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flutter_flutter/engine/src/flutter/shell/gpu
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liyuqian 892f852039 Change IO thread shader cache strategy (flutter/engine#13121)
So it's the same with the GPU thread.

Otherwise, some shaders may be cached in binary on the IO thread, and we will lose them when we do the SkSL precompile.

For b/140174804
2019-10-14 13:05:05 -07:00
..
BUILD.gn
Platform View implemenation for Metal (flutter/engine#11070)
2019-08-23 16:15:41 -07:00
gpu_surface_delegate.h
Platform View implemenation for Metal (flutter/engine#11070)
2019-08-23 16:15:41 -07:00
gpu_surface_gl_delegate.cc
…
gpu_surface_gl_delegate.h
Platform View implemenation for Metal (flutter/engine#11070)
2019-08-23 16:15:41 -07:00
gpu_surface_gl.cc
Change IO thread shader cache strategy (flutter/engine#13121)
2019-10-14 13:05:05 -07:00
gpu_surface_gl.h
…
gpu_surface_metal.h
Platform View implemenation for Metal (flutter/engine#11070)
2019-08-23 16:15:41 -07:00
gpu_surface_metal.mm
Platform View implemenation for Metal (flutter/engine#11070)
2019-08-23 16:15:41 -07:00
gpu_surface_software_delegate.cc
…
gpu_surface_software_delegate.h
…
gpu_surface_software.cc
Avoid root surface acquisition during custom composition with software renderer. (flutter/engine#11394)
2019-08-23 13:52:06 -07:00
gpu_surface_software.h
Avoid root surface acquisition during custom composition with software renderer. (flutter/engine#11394)
2019-08-23 13:52:06 -07:00
gpu_surface_vulkan.cc
…
gpu_surface_vulkan.h
…
gpu.gni
…
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