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377 lines
12 KiB
C++
377 lines
12 KiB
C++
// Copyright 2013 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "gpu_surface_gl.h"
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#include "flutter/fml/base32.h"
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#include "flutter/fml/logging.h"
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#include "flutter/fml/size.h"
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#include "flutter/fml/trace_event.h"
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#include "flutter/shell/common/gl_context_switch_manager.h"
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#include "flutter/shell/common/persistent_cache.h"
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#include "third_party/skia/include/core/SkColorFilter.h"
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#include "third_party/skia/include/core/SkSurface.h"
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#include "third_party/skia/include/gpu/GrBackendSurface.h"
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#include "third_party/skia/include/gpu/GrContextOptions.h"
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// These are common defines present on all OpenGL headers. However, we don't
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// want to perform GL header reasolution on each platform we support. So just
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// define these upfront. It is unlikely we will need more. But, if we do, we can
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// add the same here.
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#define GPU_GL_RGBA8 0x8058
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#define GPU_GL_RGBA4 0x8056
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#define GPU_GL_RGB565 0x8D62
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namespace flutter {
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// Default maximum number of budgeted resources in the cache.
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static const int kGrCacheMaxCount = 8192;
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// Default maximum number of bytes of GPU memory of budgeted resources in the
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// cache.
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// The shell will dynamically increase or decrease this cache based on the
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// viewport size, unless a user has specifically requested a size on the Skia
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// system channel.
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static const size_t kGrCacheMaxByteSize = 24 * (1 << 20);
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GPUSurfaceGL::GPUSurfaceGL(GPUSurfaceGLDelegate* delegate,
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bool render_to_surface)
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: delegate_(delegate),
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render_to_surface_(render_to_surface),
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weak_factory_(this) {
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std::unique_ptr<GLContextSwitchManager::GLContextSwitch> context_switch =
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delegate_->GLContextMakeCurrent();
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if (!context_switch->GetSwitchResult()) {
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FML_LOG(ERROR)
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<< "Could not make the context current to setup the gr context.";
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return;
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}
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GrContextOptions options;
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if (PersistentCache::cache_sksl()) {
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FML_LOG(INFO) << "Cache SkSL";
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options.fShaderCacheStrategy = GrContextOptions::ShaderCacheStrategy::kSkSL;
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}
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PersistentCache::MarkStrategySet();
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options.fPersistentCache = PersistentCache::GetCacheForProcess();
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options.fAvoidStencilBuffers = true;
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// To get video playback on the widest range of devices, we limit Skia to
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// ES2 shading language when the ES3 external image extension is missing.
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options.fPreferExternalImagesOverES3 = true;
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// TODO(goderbauer): remove option when skbug.com/7523 is fixed.
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// A similar work-around is also used in shell/common/io_manager.cc.
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options.fDisableGpuYUVConversion = true;
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auto context = GrContext::MakeGL(delegate_->GetGLInterface(), options);
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if (context == nullptr) {
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FML_LOG(ERROR) << "Failed to setup Skia Gr context.";
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return;
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}
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context_ = std::move(context);
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context_->setResourceCacheLimits(kGrCacheMaxCount, kGrCacheMaxByteSize);
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context_owner_ = true;
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valid_ = true;
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std::vector<PersistentCache::SkSLCache> caches =
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PersistentCache::GetCacheForProcess()->LoadSkSLs();
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int compiled_count = 0;
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for (const auto& cache : caches) {
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compiled_count += context_->precompileShader(*cache.first, *cache.second);
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}
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FML_LOG(INFO) << "Found " << caches.size() << " SkSL shaders; precompiled "
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<< compiled_count;
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}
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GPUSurfaceGL::GPUSurfaceGL(sk_sp<GrContext> gr_context,
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GPUSurfaceGLDelegate* delegate,
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bool render_to_surface)
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: delegate_(delegate),
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context_(gr_context),
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render_to_surface_(render_to_surface),
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weak_factory_(this) {
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std::unique_ptr<GLContextSwitchManager::GLContextSwitch> context_switch =
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delegate_->GLContextMakeCurrent();
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if (!context_switch->GetSwitchResult()) {
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FML_LOG(ERROR)
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<< "Could not make the context current to setup the gr context.";
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return;
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}
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delegate_->GLContextClearCurrent();
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valid_ = true;
