Greg Spencer 3541ad0a64
Add an UnconstrainedBox and factor out debug overflow indicator. (#12856)
UnconstrainedBox will allow its child to size itself as if it had no constraints, and then attempt to fit around that object, until its own constraints are exceeded, in which case it will clip and display an overflow warning.

I also factored out DebugOverflowIndicator, which will draw overflow indicators on containers which overflow but aren't expected to.
2017-11-08 20:15:06 -08:00

999 lines
40 KiB
Dart

// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'dart:math' as math;
import 'package:flutter/foundation.dart';
import 'box.dart';
import 'debug_overflow_indicator.dart';
import 'object.dart';
/// How the child is inscribed into the available space.
///
/// See also:
///
/// * [RenderFlex], the flex render object.
/// * [Column], [Row], and [Flex], the flex widgets.
/// * [Expanded], the widget equivalent of [tight].
/// * [Flexible], the widget equivalent of [loose].
enum FlexFit {
/// The child is forced to fill the available space.
///
/// The [Expanded] widget assigns this kind of [FlexFit] to its child.
tight,
/// The child can be at most as large as the available space (but is
/// allowed to be smaller).
///
/// The [Flexible] widget assigns this kind of [FlexFit] to its child.
loose,
}
/// Parent data for use with [RenderFlex].
class FlexParentData extends ContainerBoxParentData<RenderBox> {
/// The flex factor to use for this child
///
/// If null or zero, the child is inflexible and determines its own size. If
/// non-zero, the amount of space the child's can occupy in the main axis is
/// determined by dividing the free space (after placing the inflexible
/// children) according to the flex factors of the flexible children.
int flex;
/// How a flexible child is inscribed into the available space.
///
/// If [flex] is non-zero, the [fit] determines whether the child fills the
/// space the parent makes available during layout. If the fit is
/// [FlexFit.tight], the child is required to fill the available space. If the
/// fit is [FlexFit.loose], the child can be at most as large as the available
/// space (but is allowed to be smaller).
FlexFit fit;
@override
String toString() => '${super.toString()}; flex=$flex; fit=$fit';
}
/// How much space should be occupied in the main axis.
///
/// During a flex layout, available space along the main axis is allocated to
/// children. After allocating space, there might be some remaining free space.
/// This value controls whether to maximize or minimize the amount of free
/// space, subject to the incoming layout constraints.
///
/// See also:
///
/// * [Column], [Row], and [Flex], the flex widgets.
/// * [Expanded] and [Flexible], the widgets that controls a flex widgets'
/// children's flex.
/// * [RenderFlex], the flex render object.
/// * [MainAxisAlignment], which controls how the free space is distributed.
enum MainAxisSize {
/// Minimize the amount of free space along the main axis, subject to the
/// incoming layout constraints.
///
/// If the incoming layout constraints have a large enough
/// [BoxConstraints.minWidth] or [BoxConstraints.minHeight], there might still
/// be a non-zero amount of free space.
///
/// If the incoming layout constraints are unbounded, and any children have a
/// non-zero [FlexParentData.flex] and a [FlexFit.tight] fit (as applied by
/// [Expanded]), the [RenderFlex] will assert, because there would be infinite
/// remaining free space and boxes cannot be given infinite size.
min,
/// Maximize the amount of free space along the main axis, subject to the
/// incoming layout constraints.
///
/// If the incoming layout constraints have a small enough
/// [BoxConstraints.maxWidth] or [BoxConstraints.maxHeight], there might still
/// be no free space.
///
/// If the incoming layout constraints are unbounded, the [RenderFlex] will
/// assert, because there would be infinite remaining free space and boxes
/// cannot be given infinite size.
max,
}
/// How the children should be placed along the main axis in a flex layout.
///
/// See also:
///
/// * [Column], [Row], and [Flex], the flex widgets.
/// * [RenderFlex], the flex render object.
enum MainAxisAlignment {
/// Place the children as close to the start of the main axis as possible.
///
/// If this value is used in a horizontal direction, a [TextDirection] must be
/// available to determine if the start is the left or the right.
///
/// If this value is used in a vertical direction, a [VerticalDirection] must be
/// available to determine if the start is the top or the bottom.
start,
/// Place the children as close to the end of the main axis as possible.
///
/// If this value is used in a horizontal direction, a [TextDirection] must be
/// available to determine if the end is the left or the right.
