Simon Binder 43d438f2ac
Build hooks: Don't require toolchain for unit tests (#178954)
To ensure build hooks emit code assets that are compatible with the main
app, Flutter tools pass a `CCompilerConfig` toolchain configuration
object to hooks. This is generally what we want, hooks on macOS should
use the same `clang` from XCode as the one used to compile the app and
native Flutter plugins for instance.

In some cases however, we need to run hooks without necessarily
compiling a full Flutter app with native sources. A good example for
this is `flutter test`, which runs unit / widget tests in a regular Dart
VM without embedding it in a Flutter application. So since `flutter
test` wouldn't invoke a native compiler, running build hooks shouldn't
fail if the expected toolchain is missing.

Currently however, `flutter test` tries to resolve a compiler toolchain
for the host platform. Doing that on Windows already allows not passing
a `CCompilerConfig` if VSCode wasn't found, but on macOS and Linux, this
crashes. This fixes the issue by allowing those methods to return `null`
instead of throwing. They still throw by default, but for the test
target they are configured to not pass a toolchain to hooks if none
could be resolved. This means that hooks not invoking the provided
toolchain (say because they're only downloading native artifacts
instead) would now work, whereas previously `flutter test` would crash
if no toolchian was found.

This closes https://github.com/flutter/flutter/issues/178715 (but only
the part shared in the original issue description, @dcharkes suggested
fixing a similar issue in the same PR but that is _not_ done here).
2025-11-26 22:58:00 +00:00
..
2025-11-26 01:10:39 +00:00
2025-11-25 00:41:40 +00:00

Flutter Tools

This section of the Flutter repository contains the command line developer tools for building Flutter applications.

Working on Flutter Tools

Be sure to follow the instructions on CONTRIBUTING.md to set up your development environment. Further, familiarize yourself with the style guide, which we follow.

Setting up

First, ensure that the Dart SDK and other necessary artifacts are available by invoking the Flutter Tools wrapper script. In this directory run:

$ flutter --version

Running the Tool

To run Flutter Tools from source, in this directory run:

$ dart bin/flutter_tools.dart

followed by command-line arguments, as usual.

As a convenience for folks developing the flutter tool itself, you can also use the bin/flutter-dev script:

# Assuming flutter/bin is on your PATH
$ flutter-dev

Note: flutter-dev is identical to flutter, except it does not use a cached on-disk snapshot. In other words, it will be significantly slower but you will not need to forget (remember?) to delete the cached snapshot.

Running the analyzer

To run the analyzer on Flutter Tools, in this directory run:

$ flutter analyze

Writing tests

As with other parts of the Flutter repository, all changes in behavior must be tested. Tests live under the test/ subdirectory.

  • Hermetic unit tests of tool internals go under test/general.shard and must run in significantly less than two seconds.

  • Tests of tool commands go under test/commands.shard. Hermetic tests go under its hermetic/ subdirectory. Non-hermetic tests go under its permeable sub-directory. Avoid adding tests here and prefer writing either a unit test or a full integration test.

  • Integration tests (e.g. tests that run the tool in a subprocess) go under test/integration.shard.

  • Slow web-related tests go in the test/web.shard directory.

In general, the tests for the code in a file called file.dart should go in a file called file_test.dart in the subdirectory that matches the behavior of the test.

The dart_test.yaml file configures the timeout for these tests to be 15 minutes. The test.dart script that is used in CI overrides this to two seconds for the test/general.shard directory, to catch behaviour that is unexpectedly slow.

Please avoid setting any other timeouts.

Using local engine builds in integration tests

The integration tests can be configured to use a specific local engine variant by setting the FLUTTER_LOCAL_ENGINE and FLUTTER_LOCAL_ENGINE_HOST environment variables to the name of the local engines (e.g. android_debug_unopt and host_debug_unopt). If the local engine build requires a source path, this can be provided by setting the FLUTTER_LOCAL_ENGINE_SRC_PATH environment variable. This second variable is not necessary if the flutter and engine checkouts are in adjacent directories.

export FLUTTER_LOCAL_ENGINE=android_debug_unopt
export FLUTTER_LOCAL_ENGINE_HOST=host_debug_unopt
flutter test test/integration.shard/some_test_case

Running the tests

To run all of the unit tests:

$ flutter test test/general.shard

The tests in test/integration.shard are slower to run than the tests in test/general.shard. Depending on your development computer, you might want to limit concurrency. Generally it is easier to run these on CI, or to manually verify the behavior you are changing instead of running the test.

The integration tests also require the FLUTTER_ROOT environment variable to be set. The full invocation to run everything might therefore look something like:

$ export FLUTTER_ROOT=~/path/to/flutter-sdk
$ flutter test --concurrency 1

This may take some time (on the order of an hour). The unit tests alone take much less time (on the order of a minute).

You can run the tests in a specific file, e.g.:

$ flutter test test/general.shard/utils_test.dart

Forcing snapshot regeneration

To force the Flutter Tools snapshot to be regenerated, delete the following files:

$ rm ../../bin/cache/flutter_tools.stamp ../../bin/cache/flutter_tools.snapshot