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flutter_flutter/flow
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mikaelpessa 7a7804b6d3
Add "input shield" to capture pointer input for reinjection (#22067)
2020-10-29 15:23:02 -07:00
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layers
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testing
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BUILD.gn
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compositor_context.cc
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compositor_context.h
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embedded_view_params_unittests.cc
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embedded_views.cc
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embedded_views.h
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flow_run_all_unittests.cc
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flow_test_utils.cc
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flow_test_utils.h
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gl_context_switch_unittests.cc
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gl_context_switch.cc
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gl_context_switch.h
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instrumentation.cc
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instrumentation.h
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matrix_decomposition_unittests.cc
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matrix_decomposition.cc
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matrix_decomposition.h
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mutators_stack_unittests.cc
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paint_utils.cc
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paint_utils.h
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raster_cache_key.cc
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raster_cache_key.h
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raster_cache_unittests.cc
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raster_cache.cc
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raster_cache.h
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README.md
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rtree_unittests.cc
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rtree.cc
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rtree.h
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scene_update_context.cc
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scene_update_context.h
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skia_gpu_object_unittests.cc
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skia_gpu_object.cc
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skia_gpu_object.h
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surface_frame.cc
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surface_frame.h
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surface.cc
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surface.h
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texture_unittests.cc
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texture.cc
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texture.h
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view_holder.cc
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view_holder.h
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README.md

Flow

Flow is a simple compositor based on Skia that the Flutter engine uses to cache recoded paint commands and pixels generated from those recordings. Flow runs on the raster thread and uploads information to Skia.

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