///
/// If this value is used in a vertical direction, a [VerticalDirection] must be
/// available to determine if the end is the top or the bottom.
end,
/// Place the children as close to the middle of the main axis as possible.
center,
/// Place the free space evenly between the children.
spaceBetween,
/// Place the free space evenly between the children as well as half of that
/// space before and after the first and last child.
spaceAround,
/// Place the free space evenly between the children as well as before and
/// after the first and last child.
spaceEvenly,
}
/// How the children should be placed along the cross axis in a flex layout.
///
/// See also:
///
/// * [Column], [Row], and [Flex], the flex widgets.
/// * [RenderFlex], the flex render object.
enum CrossAxisAlignment {
/// Place the children with their start edge aligned with the start side of
/// the cross axis.
///
/// For example, in a column (a flex with a vertical axis) whose
/// [TextDirection] is [TextDirection.ltr], this aligns the left edge of the
/// children along the left edge of the column.
///
/// If this value is used in a horizontal direction, a [TextDirection] must be
/// available to determine if the start is the left or the right.
///
/// If this value is used in a vertical direction, a [VerticalDirection] must be
/// available to determine if the start is the top or the bottom.
start,
/// Place the children as close to the end of the cross axis as possible.
///
/// For example, in a column (a flex with a vertical axis) whose
/// [TextDirection] is [TextDirection.ltr], this aligns the right edge of the
/// children along the right edge of the column.
///
/// If this value is used in a horizontal direction, a [TextDirection] must be
/// available to determine if the end is the left or the right.
///
/// If this value is used in a vertical direction, a [VerticalDirection] must be
/// available to determine if the end is the top or the bottom.
end,
/// Place the children so that their centers align with the middle of the
/// cross axis.
///
/// This is the default cross-axis alignment.
center,
/// Require the children to fill the cross axis.
///
/// This causes the constraints passed to the children to be tight in the
/// cross axis.
stretch,
/// Place the children along the cross axis such that their baselines match.
///
/// If the main axis is vertical, then this value is treated like [start]
/// (since baselines are always horizontal).
baseline,
}
bool _startIsTopLeft(Axis direction, TextDirection textDirection, VerticalDirection verticalDirection) {
assert(direction != null);
// If the relevant value of textDirection or verticalDirection is null, this returns null too.
switch (direction) {
case Axis.horizontal:
switch (textDirection) {
case TextDirection.ltr:
return true;
case TextDirection.rtl:
return false;
}
break;
case Axis.vertical:
switch (verticalDirection) {
case VerticalDirection.down:
return true;
case VerticalDirection.up:
return false;
}
break;
}
return null;
}
typedef double _ChildSizingFunction(RenderBox child, double extent);
/// Displays its children in a one-dimensional array.
///
/// ## Layout algorithm
///
/// _This section describes how the framework causes [RenderFlex] to position
/// its children._
/// _See [BoxConstraints] for an introduction to box layout models._
///
/// Layout for a [RenderFlex] proceeds in six steps:
///
/// 1. Layout each child a null or zero flex factor with unbounded main axis
/// constraints and the incoming cross axis constraints. If the
/// [crossAxisAlignment] is [CrossAxisAlignment.stretch], instead use tight
/// cross axis constraints that match the incoming max extent in the cross
/// axis.
/// 2. Divide the remaining main axis space among the children with non-zero
/// flex factors according to their flex factor. For example, a child with a
/// flex factor of 2.0 will receive twice the amount of main axis space as a
/// child with a flex factor of 1.0.
/// 3. Layout each of the remaining children with the same cross axis
/// constraints as in step 1, but instead of using unbounded main axis
/// constraints, use max axis constraints based on the amount of space
/// allocated in step 2. Children with [Flexible.fit] properties that are
/// [FlexFit.tight] are given tight constraints (i.e., forced to fill the
/// allocated space), and children with [Flexible.fit] properties that are
/// [FlexFit.loose] are given loose constraints (i.e., not forced to fill the
/// allocated space).
/// 4. The cross axis extent of the [RenderFlex] is the maximum cross axis
/// extent of the children (which will always satisfy the incoming
/// constraints).
/// 5. The main axis extent of the [RenderFlex] is determined by the
/// [mainAxisSize] property. If the [mainAxisSize] property is
/// [MainAxisSize.max], then the main axis extent of the [RenderFlex] is the
/// max extent of the incoming main axis constraints. If the [mainAxisSize]
/// property is [MainAxisSize.min], then the main axis extent of the [Flex]
/// is the sum of the main axis extents of the children (subject to the
/// incoming constraints).
/// 6. Determine the position for each child according to the
/// [mainAxisAlignment] and the [crossAxisAlignment]. For example, if the
/// [mainAxisAlignment] is [MainAxisAlignment.spaceBetween], any main axis
/// space that has not been allocated to children is divided evenly and
/// placed between the children.
