John McCutchan 47f9722185 Resize the RenderTarget before creating and passing its Surface to the VirtualDisplay (flutter/engine#49619)
This change ensures that we first set the default buffer size on the
underlying SurfaceTexture before creating the Surface for it.

This fixes a bug that only occurs on Android devices running 28 or
older: see https://github.com/flutter/flutter/issues/141068.

This also removes some unnecessary init code and cleans up tests.
2024-01-09 09:00:16 -08:00
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