flutter_flutter/shell/platform/android/android_context_gl.h
Brian Osman 2d9155e174 Reland "Run Flutter on iOS and Android with color correct Skia (#3826)
* Revert "Revert "Reland "Run Flutter on iOS and Android with color correct Skia" (#3818)" (#3823)"

This reverts commit db8d8a9979901d05b011368226ad5bf61b1da13f.

* Fix test code to match internal API change
2017-06-27 13:30:10 -04:00

64 lines
1.7 KiB
C++

// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef FLUTTER_SHELL_PLATFORM_ANDROID_ANDROID_CONTEXT_GL_H_
#define FLUTTER_SHELL_PLATFORM_ANDROID_ANDROID_CONTEXT_GL_H_
#include "flutter/shell/common/platform_view.h"
#include "flutter/shell/platform/android/android_environment_gl.h"
#include "flutter/shell/platform/android/android_native_window.h"
#include "lib/ftl/macros.h"
#include "lib/ftl/memory/ref_counted.h"
#include "lib/ftl/memory/ref_ptr.h"
#include "third_party/skia/include/core/SkSize.h"
namespace shell {
class AndroidContextGL : public ftl::RefCountedThreadSafe<AndroidContextGL> {
public:
bool CreateWindowSurface(ftl::RefPtr<AndroidNativeWindow> window);
bool CreatePBufferSurface();
ftl::RefPtr<AndroidEnvironmentGL> Environment() const;
bool IsValid() const;
bool MakeCurrent();
bool ClearCurrent();
bool SwapBuffers();
SkISize GetSize();
bool Resize(const SkISize& size);
bool SupportsSRGB() const;
private:
ftl::RefPtr<AndroidEnvironmentGL> environment_;
ftl::RefPtr<AndroidNativeWindow> window_;
EGLConfig config_;
EGLSurface surface_;
EGLContext context_;
bool srgb_support_;
bool valid_;
AndroidContextGL(ftl::RefPtr<AndroidEnvironmentGL> env,
PlatformView::SurfaceConfig config,
const AndroidContextGL* share_context = nullptr);
~AndroidContextGL();
FRIEND_MAKE_REF_COUNTED(AndroidContextGL);
FRIEND_REF_COUNTED_THREAD_SAFE(AndroidContextGL);
FTL_DISALLOW_COPY_AND_ASSIGN(AndroidContextGL);
};
} // namespace shell
#endif // FLUTTER_SHELL_PLATFORM_ANDROID_ANDROID_CONTEXT_GL_H_