///
/// See also:
///
/// * [Flex], the widget equivalent.
/// * [Row] and [Column], direction-specific variants of [Flex].
class RenderFlex extends RenderBox with ContainerRenderObjectMixin<RenderBox, FlexParentData>,
RenderBoxContainerDefaultsMixin<RenderBox, FlexParentData>,
DebugOverflowIndicatorMixin {
/// Creates a flex render object.
///
/// By default, the flex layout is horizontal and children are aligned to the
/// start of the main axis and the center of the cross axis.
RenderFlex({
List<RenderBox> children,
Axis direction: Axis.horizontal,
MainAxisSize mainAxisSize: MainAxisSize.max,
MainAxisAlignment mainAxisAlignment: MainAxisAlignment.start,
CrossAxisAlignment crossAxisAlignment: CrossAxisAlignment.center,
TextDirection textDirection,
VerticalDirection verticalDirection: VerticalDirection.down,
TextBaseline textBaseline,
}) : assert(direction != null),
assert(mainAxisAlignment != null),
assert(mainAxisSize != null),
assert(crossAxisAlignment != null),
_direction = direction,
_mainAxisAlignment = mainAxisAlignment,
_mainAxisSize = mainAxisSize,
_crossAxisAlignment = crossAxisAlignment,
_textDirection = textDirection,
_verticalDirection = verticalDirection,
_textBaseline = textBaseline {
addAll(children);
}
/// The direction to use as the main axis.
Axis get direction => _direction;
Axis _direction;
set direction(Axis value) {
assert(value != null);
if (_direction != value) {
_direction = value;
markNeedsLayout();
}
}
/// How the children should be placed along the main axis.
///
/// If the [direction] is [Axis.horizontal], and the [mainAxisAlignment] is
/// either [MainAxisAlignment.start] or [MainAxisAlignment.end], then the
/// [textDirection] must not be null.
///
/// If the [direction] is [Axis.vertical], and the [mainAxisAlignment] is
/// either [MainAxisAlignment.start] or [MainAxisAlignment.end], then the
/// [verticalDirection] must not be null.
MainAxisAlignment get mainAxisAlignment => _mainAxisAlignment;
MainAxisAlignment _mainAxisAlignment;
set mainAxisAlignment(MainAxisAlignment value) {
assert(value != null);
if (_mainAxisAlignment != value) {
_mainAxisAlignment = value;
markNeedsLayout();
}
}
/// How much space should be occupied in the main axis.
///
/// After allocating space to children, there might be some remaining free
/// space. This value controls whether to maximize or minimize the amount of
/// free space, subject to the incoming layout constraints.
///
/// If some children have a non-zero flex factors (and none have a fit of
/// [FlexFit.loose]), they will expand to consume all the available space and
/// there will be no remaining free space to maximize or minimize, making this
/// value irrelevant to the final layout.
MainAxisSize get mainAxisSize => _mainAxisSize;
MainAxisSize _mainAxisSize;
set mainAxisSize(MainAxisSize value) {
assert(value != null);
if (_mainAxisSize != value) {
_mainAxisSize = value;
markNeedsLayout();
}
}
/// How the children should be placed along the cross axis.
///
/// If the [direction] is [Axis.horizontal], and the [crossAxisAlignment] is
/// either [CrossAxisAlignment.start] or [CrossAxisAlignment.end], then the
/// [verticalDirection] must not be null.
///
/// If the [direction] is [Axis.vertical], and the [crossAxisAlignment] is
/// either [CrossAxisAlignment.start] or [CrossAxisAlignment.end], then the
/// [textDirection] must not be null.
CrossAxisAlignment get crossAxisAlignment => _crossAxisAlignment;
CrossAxisAlignment _crossAxisAlignment;
set crossAxisAlignment(CrossAxisAlignment value) {
assert(value != null);
if (_crossAxisAlignment != value) {
_crossAxisAlignment = value;
markNeedsLayout();
}
}
/// Determines the order to lay children out horizontally and how to interpret
/// `start` and `end` in the horizontal direction.
///
/// If the [direction] is [Axis.horizontal], this controls the order in which
/// children are positioned (left-to-right or right-to-left), and the meaning
/// of the [mainAxisAlignment] property's [MainAxisAlignment.start] and
/// [MainAxisAlignment.end] values.
///
/// If the [direction] is [Axis.horizontal], and either the
/// [mainAxisAlignment] is either [MainAxisAlignment.start] or
/// [MainAxisAlignment.end], or there's more than one child, then the
/// [textDirection] must not be null.
