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There is not change in behavior here. Just removing dead code now that we no longer support position:fixed. R=abarth@chromium.org Review URL: https://codereview.chromium.org/686653002
798 lines
29 KiB
C++
798 lines
29 KiB
C++
/*
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* Copyright (C) 1999 Lars Knoll (knoll@kde.org)
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* Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public License
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* along with this library; see the file COPYING.LIB. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#include "config.h"
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#include "core/rendering/RenderView.h"
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#include "core/dom/Document.h"
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#include "core/dom/Element.h"
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#include "core/frame/LocalFrame.h"
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#include "core/page/Page.h"
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#include "core/rendering/GraphicsContextAnnotator.h"
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#include "core/rendering/HitTestResult.h"
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#include "core/rendering/RenderGeometryMap.h"
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#include "core/rendering/RenderLayer.h"
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#include "core/rendering/RenderPart.h"
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#include "core/rendering/RenderSelectionInfo.h"
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#include "core/rendering/compositing/CompositedLayerMapping.h"
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#include "core/rendering/compositing/RenderLayerCompositor.h"
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#include "platform/RuntimeEnabledFeatures.h"
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#include "platform/TraceEvent.h"
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#include "platform/geometry/FloatQuad.h"
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#include "platform/geometry/TransformState.h"
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#include "platform/graphics/GraphicsContext.h"
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namespace blink {
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RenderView::RenderView(Document* document)
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: RenderBlockFlow(document)
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, m_frameView(document->view())
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, m_selectionStart(nullptr)
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, m_selectionEnd(nullptr)
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, m_selectionStartPos(-1)
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, m_selectionEndPos(-1)
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, m_layoutState(0)
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, m_renderCounterCount(0)
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, m_hitTestCount(0)
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{
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// init RenderObject attributes
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setInline(false);
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m_minPreferredLogicalWidth = 0;
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m_maxPreferredLogicalWidth = 0;
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setPreferredLogicalWidthsDirty(MarkOnlyThis);
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setPositionState(AbsolutePosition); // to 0,0 :)
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}
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RenderView::~RenderView()
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{
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}
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void RenderView::trace(Visitor* visitor)
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{
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visitor->trace(m_selectionStart);
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visitor->trace(m_selectionEnd);
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RenderBlockFlow::trace(visitor);
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}
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bool RenderView::hitTest(const HitTestRequest& request, HitTestResult& result)
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{
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return hitTest(request, result.hitTestLocation(), result);
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}
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bool RenderView::hitTest(const HitTestRequest& request, const HitTestLocation& location, HitTestResult& result)
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{
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TRACE_EVENT0("blink", "RenderView::hitTest");
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m_hitTestCount++;
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// We have to recursively update layout/style here because otherwise, when the hit test recurses
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// into a child document, it could trigger a layout on the parent document, which can destroy RenderLayers
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// that are higher up in the call stack, leading to crashes.
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// Note that Document::updateLayout calls its parent's updateLayout.
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// FIXME: It should be the caller's responsibility to ensure an up-to-date layout.
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frameView()->updateLayoutAndStyleIfNeededRecursive();
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return layer()->hitTest(request, location, result);
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}
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void RenderView::computeLogicalHeight(LayoutUnit logicalHeight, LayoutUnit, LogicalExtentComputedValues& computedValues) const
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{
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computedValues.m_extent = m_frameView ? LayoutUnit(viewLogicalHeight()) : logicalHeight;
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}
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void RenderView::updateLogicalWidth()
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{
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if (m_frameView)
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setLogicalWidth(viewLogicalWidth());
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}
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LayoutUnit RenderView::availableLogicalHeight(AvailableLogicalHeightType heightType) const
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{
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return RenderBlockFlow::availableLogicalHeight(heightType);
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}
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bool RenderView::isChildAllowed(RenderObject* child, RenderStyle*) const
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{
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return child->isBox();
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}
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void RenderView::layoutContent()
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{
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ASSERT(needsLayout());
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RenderBlockFlow::layout();
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#if ENABLE(ASSERT)
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checkLayoutState();
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#endif
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}
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#if ENABLE(ASSERT)
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void RenderView::checkLayoutState()
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{
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ASSERT(!m_layoutState->next());
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}
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#endif
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bool RenderView::shouldDoFullPaintInvalidationForNextLayout() const
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{
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// It's hard to predict here which of full paint invalidation or per-descendant paint invalidation costs less.
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// For vertical writing mode or width change it's more likely that per-descendant paint invalidation
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// eventually turns out to be full paint invalidation but with the cost to handle more layout states
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// and discrete paint invalidation rects, so marking full paint invalidation here is more likely to cost less.
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// Otherwise, per-descendant paint invalidation is more likely to avoid unnecessary full paint invalidation.
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if (!style()->isHorizontalWritingMode() || width() != viewWidth())
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return true;
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if (height() != viewHeight()) {
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if (RenderObject* backgroundRenderer = this->backgroundRenderer()) {
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// When background-attachment is 'fixed', we treat the viewport (instead of the 'root'
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// i.e. html or body) as the background positioning area, and we should full paint invalidation
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// viewport resize if the background image is not composited and needs full paint invalidation on
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// background positioning area resize.