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context_owner_ = false;
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}
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GPUSurfaceGL::~GPUSurfaceGL() {
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if (!valid_) {
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return;
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}
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std::unique_ptr<GLContextSwitchManager::GLContextSwitch> context_switch =
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delegate_->GLContextMakeCurrent();
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if (!context_switch->GetSwitchResult()) {
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FML_LOG(ERROR) << "Could not make the context current to destroy the "
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"GrContext resources.";
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return;
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}
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onscreen_surface_ = nullptr;
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if (context_owner_) {
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context_->releaseResourcesAndAbandonContext();
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}
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context_ = nullptr;
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}
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// |Surface|
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bool GPUSurfaceGL::IsValid() {
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return valid_;
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}
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static SkColorType FirstSupportedColorType(GrContext* context,
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GrGLenum* format) {
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#define RETURN_IF_RENDERABLE(x, y) \
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if (context->colorTypeSupportedAsSurface((x))) { \
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*format = (y); \
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return (x); \
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}
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RETURN_IF_RENDERABLE(kRGBA_8888_SkColorType, GPU_GL_RGBA8);
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RETURN_IF_RENDERABLE(kARGB_4444_SkColorType, GPU_GL_RGBA4);
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RETURN_IF_RENDERABLE(kRGB_565_SkColorType, GPU_GL_RGB565);
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return kUnknown_SkColorType;
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}
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static sk_sp<SkSurface> WrapOnscreenSurface(GrContext* context,
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const SkISize& size,
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intptr_t fbo) {
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GrGLenum format;
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const SkColorType color_type = FirstSupportedColorType(context, &format);
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GrGLFramebufferInfo framebuffer_info = {};
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framebuffer_info.fFBOID = static_cast<GrGLuint>(fbo);
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framebuffer_info.fFormat = format;
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GrBackendRenderTarget render_target(size.width(), // width
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size.height(), // height
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0, // sample count
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0, // stencil bits (TODO)
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framebuffer_info // framebuffer info
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);
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sk_sp<SkColorSpace> colorspace = SkColorSpace::MakeSRGB();
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SkSurfaceProps surface_props(
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SkSurfaceProps::InitType::kLegacyFontHost_InitType);
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return SkSurface::MakeFromBackendRenderTarget(
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context, // gr context
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render_target, // render target
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GrSurfaceOrigin::kBottomLeft_GrSurfaceOrigin, // origin
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color_type, // color type
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colorspace, // colorspace
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&surface_props // surface properties
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);
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}
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static sk_sp<SkSurface> CreateOffscreenSurface(GrContext* context,
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const SkISize& size) {
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const SkImageInfo image_info = SkImageInfo::MakeN32(
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size.fWidth, size.fHeight, kOpaque_SkAlphaType, SkColorSpace::MakeSRGB());
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const SkSurfaceProps surface_props(
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SkSurfaceProps::InitType::kLegacyFontHost_InitType);
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return SkSurface::MakeRenderTarget(context, SkBudgeted::kNo, image_info, 0,
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kBottomLeft_GrSurfaceOrigin,
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&surface_props);
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}
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bool GPUSurfaceGL::CreateOrUpdateSurfaces(const SkISize& size) {
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if (onscreen_surface_ != nullptr &&
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size == SkISize::Make(onscreen_surface_->width(),
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onscreen_surface_->height())) {
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// Surface size appears unchanged. So bail.
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return true;
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}
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// We need to do some updates.
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TRACE_EVENT0("flutter", "UpdateSurfacesSize");
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// Either way, we need to get rid of previous surface.
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onscreen_surface_ = nullptr;
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offscreen_surface_ = nullptr;
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if (size.isEmpty()) {
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FML_LOG(ERROR) << "Cannot create surfaces of empty size.";
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return false;
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}
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sk_sp<SkSurface> onscreen_surface, offscreen_surface;
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onscreen_surface =
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WrapOnscreenSurface(context_.get(), // GL context
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size, // root surface size
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delegate_->GLContextFBO() // window FBO ID
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);
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if (onscreen_surface == nullptr) {
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// If the onscreen surface could not be wrapped. There is absolutely no
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// point in moving forward.
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FML_LOG(ERROR) << "Could not wrap onscreen surface.";
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return false;
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}
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if (delegate_->UseOffscreenSurface()) {
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offscreen_surface = CreateOffscreenSurface(context_.get(), size);
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if (offscreen_surface == nullptr) {
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FML_LOG(ERROR) << "Could not create offscreen surface.";
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return false;
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}
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}
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onscreen_surface_ = std::move(onscreen_surface);
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offscreen_surface_ = std::move(offscreen_surface);
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return true;
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}
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// |Surface|
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SkMatrix GPUSurfaceGL::GetRootTransformation() const {
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return delegate_->GLContextSurfaceTransformation();
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}
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// |Surface|
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std::unique_ptr<SurfaceFrame> GPUSurfaceGL::AcquireFrame(const SkISize& size) {
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if (delegate_ == nullptr) {
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return nullptr;
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}
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std::unique_ptr<GLContextSwitchManager::GLContextSwitch> context_switch =
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delegate_->GLContextMakeCurrent();
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if (!context_switch->GetSwitchResult()) {
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FML_LOG(ERROR)
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<< "Could not make the context current to acquire the frame.";
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return nullptr;
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}
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// TODO(38466): Refactor GPU surface APIs take into account the fact that an
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// external view embedder may want to render to the root surface.
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if (!render_to_surface_) {
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return std::make_unique<SurfaceFrame>(
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nullptr, [](const SurfaceFrame& surface_frame, SkCanvas* canvas) {
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return true;
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});
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}
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const auto root_surface_transformation = GetRootTransformation();
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sk_sp<SkSurface> surface =
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AcquireRenderSurface(size, root_surface_transformation);
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if (surface == nullptr) {
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return nullptr;
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}
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surface->getCanvas()->setMatrix(root_surface_transformation);
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SurfaceFrame::SubmitCallback submit_callback =
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[weak = weak_factory_.GetWeakPtr()](const SurfaceFrame& surface_frame,
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SkCanvas* canvas) {
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return weak ? weak->PresentSurface(canvas) : false;
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};
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std::unique_ptr<SurfaceFrame> result =
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std::make_unique<SurfaceFrame>(surface, submit_callback);
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return result;
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}
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bool GPUSurfaceGL::PresentSurface(SkCanvas* canvas) {
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if (delegate_ == nullptr || canvas == nullptr || context_ == nullptr) {
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return false;
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}
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std::unique_ptr<GLContextSwitchManager::GLContextSwitch> context_switch =
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delegate_->GLContextMakeCurrent();
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if (offscreen_surface_ != nullptr) {
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TRACE_EVENT0("flutter", "CopyTextureOnscreen");
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SkPaint paint;
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SkCanvas* onscreen_canvas = onscreen_surface_->getCanvas();
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onscreen_canvas->clear(SK_ColorTRANSPARENT);
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onscreen_canvas->drawImage(offscreen_surface_->makeImageSnapshot(), 0, 0,
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&paint);
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}
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{
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TRACE_EVENT0("flutter", "SkCanvas::Flush");
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onscreen_surface_->getCanvas()->flush();
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}
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if (!delegate_->GLContextPresent()) {
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return false;
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}
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if (delegate_->GLContextFBOResetAfterPresent()) {
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auto current_size =
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SkISize::Make(onscreen_surface_->width(), onscreen_surface_->height());
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// The FBO has changed, ask the delegate for the new FBO and do a surface
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// re-wrap.
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auto new_onscreen_surface =
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WrapOnscreenSurface(context_.get(), // GL context
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current_size, // root surface size
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delegate_->GLContextFBO() // window FBO ID
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);
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if (!new_onscreen_surface) {
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return false;
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}
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onscreen_surface_ = std::move(new_onscreen_surface);
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}
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return true;
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}
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sk_sp<SkSurface> GPUSurfaceGL::AcquireRenderSurface(
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const SkISize& untransformed_size,
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const SkMatrix& root_surface_transformation) {
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const auto transformed_rect = root_surface_transformation.mapRect(
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SkRect::MakeWH(untransformed_size.width(), untransformed_size.height()));
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const auto transformed_size =
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SkISize::Make(transformed_rect.width(), transformed_rect.height());
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if (!CreateOrUpdateSurfaces(transformed_size)) {
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return nullptr;
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}
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return offscreen_surface_ != nullptr ? offscreen_surface_ : onscreen_surface_;
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}
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// |Surface|
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GrContext* GPUSurfaceGL::GetContext() {
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return context_.get();
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}
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// |Surface|
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flutter::ExternalViewEmbedder* GPUSurfaceGL::GetExternalViewEmbedder() {
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return delegate_->GetExternalViewEmbedder();
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}
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// |Surface|
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std::unique_ptr<GLContextSwitchManager::GLContextSwitch>
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GPUSurfaceGL::MakeRenderContextCurrent() {
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return delegate_->GLContextMakeCurrent();
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}
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} // namespace flutter
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