///
/// If the [direction] is [Axis.vertical], this controls the meaning of the
/// [crossAxisAlignment] property's [CrossAxisAlignment.start] and
/// [CrossAxisAlignment.end] values.
///
/// If the [direction] is [Axis.vertical], and the [crossAxisAlignment] is
/// either [CrossAxisAlignment.start] or [CrossAxisAlignment.end], then the
/// [textDirection] must not be null.
TextDirection get textDirection => _textDirection;
TextDirection _textDirection;
set textDirection(TextDirection value) {
if (_textDirection != value) {
_textDirection = value;
markNeedsLayout();
}
}
/// Determines the order to lay children out vertically and how to interpret
/// `start` and `end` in the vertical direction.
///
/// If the [direction] is [Axis.vertical], this controls which order children
/// are painted in (down or up), the meaning of the [mainAxisAlignment]
/// property's [MainAxisAlignment.start] and [MainAxisAlignment.end] values.
///
/// If the [direction] is [Axis.vertical], and either the [mainAxisAlignment]
/// is either [MainAxisAlignment.start] or [MainAxisAlignment.end], or there's
/// more than one child, then the [verticalDirection] must not be null.
///
/// If the [direction] is [Axis.horizontal], this controls the meaning of the
/// [crossAxisAlignment] property's [CrossAxisAlignment.start] and
/// [CrossAxisAlignment.end] values.
///
/// If the [direction] is [Axis.horizontal], and the [crossAxisAlignment] is
/// either [CrossAxisAlignment.start] or [CrossAxisAlignment.end], then the
/// [verticalDirection] must not be null.
VerticalDirection get verticalDirection => _verticalDirection;
VerticalDirection _verticalDirection;
set verticalDirection(VerticalDirection value) {
if (_verticalDirection != value) {
_verticalDirection = value;
markNeedsLayout();
}
}
/// If aligning items according to their baseline, which baseline to use.
///
/// Must not be null if [crossAxisAlignment] is [CrossAxisAlignment.baseline].
TextBaseline get textBaseline => _textBaseline;
TextBaseline _textBaseline;
set textBaseline(TextBaseline value) {
assert(_crossAxisAlignment != CrossAxisAlignment.baseline || value != null);
if (_textBaseline != value) {
_textBaseline = value;
markNeedsLayout();
}
}
bool get _debugHasNecessaryDirections {
assert(direction != null);
assert(crossAxisAlignment != null);
if (firstChild != null && lastChild != firstChild) {
// i.e. there's more than one child
switch (direction) {
case Axis.horizontal:
assert(textDirection != null, 'Horizontal $runtimeType with multiple children has a null textDirection, so the layout order is undefined.');
break;
case Axis.vertical:
assert(verticalDirection != null, 'Vertical $runtimeType with multiple children has a null verticalDirection, so the layout order is undefined.');
break;
}
}
if (mainAxisAlignment == MainAxisAlignment.start ||
mainAxisAlignment == MainAxisAlignment.end) {
switch (direction) {
case Axis.horizontal:
assert(textDirection != null, 'Horizontal $runtimeType with $mainAxisAlignment has a null textDirection, so the alignment cannot be resolved.');
break;
case Axis.vertical:
assert(verticalDirection != null, 'Vertical $runtimeType with $mainAxisAlignment has a null verticalDirection, so the alignment cannot be resolved.');
break;
}
}
if (crossAxisAlignment == CrossAxisAlignment.start ||
crossAxisAlignment == CrossAxisAlignment.end) {
switch (direction) {
case Axis.horizontal:
assert(verticalDirection != null, 'Horizontal $runtimeType with $crossAxisAlignment has a null verticalDirection, so the alignment cannot be resolved.');
break;
case Axis.vertical:
assert(textDirection != null, 'Vertical $runtimeType with $crossAxisAlignment has a null textDirection, so the alignment cannot be resolved.');
break;
}
}
return true;
}
// Set during layout if overflow occurred on the main axis.
double _overflow;
@override
void setupParentData(RenderBox child) {
if (child.parentData is! FlexParentData)
child.parentData = new FlexParentData();
}
double _getIntrinsicSize({
Axis sizingDirection,
double extent, // the extent in the direction that isn't the sizing direction
_ChildSizingFunction childSize // a method to find the size in the sizing direction
}) {
if (_direction == sizingDirection) {
// INTRINSIC MAIN SIZE
// Intrinsic main size is the smallest size the flex container can take
// while maintaining the min/max-content contributions of its flex items.
