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The old way of allocating images meant that one would have to make sure that Scenic and Flutter were using exactly the same pixel formats. This patch removes the old image allocation and replaces it with a sysmem API that uses buffer collections instead. This permits a smooth negotiation of formats between the two systems.
177 lines
6.8 KiB
C++
177 lines
6.8 KiB
C++
// Copyright 2013 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "compositor_context.h"
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#include <algorithm>
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#include <vector>
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#include "flutter/flow/layers/layer_tree.h"
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#include "third_party/skia/include/gpu/GrDirectContext.h"
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namespace flutter_runner {
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class ScopedFrame final : public flutter::CompositorContext::ScopedFrame {
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public:
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ScopedFrame(CompositorContext& context,
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GrDirectContext* gr_context,
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SkCanvas* canvas,
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flutter::ExternalViewEmbedder* view_embedder,
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const SkMatrix& root_surface_transformation,
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bool instrumentation_enabled,
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bool surface_supports_readback,
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fml::RefPtr<fml::RasterThreadMerger> raster_thread_merger,
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SessionConnection& session_connection,
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VulkanSurfaceProducer& surface_producer,
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std::shared_ptr<flutter::SceneUpdateContext> scene_update_context)
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: flutter::CompositorContext::ScopedFrame(context,
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surface_producer.gr_context(),
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canvas,
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view_embedder,
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root_surface_transformation,
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instrumentation_enabled,
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surface_supports_readback,
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raster_thread_merger),
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session_connection_(session_connection),
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surface_producer_(surface_producer),
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scene_update_context_(scene_update_context) {}
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private:
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SessionConnection& session_connection_;
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VulkanSurfaceProducer& surface_producer_;
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std::shared_ptr<flutter::SceneUpdateContext> scene_update_context_;
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flutter::RasterStatus Raster(flutter::LayerTree& layer_tree,
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bool ignore_raster_cache) override {
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std::vector<flutter::SceneUpdateContext::PaintTask> frame_paint_tasks;
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std::vector<std::unique_ptr<SurfaceProducerSurface>> frame_surfaces;
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{
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// Preroll the Flutter layer tree. This allows Flutter to perform
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// pre-paint optimizations.
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TRACE_EVENT0("flutter", "Preroll");
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layer_tree.Preroll(*this, ignore_raster_cache);
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}
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{
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// Traverse the Flutter layer tree so that the necessary session ops to
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// represent the frame are enqueued in the underlying session.
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TRACE_EVENT0("flutter", "UpdateScene");
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layer_tree.UpdateScene(scene_update_context_);
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}
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{
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// Flush all pending session ops: create surfaces and enqueue session
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// Image ops for the frame's paint tasks, then Present.
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TRACE_EVENT0("flutter", "SessionPresent");
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frame_paint_tasks = scene_update_context_->GetPaintTasks();
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const SkISize& frame_size = layer_tree.frame_size();
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for (auto& task : frame_paint_tasks) {
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// Clamp the logical size to the logical frame size in order to avoid
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// huge surfaces.
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const SkISize logical_size = SkISize::Make(
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std::clamp(task.scale_x * task.paint_bounds.width(), 0.f,
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static_cast<float>(frame_size.width())),
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std::clamp(task.scale_y * task.paint_bounds.height(), 0.f,
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static_cast<float>(frame_size.height())));
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SkISize physical_size = SkISize::Make(
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layer_tree.device_pixel_ratio() * logical_size.width(),
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layer_tree.device_pixel_ratio() * logical_size.height());
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if (physical_size.width() == 0 || physical_size.height() == 0) {
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frame_surfaces.emplace_back(nullptr);
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continue;
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}
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std::unique_ptr<SurfaceProducerSurface> surface =
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surface_producer_.ProduceSurface(physical_size);
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if (!surface) {
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FML_LOG(ERROR)
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<< "Could not acquire a surface from the surface producer "
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"of size: "
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<< physical_size.width() << "x" << physical_size.height();
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} else {
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task.material.SetTexture(surface->GetImageId());
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}
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frame_surfaces.emplace_back(std::move(surface));
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}
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session_connection_.Present();
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}
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{
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// Execute paint tasks in parallel with Scenic's side of the Present, then
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// signal fences.
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TRACE_EVENT0("flutter", "ExecutePaintTasks");
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size_t surface_index = 0;
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for (auto& task : frame_paint_tasks) {
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std::unique_ptr<SurfaceProducerSurface>& task_surface =
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frame_surfaces[surface_index++];
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if (!task_surface) {
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continue;
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}
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SkCanvas* canvas = task_surface->GetSkiaSurface()->getCanvas();
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flutter::Layer::PaintContext paint_context = {
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canvas,
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canvas,
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gr_context(),
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nullptr,
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context().raster_time(),
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context().ui_time(),
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context().texture_registry(),
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&context().raster_cache(),
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false,
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layer_tree.device_pixel_ratio()};
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canvas->restoreToCount(1);
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canvas->save();
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canvas->clear(task.background_color);
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canvas->scale(layer_tree.device_pixel_ratio() * task.scale_x,
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layer_tree.device_pixel_ratio() * task.scale_y);
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canvas->translate(-task.paint_bounds.left(), -task.paint_bounds.top());
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for (flutter::Layer* layer : task.layers) {
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layer->Paint(paint_context);
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}
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}
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// Tell the surface producer that a present has occurred so it can perform
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// book-keeping on buffer caches.
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surface_producer_.OnSurfacesPresented(std::move(frame_surfaces));
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}
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return flutter::RasterStatus::kSuccess;
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}
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FML_DISALLOW_COPY_AND_ASSIGN(ScopedFrame);
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};
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CompositorContext::CompositorContext(
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SessionConnection& session_connection,
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VulkanSurfaceProducer& surface_producer,
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std::shared_ptr<flutter::SceneUpdateContext> scene_update_context)
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: session_connection_(session_connection),
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surface_producer_(surface_producer),
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scene_update_context_(scene_update_context) {}
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CompositorContext::~CompositorContext() = default;
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std::unique_ptr<flutter::CompositorContext::ScopedFrame>
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CompositorContext::AcquireFrame(
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GrDirectContext* gr_context,
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SkCanvas* canvas,
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flutter::ExternalViewEmbedder* view_embedder,
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const SkMatrix& root_surface_transformation,
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bool instrumentation_enabled,
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bool surface_supports_readback,
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fml::RefPtr<fml::RasterThreadMerger> raster_thread_merger) {
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return std::make_unique<flutter_runner::ScopedFrame>(
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*this, gr_context, canvas, view_embedder, root_surface_transformation,
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instrumentation_enabled, surface_supports_readback, raster_thread_merger,
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session_connection_, surface_producer_, scene_update_context_);
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}
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} // namespace flutter_runner
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