John McCutchan b017dfd995 Rationalize Dart mojo and sky package structure.
NOTE: This CL appears far larger than it actually is for two reasons:

1) Many files were moved around to use the Dart package directory structure.
2) Many .dart files had to have import paths updated.

- Organize mojo/public/dart so that it uses standard Dart package layout
- Organize mojo/dart/apptest so that it uses a standard Dart package layout
- Organize sky/sdk so that it uses a standard Dart package layout
- Create a mojo/testing package (used by unittests)
- Introduce the 'dart_pkg' gn rule which populates gen/Config/dart-pkg
- All internally vended Dart packages must have a corresponding dart_pkg rule
- It is now possible to use dependency_overrides: in pubspec.yaml to mix internal and external package dependencies (enables analyzer, editor, webstorm usage for internal developers).
- Package root for dart content handler ends with "packages/"
- Imports of mojo package uris no longer need the "public/dart"
- mojo/public/tools/dart_package.py is a clone of mojo/public/tools/gn/zip.py
- Sky tests no longer run 'deploy_sdk' script.

R=eseidel@chromium.org

Review URL: https://codereview.chromium.org/1132063007
2015-05-18 14:41:39 -07:00

52 lines
1.2 KiB
Dart

// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import "dart:math" as math;
import "dart:sky" as sky;
abstract class AnimationDelegate {
void updateAnimation(double t);
}
class AnimationTimer {
final AnimationDelegate _delegate;
double _startTime = 0.0;
double _duration = 0.0;
int _animationId = 0;
AnimationTimer(this._delegate);
void start(double duration) {
if (_animationId != 0)
stop();
_duration = duration;
_scheduleTick();
}
void stop() {
sky.window.cancelAnimationFrame(_animationId);
_startTime = 0.0;
_duration = 0.0;
_animationId = 0;
}
void _scheduleTick() {
assert(_animationId == 0);
_animationId = sky.window.requestAnimationFrame(_tick);
}
void _tick(double timeStamp) {
_animationId = 0;
if (_startTime == 0.0)
_startTime = timeStamp;
double elapsedTime = timeStamp - _startTime;
double t = math.max(0.0, math.min(1.0, elapsedTime / _duration));
if (t < 1.0)
_scheduleTick();
else
stop();
_delegate.updateAnimation(t);
}
}