double totalFlex = 0.0;
double inflexibleSpace = 0.0;
double maxFlexFractionSoFar = 0.0;
RenderBox child = firstChild;
while (child != null) {
final int flex = _getFlex(child);
totalFlex += flex;
if (flex > 0) {
final double flexFraction = childSize(child, extent) / _getFlex(child);
maxFlexFractionSoFar = math.max(maxFlexFractionSoFar, flexFraction);
} else {
inflexibleSpace += childSize(child, extent);
}
final FlexParentData childParentData = child.parentData;
child = childParentData.nextSibling;
}
return maxFlexFractionSoFar * totalFlex + inflexibleSpace;
} else {
// INTRINSIC CROSS SIZE
// Intrinsic cross size is the max of the intrinsic cross sizes of the
// children, after the flexible children are fit into the available space,
// with the children sized using their max intrinsic dimensions.
// TODO(ianh): Support baseline alignment.
// Get inflexible space using the max intrinsic dimensions of fixed children in the main direction.
final double availableMainSpace = extent;
int totalFlex = 0;
double inflexibleSpace = 0.0;
double maxCrossSize = 0.0;
RenderBox child = firstChild;
while (child != null) {
final int flex = _getFlex(child);
totalFlex += flex;
double mainSize;
double crossSize;
if (flex == 0) {
switch (_direction) {
case Axis.horizontal:
mainSize = child.getMaxIntrinsicWidth(double.INFINITY);
crossSize = childSize(child, mainSize);
break;
case Axis.vertical:
mainSize = child.getMaxIntrinsicHeight(double.INFINITY);
crossSize = childSize(child, mainSize);
break;
}
inflexibleSpace += mainSize;
maxCrossSize = math.max(maxCrossSize, crossSize);
}
final FlexParentData childParentData = child.parentData;
child = childParentData.nextSibling;
}
// Determine the spacePerFlex by allocating the remaining available space.
// When you're overconstrained spacePerFlex can be negative.
final double spacePerFlex = math.max(0.0,
(availableMainSpace - inflexibleSpace) / totalFlex);
// Size remaining (flexible) items, find the maximum cross size.
child = firstChild;
while (child != null) {
final int flex = _getFlex(child);
if (flex > 0)
maxCrossSize = math.max(maxCrossSize, childSize(child, spacePerFlex * flex));
final FlexParentData childParentData = child.parentData;
child = childParentData.nextSibling;
}
return maxCrossSize;
}
}
@override
double computeMinIntrinsicWidth(double height) {
return _getIntrinsicSize(
sizingDirection: Axis.horizontal,
extent: height,
childSize: (RenderBox child, double extent) => child.getMinIntrinsicWidth(extent)
);
}
@override
double computeMaxIntrinsicWidth(double height) {
return _getIntrinsicSize(
sizingDirection: Axis.horizontal,
extent: height,
childSize: (RenderBox child, double extent) => child.getMaxIntrinsicWidth(extent)
);
}
@override
double computeMinIntrinsicHeight(double width) {
return _getIntrinsicSize(
sizingDirection: Axis.vertical,
extent: width,
childSize: (RenderBox child, double extent) => child.getMinIntrinsicHeight(extent)
);
}
@override
double computeMaxIntrinsicHeight(double width) {
return _getIntrinsicSize(
sizingDirection: Axis.vertical,
extent: width,
childSize: (RenderBox child, double extent) => child.getMaxIntrinsicHeight(extent)
);
}
@override
double computeDistanceToActualBaseline(TextBaseline baseline) {
if (_direction == Axis.horizontal)
return defaultComputeDistanceToHighestActualBaseline(baseline);
return defaultComputeDistanceToFirstActualBaseline(baseline);
}
int _getFlex(RenderBox child) {
final FlexParentData childParentData = child.parentData;
return childParentData.flex ?? 0;
}
FlexFit _getFit(RenderBox child) {
final FlexParentData childParentData = child.parentData;
return childParentData.fit ?? FlexFit.tight;
}
double _getCrossSize(RenderBox child) {
switch (_direction) {
case Axis.horizontal:
return child.size.height;
case Axis.vertical:
return child.size.width;
}
return null;
}
double _getMainSize(RenderBox child) {
switch (_direction) {
case Axis.horizontal:
return child.size.width;
case Axis.vertical:
return child.size.height;
}
return null;
}
@override
void performLayout() {
assert(_debugHasNecessaryDirections);
// Determine used flex factor, size inflexible items, calculate free space.
int totalFlex = 0;
int totalChildren = 0;
assert(constraints != null);
final double maxMainSize = _direction == Axis.horizontal ? constraints.maxWidth : constraints.maxHeight;
final bool canFlex = maxMainSize < double.INFINITY;
double crossSize = 0.0;
double allocatedSize = 0.0; // Sum of the sizes of the the non-flexible children.
