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I wrote a script to do this which is attached to the bug. TBR=abarth@chromium.org BUG=435361 Review URL: https://codereview.chromium.org/736373003
306 lines
12 KiB
C++
306 lines
12 KiB
C++
/*
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* Copyright (c) 2010, Google Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the following disclaimer
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* in the documentation and/or other materials provided with the
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* distribution.
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* * Neither the name of Google Inc. nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef SKY_ENGINE_PLATFORM_GRAPHICS_GPU_DRAWINGBUFFER_H_
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#define SKY_ENGINE_PLATFORM_GRAPHICS_GPU_DRAWINGBUFFER_H_
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#include "sky/engine/platform/PlatformExport.h"
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#include "sky/engine/platform/geometry/IntSize.h"
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#include "sky/engine/platform/graphics/GraphicsTypes3D.h"
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#include "sky/engine/platform/graphics/gpu/WebGLImageConversion.h"
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#include "sky/engine/public/platform/WebExternalTextureLayerClient.h"
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#include "sky/engine/public/platform/WebExternalTextureMailbox.h"
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#include "sky/engine/public/platform/WebGraphicsContext3D.h"
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#include "sky/engine/wtf/Deque.h"
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#include "sky/engine/wtf/Noncopyable.h"
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#include "sky/engine/wtf/OwnPtr.h"
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#include "sky/engine/wtf/PassOwnPtr.h"
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#include "third_party/khronos/GLES2/gl2.h"
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#include "third_party/khronos/GLES2/gl2ext.h"
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#include "third_party/skia/include/core/SkBitmap.h"
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namespace blink {
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class Extensions3DUtil;
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class ImageBuffer;
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class WebExternalBitmap;
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class WebExternalTextureLayer;
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class WebGraphicsContext3D;
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class WebLayer;
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// Abstract interface to allow basic context eviction management
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class PLATFORM_EXPORT ContextEvictionManager : public RefCounted<ContextEvictionManager> {
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public:
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virtual ~ContextEvictionManager() {};
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virtual void forciblyLoseOldestContext(const String& reason) = 0;
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virtual IntSize oldestContextSize() = 0;
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};
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// Manages a rendering target (framebuffer + attachment) for a canvas. Can publish its rendering
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// results to a WebLayer for compositing.
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class PLATFORM_EXPORT DrawingBuffer : public RefCounted<DrawingBuffer>, public WebExternalTextureLayerClient {
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// If we used CHROMIUM_image as the backing storage for our buffers,
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// we need to know the mapping from texture id to image.
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struct TextureInfo {
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Platform3DObject textureId;
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WGC3Duint imageId;
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TextureInfo()
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: textureId(0)
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, imageId(0)
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{
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}
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};
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struct MailboxInfo : public RefCounted<MailboxInfo> {
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WebExternalTextureMailbox mailbox;
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TextureInfo textureInfo;
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IntSize size;
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// This keeps the parent drawing buffer alive as long as the compositor is
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// referring to one of the mailboxes DrawingBuffer produced. The parent drawing buffer is
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// cleared when the compositor returns the mailbox. See mailboxReleased().
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RefPtr<DrawingBuffer> m_parentDrawingBuffer;
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};
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public:
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enum PreserveDrawingBuffer {
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Preserve,
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Discard
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};
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static PassRefPtr<DrawingBuffer> create(PassOwnPtr<WebGraphicsContext3D>, const IntSize&, PreserveDrawingBuffer, WebGraphicsContext3D::Attributes requestedAttributes, PassRefPtr<ContextEvictionManager>);
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virtual ~DrawingBuffer();
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// Destruction will be completed after all mailboxes are released.
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void beginDestruction();
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// Issues a glClear() on all framebuffers associated with this DrawingBuffer. The caller is responsible for
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// making the context current and setting the clear values and masks. Modifies the framebuffer binding.
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void clearFramebuffers(GLbitfield clearMask);
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// Given the desired buffer size, provides the largest dimensions that will fit in the pixel budget.
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static IntSize adjustSize(const IntSize& desiredSize, const IntSize& curSize, int maxTextureSize);
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bool reset(const IntSize&);
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void bind();
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IntSize size() const { return m_size; }
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// Copies the multisample color buffer to the normal color buffer and leaves m_fbo bound.
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void commit(long x = 0, long y = 0, long width = -1, long height = -1);
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// commit should copy the full multisample buffer, and not respect the
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// current scissor bounds. Track the state of the scissor test so that it
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// can be disabled during calls to commit.
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void setScissorEnabled(bool scissorEnabled) { m_scissorEnabled = scissorEnabled; }
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// The DrawingBuffer needs to track the texture bound to texture unit 0.
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// The bound texture is tracked to avoid costly queries during rendering.
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void setTexture2DBinding(Platform3DObject texture) { m_texture2DBinding = texture; }
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// The DrawingBuffer needs to track the currently bound framebuffer so it
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// restore the binding when needed.
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void setFramebufferBinding(Platform3DObject fbo) { m_framebufferBinding = fbo; }
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// Track the currently active texture unit. Texture unit 0 is used as host for a scratch
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// texture.
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void setActiveTextureUnit(GLint textureUnit) { m_activeTextureUnit = textureUnit; }
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bool multisample() const;
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Platform3DObject framebuffer() const;
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void markContentsChanged();
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void markLayerComposited();
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bool layerComposited() const;
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void setIsHidden(bool);
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WebLayer* platformLayer();
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void paintCompositedResultsToCanvas(ImageBuffer*);
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WebGraphicsContext3D* context();
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// Returns the actual context attributes for this drawing buffer which may differ from the
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// requested context attributes due to implementation limits.
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WebGraphicsContext3D::Attributes getActualAttributes() const { return m_actualAttributes; }
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// WebExternalTextureLayerClient implementation.
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virtual bool prepareMailbox(WebExternalTextureMailbox*, WebExternalBitmap*) override;
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virtual void mailboxReleased(const WebExternalTextureMailbox&, bool lostResource = false) override;
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// Destroys the TEXTURE_2D binding for the owned context
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bool copyToPlatformTexture(WebGraphicsContext3D*, Platform3DObject texture, GLenum internalFormat,
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GLenum destType, GLint level, bool premultiplyAlpha, bool flipY, bool fromFrontBuffer = false);
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void setPackAlignment(GLint param);
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void paintRenderingResultsToCanvas(ImageBuffer*);
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PassRefPtr<Uint8ClampedArray> paintRenderingResultsToImageData(int&, int&);
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protected: // For unittests
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DrawingBuffer(
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PassOwnPtr<WebGraphicsContext3D>,
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PassOwnPtr<Extensions3DUtil>,
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bool multisampleExtensionSupported,
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bool packedDepthStencilExtensionSupported,
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PreserveDrawingBuffer,
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WebGraphicsContext3D::Attributes requestedAttributes,
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PassRefPtr<ContextEvictionManager>);
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bool initialize(const IntSize&);
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private:
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void mailboxReleasedWithoutRecycling(const WebExternalTextureMailbox&);
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unsigned createColorTexture();
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// Create the depth/stencil and multisample buffers, if needed.
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void createSecondaryBuffers();
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bool resizeFramebuffer(const IntSize&);
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bool resizeMultisampleFramebuffer(const IntSize&);
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void resizeDepthStencil(const IntSize&);
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// Bind to the m_framebufferBinding if it's not 0.
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void restoreFramebufferBinding();
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void clearPlatformLayer();
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PassRefPtr<MailboxInfo> recycledMailbox();
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PassRefPtr<MailboxInfo> createNewMailbox(const TextureInfo&);
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void deleteMailbox(const WebExternalTextureMailbox&);
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void freeRecycledMailboxes();
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// Updates the current size of the buffer, ensuring that s_currentResourceUsePixels is updated.
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void setSize(const IntSize& size);
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// Calculates the difference in pixels between the current buffer size and the proposed size.
