Ravi Mistry 467e2e7fc8 Roll ../src/third_party/skia/ b33feaca1..9874bf1bc (19 commits) (#4919)
https://skia.googlesource.com/skia.git/+log/b33feaca1caa..9874bf1bcecd

$ git log b33feaca1..9874bf1bc --date=short --no-merges --format='%ad %ae %s'
2018-04-02 angle-skia-autoroll Roll skia/third_party/externals/angle2/ d104918fd..5a7e61bbd (1 commit)
2018-03-29 halcanary SkPDF/SkTypefaceMetrics: Set PostScript Name in Directwrite backend.
2018-04-02 djsollen Add multilib support as the default build option for libskqp
2018-04-02 mtklein In older STLs, std::vector::insert() returns void.
2018-04-02 benjaminwagner Revert "Temporarily remove Win10 QuadroP400 from CQ."
2018-04-02 halcanary SkPDF/Clusterator: a second test
2018-03-28 csmartdalton ccpr: Normalize homogeneous coords with frexp/ldexp
2018-04-02 robertphillips Turn on rendertarget sorting
2018-03-22 mtklein implement SkTDArray with std::vector
2018-04-02 egdaniel Remove specVersion check on vk extensions.
2018-04-02 kjlubick Add mock gl fuzzer
2018-04-02 skcms-skia-autoroll Roll skia/third_party/externals/skcms/ a0790e0c9..d2cc6a7f7 (1 commit)
2018-04-02 kjlubick Roll Pixel 2 XL version
2018-03-21 caryclark fix SkRRect fuzzer assert
2018-04-02 kjlubick More nans causing infinite recursion in GrPathUtils::convertCubicToQuads
2018-04-02 caryclark fix a couple of minor surface doc changes
2018-03-29 ethannicholas fix for frexp dataflow analysis
2018-04-01 update-skps Update SKP version
2018-03-31 rmistry Revert "Whitespace change"

Created with:
  roll-dep ../src/third_party/skia
2018-04-02 13:13:00 -07:00
2018-02-15 11:02:31 -08:00
2018-04-02 13:59:49 -04:00
2018-03-09 09:34:25 -08:00
2015-07-16 10:16:42 -07:00
2017-01-20 13:40:45 -08:00
2018-02-07 15:22:59 -08:00
2018-03-28 21:04:47 -07:00
2015-07-16 10:16:42 -07:00

Flutter Engine

Build Status

Flutter is a new way to build high-performance, cross-platform mobile apps. Flutter is optimized for today's, and tomorrow's, mobile devices. We are focused on low-latency input and high frame rates on Android and iOS.

The Flutter Engine is the runtime environment for hosting Flutter applications. Most developers will interact with Flutter via the Flutter Framework and APIs, which run inside the engine.

Flutter is still under development and we continue to add features. However, it is ready for use by early adopters who are willing to deal with the odd wrinkle or two along the way. We hope you try it out and send us feedback.

Community

Join us in our Gitter chat room or join our mailing list, flutter-dev@googlegroups.com.

Languages
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C++ 16.5%
Objective-C++ 2.9%
Java 2.8%
Objective-C 0.7%
Other 1.9%