RenderBox child = firstChild;
RenderBox lastFlexChild;
while (child != null) {
final FlexParentData childParentData = child.parentData;
totalChildren++;
final int flex = _getFlex(child);
if (flex > 0) {
assert(() {
final String identity = _direction == Axis.horizontal ? 'row' : 'column';
final String axis = _direction == Axis.horizontal ? 'horizontal' : 'vertical';
final String dimension = _direction == Axis.horizontal ? 'width' : 'height';
String error, message;
String addendum = '';
if (!canFlex && (mainAxisSize == MainAxisSize.max || _getFit(child) == FlexFit.tight)) {
error = 'RenderFlex children have non-zero flex but incoming $dimension constraints are unbounded.';
message = 'When a $identity is in a parent that does not provide a finite $dimension constraint, for example '
'if it is in a $axis scrollable, it will try to shrink-wrap its children along the $axis '
'axis. Setting a flex on a child (e.g. using Expanded) indicates that the child is to '
'expand to fill the remaining space in the $axis direction.';
final StringBuffer information = new StringBuffer();
RenderBox node = this;
switch (_direction) {
case Axis.horizontal:
while (!node.constraints.hasBoundedWidth && node.parent is RenderBox)
node = node.parent;
if (!node.constraints.hasBoundedWidth)
node = null;
break;
case Axis.vertical:
while (!node.constraints.hasBoundedHeight && node.parent is RenderBox)
node = node.parent;
if (!node.constraints.hasBoundedHeight)
node = null;
break;
}
if (node != null) {
information.writeln('The nearest ancestor providing an unbounded width constraint is:');
information.write(' ');
information.write(node.toStringShallow(joiner: '\n '));
}
information.writeln('See also: https://flutter.io/layout/');
addendum = information.toString();
} else {
return true;
}
throw new FlutterError(
'$error\n'
'$message\n'
'These two directives are mutually exclusive. If a parent is to shrink-wrap its child, the child '
'cannot simultaneously expand to fit its parent.\n'
'Consider setting mainAxisSize to MainAxisSize.min and using FlexFit.loose fits for the flexible '
'children (using Flexible rather than Expanded). This will allow the flexible children '
'to size themselves to less than the infinite remaining space they would otherwise be '
'forced to take, and then will cause the RenderFlex to shrink-wrap the children '
'rather than expanding to fit the maximum constraints provided by the parent.\n'
'The affected RenderFlex is:\n'
' $this\n'
'The creator information is set to:\n'
' $debugCreator\n'
'$addendum'
'If this message did not help you determine the problem, consider using debugDumpRenderTree():\n'
' https://flutter.io/debugging/#rendering-layer\n'
' http://docs.flutter.io/flutter/rendering/debugDumpRenderTree.html\n'
'If none of the above helps enough to fix this problem, please don\'t hesitate to file a bug:\n'
' https://github.com/flutter/flutter/issues/new'
);
}());
totalFlex += childParentData.flex;
lastFlexChild = child;
} else {
BoxConstraints innerConstraints;
if (crossAxisAlignment == CrossAxisAlignment.stretch) {
switch (_direction) {
case Axis.horizontal:
innerConstraints = new BoxConstraints(minHeight: constraints.maxHeight,
maxHeight: constraints.maxHeight);
break;
case Axis.vertical:
innerConstraints = new BoxConstraints(minWidth: constraints.maxWidth,
maxWidth: constraints.maxWidth);
break;
}
} else {
switch (_direction) {
case Axis.horizontal:
innerConstraints = new BoxConstraints(maxHeight: constraints.maxHeight);
break;
case Axis.vertical:
innerConstraints = new BoxConstraints(maxWidth: constraints.maxWidth);
break;
}
}
child.layout(innerConstraints, parentUsesSize: true);
allocatedSize += _getMainSize(child);
crossSize = math.max(crossSize, _getCrossSize(child));
}
assert(child.parentData == childParentData);
child = childParentData.nextSibling;
}
// Distribute free space to flexible children, and determine baseline.
final double freeSpace = math.max(0.0, (canFlex ? maxMainSize : 0.0) - allocatedSize);
double allocatedFlexSpace = 0.0;
double maxBaselineDistance = 0.0;
if (totalFlex > 0 || crossAxisAlignment == CrossAxisAlignment.baseline) {
final double spacePerFlex = canFlex && totalFlex > 0 ? (freeSpace / totalFlex) : double.NAN;
child = firstChild;
while (child != null) {
final int flex = _getFlex(child);
if (flex > 0) {
final double maxChildExtent = canFlex ? (child == lastFlexChild ? (freeSpace - allocatedFlexSpace) : spacePerFlex * flex) : double.INFINITY;
double minChildExtent;
switch (_getFit(child)) {
case FlexFit.tight:
assert(maxChildExtent < double.INFINITY);
minChildExtent = maxChildExtent;
break;
case FlexFit.loose:
minChildExtent = 0.0;
break;
}
assert(minChildExtent != null);
BoxConstraints innerConstraints;
if (crossAxisAlignment == CrossAxisAlignment.stretch) {
switch (_direction) {
case Axis.horizontal:
innerConstraints = new BoxConstraints(minWidth: minChildExtent,
maxWidth: maxChildExtent,
minHeight: constraints.maxHeight,
maxHeight: constraints.maxHeight);
break;
case Axis.vertical:
innerConstraints = new BoxConstraints(minWidth: constraints.maxWidth,
maxWidth: constraints.maxWidth,
minHeight: minChildExtent,
maxHeight: maxChildExtent);
break;
}
} else {
switch (_direction) {
case Axis.horizontal:
innerConstraints = new BoxConstraints(minWidth: minChildExtent,
maxWidth: maxChildExtent,
maxHeight: constraints.maxHeight);
break;
case Axis.vertical:
innerConstraints = new BoxConstraints(maxWidth: constraints.maxWidth,
minHeight: minChildExtent,
maxHeight: maxChildExtent);
break;
}
}
child.layout(innerConstraints, parentUsesSize: true);
final double childSize = _getMainSize(child);
assert(childSize <= maxChildExtent);
allocatedSize += childSize;
allocatedFlexSpace += maxChildExtent;
crossSize = math.max(crossSize, _getCrossSize(child));
}
if (crossAxisAlignment == CrossAxisAlignment.baseline) {
assert(() {
if (textBaseline == null)
throw new FlutterError('To use FlexAlignItems.baseline, you must also specify which baseline to use using the "baseline" argument.');
return true;
}());
final double distance = child.getDistanceToBaseline(textBaseline, onlyReal: true);
if (distance != null)
maxBaselineDistance = math.max(maxBaselineDistance, distance);
}
final FlexParentData childParentData = child.parentData;
child = childParentData.nextSibling;
}
}
// Align items along the main axis.
final double idealSize = canFlex && mainAxisSize == MainAxisSize.max ? maxMainSize : allocatedSize;
double actualSize;
double actualSizeDelta;
switch (_direction) {
case Axis.horizontal:
size = constraints.constrain(new Size(idealSize, crossSize));
actualSize = size.width;
crossSize = size.height;
break;
case Axis.vertical:
size = constraints.constrain(new Size(crossSize, idealSize));
actualSize = size.height;
crossSize = size.width;
break;
}
actualSizeDelta = actualSize - allocatedSize;
_overflow = math.max(0.0, -actualSizeDelta);
final double remainingSpace = math.max(0.0, actualSizeDelta);
double leadingSpace;
double betweenSpace;
// flipMainAxis is used to decide whether to lay out left-to-right/top-to-bottom (false), or
// right-to-left/bottom-to-top (true). The _startIsTopLeft will return null if there's only
// one child and the relevant direction is null, in which case we arbitrarily decide not to
// flip, but that doesn't have any detectable effect.
final bool flipMainAxis = !(_startIsTopLeft(direction, textDirection, verticalDirection) ?? true);
switch (_mainAxisAlignment) {
case MainAxisAlignment.start:
leadingSpace = 0.0;
betweenSpace = 0.0;
break;
case MainAxisAlignment.end:
leadingSpace = remainingSpace;
betweenSpace = 0.0;
break;
case MainAxisAlignment.center:
leadingSpace = remainingSpace / 2.0;
betweenSpace = 0.0;
break;
case MainAxisAlignment.spaceBetween:
leadingSpace = 0.0;
betweenSpace = totalChildren > 1 ? remainingSpace / (totalChildren - 1) : 0.0;
break;
case MainAxisAlignment.spaceAround:
betweenSpace = totalChildren > 0 ? remainingSpace / totalChildren : 0.0;
leadingSpace = betweenSpace / 2.0;
break;
case MainAxisAlignment.spaceEvenly:
betweenSpace = totalChildren > 0 ? remainingSpace / (totalChildren + 1) : 0.0;
leadingSpace = betweenSpace;
break;
}
// Position elements
double childMainPosition = flipMainAxis ? actualSize - leadingSpace : leadingSpace;
child = firstChild;
while (child != null) {
final FlexParentData childParentData = child.parentData;
double childCrossPosition;
switch (_crossAxisAlignment) {
case CrossAxisAlignment.start:
case CrossAxisAlignment.end:
childCrossPosition = _startIsTopLeft(flipAxis(direction), textDirection, verticalDirection)
== (_crossAxisAlignment == CrossAxisAlignment.start)
? 0.0
: crossSize - _getCrossSize(child);
break;
case CrossAxisAlignment.center:
childCrossPosition = crossSize / 2.0 - _getCrossSize(child) / 2.0;
break;
case CrossAxisAlignment.stretch:
childCrossPosition = 0.0;
break;
case CrossAxisAlignment.baseline:
childCrossPosition = 0.0;
if (_direction == Axis.horizontal) {
assert(textBaseline != null);
final double distance = child.getDistanceToBaseline(textBaseline, onlyReal: true);
if (distance != null)
childCrossPosition = maxBaselineDistance - distance;
}
break;
}
if (flipMainAxis)
childMainPosition -= _getMainSize(child);
switch (_direction) {
case Axis.horizontal:
childParentData.offset = new Offset(childMainPosition, childCrossPosition);
break;
case Axis.vertical:
childParentData.offset = new Offset(childCrossPosition, childMainPosition);
break;
}
if (flipMainAxis) {
childMainPosition -= betweenSpace;
} else {
childMainPosition += _getMainSize(child) + betweenSpace;
}
child = childParentData.nextSibling;
}
}
@override
bool hitTestChildren(HitTestResult result, { Offset position }) {
return defaultHitTestChildren(result, position: position);
}
@override
void paint(PaintingContext context, Offset offset) {
if (_overflow <= 0.0) {
defaultPaint(context, offset);
return;
}
// There's no point in drawing the children if we're empty.
if (size.isEmpty)
return;
// We have overflow. Clip it.
context.pushClipRect(needsCompositing, offset, Offset.zero & size, defaultPaint);
assert(() {
// Only set this if it's null to save work. It gets reset to null if the
// _direction changes.
final String debugOverflowHints =
'The overflowing $runtimeType has an orientation of $_direction.\n'
'The edge of the $runtimeType that is overflowing has been marked '
'in the rendering with a yellow and black striped pattern. This is '
'usually caused by the contents being too big for the $runtimeType. '
'Consider applying a flex factor (e.g. using an Expanded widget) to '
'force the children of the $runtimeType to fit within the available '
'space instead of being sized to their natural size.\n'
'This is considered an error condition because it indicates that there '
'is content that cannot be seen. If the content is legitimately bigger '
'than the available space, consider clipping it with a ClipRect widget '
'before putting it in the flex, or using a scrollable container rather '
'than a Flex, like a ListView.';
// Simulate a child rect that overflows by the right amount. This child
// rect is never used for drawing, just for determining the overflow
// location and amount.
Rect overflowChildRect;
switch (_direction) {
case Axis.horizontal:
overflowChildRect = new Rect.fromLTWH(0.0, 0.0, size.width + _overflow, 0.0);
break;
case Axis.vertical:
overflowChildRect = new Rect.fromLTWH(0.0, 0.0, 0.0, size.height + _overflow);
break;
}
paintOverflowIndicator(context, offset, Offset.zero & size, overflowChildRect, overflowHints: debugOverflowHints);
return true;
}());
}
@override
Rect describeApproximatePaintClip(RenderObject child) => _overflow > 0.0 ? Offset.zero & size : null;
@override
String toStringShort() {
String header = super.toStringShort();
if (_overflow is double && _overflow > 0.0)
header += ' OVERFLOWING';
return header;
}
@override
void debugFillProperties(DiagnosticPropertiesBuilder description) {
super.debugFillProperties(description);
description.add(new EnumProperty<Axis>('direction', direction));
description.add(new EnumProperty<MainAxisAlignment>('mainAxisAlignment', mainAxisAlignment));
description.add(new EnumProperty<MainAxisSize>('mainAxisSize', mainAxisSize));
description.add(new EnumProperty<CrossAxisAlignment>('crossAxisAlignment', crossAxisAlignment));
description.add(new EnumProperty<TextDirection>('textDirection', textDirection, defaultValue: null));
description.add(new EnumProperty<VerticalDirection>('verticalDirection', verticalDirection, defaultValue: null));
description.add(new EnumProperty<TextBaseline>('textBaseline', textBaseline, defaultValue: null));
}
}