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static int pixelDelta(const IntSize& newSize, const IntSize& curSize);
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// Given the desired buffer size, provides the largest dimensions that will fit in the pixel budget
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// Returns true if the buffer will only fit if the oldest WebGL context is forcibly lost
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IntSize adjustSizeWithContextEviction(const IntSize&, bool& evictContext);
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void paintFramebufferToCanvas(int framebuffer, int width, int height, bool premultiplyAlpha, ImageBuffer*);
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// This is the order of bytes to use when doing a readback.
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enum ReadbackOrder {
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ReadbackRGBA,
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ReadbackSkia
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};
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// Helper function which does a readback from the currently-bound
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// framebuffer into a buffer of a certain size with 4-byte pixels.
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void readBackFramebuffer(unsigned char* pixels, int width, int height, ReadbackOrder, WebGLImageConversion::AlphaOp);
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// Helper function to flip a bitmap vertically.
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void flipVertically(uint8_t* data, int width, int height);
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// Helper to texImage2D with pixel==0 case: pixels are initialized to 0.
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// By default, alignment is 4, the OpenGL default setting.
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void texImage2DResourceSafe(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLint alignment = 4);
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// Allocate buffer storage to be sent to compositor using either texImage2D or CHROMIUM_image based on available support.
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void allocateTextureMemory(TextureInfo*, const IntSize&);
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void deleteChromiumImageForTexture(TextureInfo*);
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PreserveDrawingBuffer m_preserveDrawingBuffer;
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bool m_scissorEnabled;
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Platform3DObject m_texture2DBinding;
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Platform3DObject m_framebufferBinding;
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GLenum m_activeTextureUnit;
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OwnPtr<WebGraphicsContext3D> m_context;
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OwnPtr<Extensions3DUtil> m_extensionsUtil;
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IntSize m_size;
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WebGraphicsContext3D::Attributes m_requestedAttributes;
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bool m_multisampleExtensionSupported;
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bool m_packedDepthStencilExtensionSupported;
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Platform3DObject m_fbo;
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// DrawingBuffer's output is double-buffered. m_colorBuffer is the back buffer.
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TextureInfo m_colorBuffer;
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TextureInfo m_frontColorBuffer;
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// This is used when we have OES_packed_depth_stencil.
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Platform3DObject m_depthStencilBuffer;
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// These are used when we don't.
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Platform3DObject m_depthBuffer;
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Platform3DObject m_stencilBuffer;
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// For multisampling.
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Platform3DObject m_multisampleFBO;
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Platform3DObject m_multisampleColorBuffer;
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// True if our contents have been modified since the last presentation of this buffer.
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bool m_contentsChanged;
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// True if commit() has been called since the last time markContentsChanged() had been called.
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bool m_contentsChangeCommitted;
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bool m_layerComposited;
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enum MultisampleMode {
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None,
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ImplicitResolve,
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ExplicitResolve,
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};
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MultisampleMode m_multisampleMode;
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WebGraphicsContext3D::Attributes m_actualAttributes;
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unsigned m_internalColorFormat;
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unsigned m_colorFormat;
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unsigned m_internalRenderbufferFormat;
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int m_maxTextureSize;
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int m_sampleCount;
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int m_packAlignment;
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bool m_destructionInProgress;
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bool m_isHidden;
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OwnPtr<WebExternalTextureLayer> m_layer;
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// All of the mailboxes that this DrawingBuffer has ever created.
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Vector<RefPtr<MailboxInfo> > m_textureMailboxes;
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// Mailboxes that were released by the compositor can be used again by this DrawingBuffer.
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Deque<WebExternalTextureMailbox> m_recycledMailboxQueue;
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RefPtr<ContextEvictionManager> m_contextEvictionManager;
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// If the width and height of the Canvas's backing store don't
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// match those that we were given in the most recent call to
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// reshape(), then we need an intermediate bitmap to read back the
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// frame buffer into. This seems to happen when CSS styles are
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// used to resize the Canvas.
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SkBitmap m_resizingBitmap;
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// Used to flip a bitmap vertically.
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Vector<uint8_t> m_scanline;
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};
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} // namespace blink
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#endif // SKY_ENGINE_PLATFORM_GRAPHICS_GPU_DRAWINGBUFFER_H_
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