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3 notable places I did not migrate. 1. engine/src/flutter/docs/Engine-disk-footprint.md treemaps and what hash is used for what upload. 1. engine/src/flutter/lib/gpu/pubspec.yaml, I didnt want this pr to update code that could need to be reverted and I didnt know what to do to test that publishing would not break or cause a downstream breakage. 1. engine/src/flutter/build/zip_bundle.gni I wasnt sure how to test my changes. Reviewers: Please let me know if you want a different link or if you would prefer something unmodified. Commits: - **Replace triage links with equivalents, change pull request to generic flutter/flutter, replace code search link with equivalent** - **Change link from flutter/engine to engine folder, modify link text to team** - **replace engine repo link with engine folder, replace text repo with folder** - **replace engine specific security info with flutter generic** - **replace engine roller comment with a skia roller equivalent** - **link to same file in new location** - **Remove comment that some code lives in flutter/flutter and some in flutter/engine** - **Say to bump dart in flutter/flutter without mentioning engine** - **Replace documentation with new locations** - **replace code printed comments with new locations** Partially addresses https://github.com/flutter/flutter/issues/167478 ## Pre-launch Checklist - [x] I read the [Contributor Guide] and followed the process outlined there for submitting PRs. - [x] I read the [Tree Hygiene] wiki page, which explains my responsibilities. - [x] I read and followed the [Flutter Style Guide], including [Features we expect every widget to implement]. - [x] I signed the [CLA]. - [x] I listed at least one issue that this PR fixes in the description above. - [x] I updated/added relevant documentation (doc comments with `///`). - [x] I added new tests to check the change I am making, or this PR is [test-exempt]. - [x] I followed the [breaking change policy] and added [Data Driven Fixes] where supported. - [x] All existing and new tests are passing.
Flutter Engine
Setting up the Engine development environment
See here
gclient bootstrap
Flutter engine uses gclient to manage dependencies.
If you've already cloned the flutter repository: