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This caused us to lose our gn check certification. :( Turns out gn check was just ignoring all the header paths it didn't understand and so gn check passing for sky wasn't meaning much. I tried to straighten out some of the mess in this CL, but its going to take several more rounds of massaging before gn check passes again. On the bright side (almost) all of our headers are absolute now. Turns out my script (attached to the bug) didn't notice ../ includes but I'll fix that in the next patch. R=abarth@chromium.org BUG=435361 Review URL: https://codereview.chromium.org/746023002
160 lines
5.2 KiB
C++
160 lines
5.2 KiB
C++
/*
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* Copyright (C) 2006 Apple Computer, Inc. All rights reserved.
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* Copyright (C) 2008, 2009 Google, Inc.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "sky/engine/config.h"
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#include "platform/image-decoders/ImageDecoder.h"
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namespace blink {
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ImageFrame::ImageFrame()
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: m_allocator(0)
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, m_hasAlpha(false)
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, m_status(FrameEmpty)
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, m_duration(0)
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, m_disposalMethod(DisposeNotSpecified)
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, m_alphaBlendSource(BlendAtopPreviousFrame)
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, m_premultiplyAlpha(true)
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, m_pixelsChanged(false)
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, m_requiredPreviousFrameIndex(kNotFound)
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#if ENABLE(ASSERT)
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, m_requiredPreviousFrameIndexValid(false)
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#endif
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{
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}
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ImageFrame& ImageFrame::operator=(const ImageFrame& other)
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{
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if (this == &other)
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return *this;
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m_bitmap = other.m_bitmap;
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// Keep the pixels locked since we will be writing directly into the
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// bitmap throughout this object's lifetime.
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m_bitmap.lockPixels();
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// Be sure to assign this before calling setStatus(), since setStatus() may
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// call notifyBitmapIfPixelsChanged().
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m_pixelsChanged = other.m_pixelsChanged;
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setMemoryAllocator(other.allocator());
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setOriginalFrameRect(other.originalFrameRect());
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setStatus(other.status());
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setDuration(other.duration());
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setDisposalMethod(other.disposalMethod());
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setAlphaBlendSource(other.alphaBlendSource());
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setPremultiplyAlpha(other.premultiplyAlpha());
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// Be sure that this is called after we've called setStatus(), since we
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// look at our status to know what to do with the alpha value.
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setHasAlpha(other.hasAlpha());
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// Copy raw fields to avoid ASSERT failure in requiredPreviousFrameIndex().
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m_requiredPreviousFrameIndex = other.m_requiredPreviousFrameIndex;
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#if ENABLE(ASSERT)
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m_requiredPreviousFrameIndexValid = other.m_requiredPreviousFrameIndexValid;
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#endif
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return *this;
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}
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void ImageFrame::clearPixelData()
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{
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m_bitmap.reset();
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m_status = FrameEmpty;
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// NOTE: Do not reset other members here; clearFrameBufferCache()
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// calls this to free the bitmap data, but other functions like
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// initFrameBuffer() and frameComplete() may still need to read
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// other metadata out of this frame later.
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}
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void ImageFrame::zeroFillPixelData()
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{
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m_bitmap.eraseARGB(0, 0, 0, 0);
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m_hasAlpha = true;
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}
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bool ImageFrame::copyBitmapData(const ImageFrame& other)
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{
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if (this == &other)
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return true;
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m_hasAlpha = other.m_hasAlpha;
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m_bitmap.reset();
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return other.m_bitmap.copyTo(&m_bitmap, other.m_bitmap.colorType());
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}
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bool ImageFrame::setSize(int newWidth, int newHeight)
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{
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// setSize() should only be called once, it leaks memory otherwise.
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ASSERT(!width() && !height());
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m_bitmap.setInfo(SkImageInfo::MakeN32Premul(newWidth, newHeight));
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m_bitmap.allocPixels(m_allocator, 0);
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zeroFillPixelData();
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return true;
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}
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PassRefPtr<NativeImageSkia> ImageFrame::asNewNativeImage() const
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{
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return NativeImageSkia::create(m_bitmap);
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}
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bool ImageFrame::hasAlpha() const
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{
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return m_hasAlpha;
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}
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void ImageFrame::setHasAlpha(bool alpha)
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{
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m_hasAlpha = alpha;
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// If the frame is not fully loaded, there will be transparent pixels,
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// so we can't tell skia we're opaque, even for image types that logically
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// always are (e.g. jpeg).
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if (m_status != FrameComplete)
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alpha = true;
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m_bitmap.setAlphaType(alpha ? kPremul_SkAlphaType : kOpaque_SkAlphaType);
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}
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void ImageFrame::setStatus(Status status)
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{
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m_status = status;
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if (m_status == FrameComplete) {
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m_bitmap.setAlphaType(m_hasAlpha ? kPremul_SkAlphaType : kOpaque_SkAlphaType);
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// Send pending pixels changed notifications now, because we can't do this after
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// the bitmap has been marked immutable.
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notifyBitmapIfPixelsChanged();
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m_bitmap.setImmutable(); // Tell the bitmap it's done.
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}
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}
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void ImageFrame::zeroFillFrameRect(const IntRect& rect)
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{
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if (rect.isEmpty())
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return;
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m_bitmap.eraseArea(rect, SkColorSetARGB(0, 0, 0, 0));
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setHasAlpha(true);
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}
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} // namespace blink
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