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Merge most of it into RenderBox. Only RenderBoxes can have layers now. This also meant a bit of code could be cleaned up since some virtuals (e.g. updateFromStyle) are no longer needed since they're only called on RenderBoxes. collectSelfPaintingLayers is the only bit that's moved into RenderBoxModelObject instead of RenderBox. That's because we need to be able to recurse down into RenderInlines since they may contain RenderBoxes that have selfPaintingLayers. R=abarth@chromium.org Review URL: https://codereview.chromium.org/953673002
86 lines
2.9 KiB
C++
86 lines
2.9 KiB
C++
/*
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* Copyright (C) 2000 Lars Knoll (knoll@kde.org)
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* (C) 2000 Antti Koivisto (koivisto@kde.org)
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* (C) 2000 Dirk Mueller (mueller@kde.org)
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* (C) 2004 Allan Sandfeld Jensen (kde@carewolf.com)
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* Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved.
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* Copyright (C) 2009 Google Inc. All rights reserved.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public License
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* along with this library; see the file COPYING.LIB. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef SKY_ENGINE_CORE_RENDERING_PAINTINFO_H_
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#define SKY_ENGINE_CORE_RENDERING_PAINTINFO_H_
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#include <limits>
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#include "sky/engine/platform/geometry/IntRect.h"
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#include "sky/engine/platform/geometry/LayoutRect.h"
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#include "sky/engine/platform/graphics/GraphicsContext.h"
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#include "sky/engine/platform/transforms/AffineTransform.h"
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#include "sky/engine/wtf/HashMap.h"
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#include "sky/engine/wtf/ListHashSet.h"
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namespace blink {
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class RenderBox;
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class RenderInline;
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class RenderObject;
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/*
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* Paint the object and its children, clipped by (x|y|w|h).
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* (tx|ty) is the calculated position of the parent
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*/
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struct PaintInfo {
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PaintInfo(GraphicsContext* newContext, const IntRect& newRect,
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const RenderBox* newPaintContainer)
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: context(newContext)
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, rect(newRect)
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, m_paintContainer(newPaintContainer)
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{
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}
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void applyTransform(const AffineTransform& localToAncestorTransform, bool identityStatusUnknown = true)
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{
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if (identityStatusUnknown && localToAncestorTransform.isIdentity())
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return;
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context->concatCTM(localToAncestorTransform);
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if (rect == infiniteRect())
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return;
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if (localToAncestorTransform.isInvertible())
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rect = localToAncestorTransform.inverse().mapRect(rect);
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else
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rect.setSize(IntSize(0, 0));
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}
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static IntRect infiniteRect() { return IntRect(LayoutRect::infiniteRect()); }
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const RenderBox* paintContainer() const { return m_paintContainer; }
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// FIXME: Introduce setters/getters at some point. Requires a lot of changes throughout rendering/.
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GraphicsContext* context;
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IntRect rect;
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private:
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const RenderBox* m_paintContainer; // the layer object that originates the current painting
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};
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} // namespace blink
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#endif // SKY_ENGINE_CORE_RENDERING_PAINTINFO_H_
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