platform` is something like `ios` or `macos`. Crucially, there's no difference between simulator or release builds here, all native assets for a platform end up in that directory. To embed those frameworks with the app, the "sign and embed" stage of an XCode build invokes `xcode_backend.dart`, which then copies all frameworks from `build/native_assets/$targetPlatform` into `$build/Runner.app/Frameworks`. This is a problem when a developer runs a simulator build followed by a release build without clearing the build folder in between, since both assets would be in `build/native_assets/ios` at that point. This fixes the issue by: 1. Reading the `native_assets.json` file emitted by the main build. 2. Only copying frameworks referenced in that file. This still needs an integration test. Closes https://github.com/flutter/flutter/issues/178602. ## Pre-launch Checklist - [x] I read the [Contributor Guide] and followed the process outlined there for submitting PRs. - [x] I read the [Tree Hygiene] wiki page, which explains my responsibilities. - [x] I read and followed the [Flutter Style Guide], including [Features we expect every widget to implement]. - [x] I signed the [CLA]. - [x] I listed at least one issue that this PR fixes in the description above. - [x] I updated/added relevant documentation (doc comments with `///`). - [ ] I added new tests to check the change I am making, or this PR is [test-exempt]. - [x] I followed the [breaking change policy] and added [Data Driven Fixes] where supported. - [x] All existing and new tests are passing. If you need help, consider asking for advice on the #hackers-new channel on [Discord]. **Note**: The Flutter team is currently trialing the use of [Gemini Code Assist for GitHub](https://developers.google.com/gemini-code-assist/docs/review-github-code). Comments from the `gemini-code-assist` bot should not be taken as authoritative feedback from the Flutter team. If you find its comments useful you can update your code accordingly, but if you are unsure or disagree with the feedback, please feel free to wait for a Flutter team member's review for guidance on which automated comments should be addressed. <!-- Links --> [Contributor Guide]: https://github.com/flutter/flutter/blob/main/docs/contributing/Tree-hygiene.md#overview [Tree Hygiene]: https://github.com/flutter/flutter/blob/main/docs/contributing/Tree-hygiene.md [test-exempt]: https://github.com/flutter/flutter/blob/main/docs/contributing/Tree-hygiene.md#tests [Flutter Style Guide]: https://github.com/flutter/flutter/blob/main/docs/contributing/Style-guide-for-Flutter-repo.md [Features we expect every widget to implement]: https://github.com/flutter/flutter/blob/main/docs/contributing/Style-guide-for-Flutter-repo.md#features-we-expect-every-widget-to-implement [CLA]: https://cla.developers.google.com/ [flutter/tests]: https://github.com/flutter/tests [breaking change policy]: https://github.com/flutter/flutter/blob/main/docs/contributing/Tree-hygiene.md#handling-breaking-changes [Discord]: https://github.com/flutter/flutter/blob/main/docs/contributing/Chat.md [Data Driven Fixes]: https://github.com/flutter/flutter/blob/main/docs/contributing/Data-driven-Fixes.md --------- Co-authored-by: Victoria Ashworth <15619084+vashworth@users.noreply.github.com>
Flutter Tools
This section of the Flutter repository contains the command line developer tools for building Flutter applications.
Working on Flutter Tools
Be sure to follow the instructions on CONTRIBUTING.md to set up your development environment. Further, familiarize yourself with the style guide, which we follow.
Setting up
First, ensure that the Dart SDK and other necessary artifacts are available by invoking the Flutter Tools wrapper script. In this directory run:
$ flutter --version
Running the Tool
To run Flutter Tools from source, in this directory run:
$ dart bin/flutter_tools.dart
followed by command-line arguments, as usual.
As a convenience for folks developing the flutter tool itself,
you can also use the bin/flutter-dev script:
# Assuming flutter/bin is on your PATH
$ flutter-dev
Note: flutter-dev is identical to flutter, except it does not
use a cached on-disk snapshot. In other words, it will be significantly
slower but you will not need to forget (remember?) to delete the cached
snapshot.
Running the analyzer
To run the analyzer on Flutter Tools, in this directory run:
$ flutter analyze
Writing tests
As with other parts of the Flutter repository, all changes in behavior
must be tested.
Tests live under the test/ subdirectory.
-
Hermetic unit tests of tool internals go under
test/general.shardand must run in significantly less than two seconds. -
Tests of tool commands go under
test/commands.shard. Hermetic tests go under itshermetic/subdirectory. Non-hermetic tests go under itspermeablesub-directory. Avoid adding tests here and prefer writing either a unit test or a full integration test. -
Integration tests (e.g. tests that run the tool in a subprocess) go under
test/integration.shard. -
Slow web-related tests go in the
test/web.sharddirectory.
In general, the tests for the code in a file called file.dart should
go in a file called file_test.dart in the subdirectory that matches
the behavior of the test.
The dart_test.yaml file configures the timeout for these tests to be
15 minutes. The test.dart script that is used in CI overrides this
to two seconds for the test/general.shard directory, to catch
behaviour that is unexpectedly slow.
Please avoid setting any other timeouts.
Using local engine builds in integration tests
The integration tests can be configured to use a specific local engine
variant by setting the FLUTTER_LOCAL_ENGINE and FLUTTER_LOCAL_ENGINE_HOST
environment variables to the name of the local engines (e.g. android_debug_unopt
and host_debug_unopt). If the local engine build requires a source path, this
can be provided by setting the FLUTTER_LOCAL_ENGINE_SRC_PATH environment
variable. This second variable is not necessary if the flutter and engine
checkouts are in adjacent directories.
export FLUTTER_LOCAL_ENGINE=android_debug_unopt
export FLUTTER_LOCAL_ENGINE_HOST=host_debug_unopt
flutter test test/integration.shard/some_test_case
Running the tests
To run all of the unit tests:
$ flutter test test/general.shard
The tests in test/integration.shard are slower to run than the tests
in test/general.shard. Depending on your development computer, you
might want to limit concurrency. Generally it is easier to run these
on CI, or to manually verify the behavior you are changing instead of
running the test.
The integration tests also require the FLUTTER_ROOT environment
variable to be set. The full invocation to run everything might
therefore look something like:
$ export FLUTTER_ROOT=~/path/to/flutter-sdk
$ flutter test --concurrency 1
This may take some time (on the order of an hour). The unit tests alone take much less time (on the order of a minute).
You can run the tests in a specific file, e.g.:
$ flutter test test/general.shard/utils_test.dart
Forcing snapshot regeneration
To force the Flutter Tools snapshot to be regenerated, delete the following files:
$ rm ../../bin/cache/flutter_tools.stamp ../../bin/cache/flutter_tools.snapshot