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if (!m_compositor || !m_compositor->needsFixedRootBackgroundLayer(layer())) {
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if (backgroundRenderer->style()->hasFixedBackgroundImage()
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&& mustInvalidateFillLayersPaintOnHeightChange(backgroundRenderer->style()->backgroundLayers()))
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return true;
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}
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}
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}
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return false;
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}
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void RenderView::layout()
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{
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SubtreeLayoutScope layoutScope(*this);
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// Use calcWidth/Height to get the new width/height, since this will take the full page zoom factor into account.
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bool relayoutChildren = (!m_frameView || width() != viewWidth() || height() != viewHeight());
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if (relayoutChildren) {
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layoutScope.setChildNeedsLayout(this);
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for (RenderObject* child = firstChild(); child; child = child->nextSibling()) {
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if ((child->isBox() && toRenderBox(child)->hasRelativeLogicalHeight())
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|| child->style()->logicalHeight().isPercent()
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|| child->style()->logicalMinHeight().isPercent()
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|| child->style()->logicalMaxHeight().isPercent())
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layoutScope.setChildNeedsLayout(child);
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}
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}
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ASSERT(!m_layoutState);
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if (!needsLayout())
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return;
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LayoutState rootLayoutState(*this);
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layoutContent();
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#if ENABLE(ASSERT)
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checkLayoutState();
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#endif
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clearNeedsLayout();
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}
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void RenderView::mapLocalToContainer(const RenderLayerModelObject* paintInvalidationContainer, TransformState& transformState, MapCoordinatesFlags mode, const PaintInvalidationState* paintInvalidationState) const
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{
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if (!paintInvalidationContainer && mode & UseTransforms && shouldUseTransformFromContainer(0)) {
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TransformationMatrix t;
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getTransformFromContainer(0, LayoutSize(), t);
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transformState.applyTransform(t);
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}
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}
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const RenderObject* RenderView::pushMappingToContainer(const RenderLayerModelObject* ancestorToStopAt, RenderGeometryMap& geometryMap) const
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{
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LayoutSize offset;
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RenderObject* container = 0;
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// If a container was specified, and was not 0 or the RenderView, then we
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// should have found it by now unless we're traversing to a parent document.
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ASSERT_ARG(ancestorToStopAt, !ancestorToStopAt || ancestorToStopAt == this || container);
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if ((!ancestorToStopAt || container) && shouldUseTransformFromContainer(container)) {
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TransformationMatrix t;
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getTransformFromContainer(container, LayoutSize(), t);
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geometryMap.push(this, t, false, false, true);
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} else {
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geometryMap.push(this, offset, false, false, false);
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}
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return container;
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}
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void RenderView::mapAbsoluteToLocalPoint(MapCoordinatesFlags mode, TransformState& transformState) const
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{
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if (mode & UseTransforms && shouldUseTransformFromContainer(0)) {
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TransformationMatrix t;
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getTransformFromContainer(0, LayoutSize(), t);
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transformState.applyTransform(t);
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}
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}
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void RenderView::computeSelfHitTestRects(Vector<LayoutRect>& rects, const LayoutPoint&) const
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{
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// Record the entire size of the contents of the frame. Note that we don't just
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// use the viewport size (containing block) here because we want to ensure this includes
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// all children (so we can avoid walking them explicitly).
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rects.append(LayoutRect(LayoutPoint::zero(), frameView()->size()));
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}
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void RenderView::paint(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
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{
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// If we ever require layout but receive a paint anyway, something has gone horribly wrong.
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ASSERT(!needsLayout());
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// RenderViews should never be called to paint with an offset not on device pixels.
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ASSERT(LayoutPoint(IntPoint(paintOffset.x(), paintOffset.y())) == paintOffset);
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ANNOTATE_GRAPHICS_CONTEXT(paintInfo, this);
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// This avoids painting garbage between columns if there is a column gap.
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if (m_frameView && style()->isOverflowPaged())
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paintInfo.context->fillRect(paintInfo.rect, m_frameView->baseBackgroundColor());
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paintObject(paintInfo, paintOffset);
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}
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static inline bool rendererObscuresBackground(RenderBox* rootBox)
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{
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ASSERT(rootBox);
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RenderStyle* style = rootBox->style();
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if (style->opacity() != 1
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|| style->hasFilter()
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|| style->hasTransform())
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return false;
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if (rootBox->compositingState() == PaintsIntoOwnBacking)
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return false;
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if (rootBox->style()->backgroundClip() == TextFillBox)
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return false;
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return true;
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}
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void RenderView::paintBoxDecorationBackground(PaintInfo& paintInfo, const LayoutPoint&)
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{
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if (!view())
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return;
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if (paintInfo.skipRootBackground())
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return;
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bool shouldPaintBackground = true;
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Node* documentElement = document().documentElement();
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if (RenderBox* rootBox = documentElement ? toRenderBox(documentElement->renderer()) : 0)
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shouldPaintBackground = !rendererObscuresBackground(rootBox);
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// If painting will entirely fill the view, no need to fill the background.
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if (!shouldPaintBackground)
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return;
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// This code typically only executes if the root element's visibility has been set to hidden,
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// if there is a transform on the <html>, or if there is a page scale factor less than 1.
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// Only fill with the base background color (typically white) if we're the root document,
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// since iframes/frames with no background in the child document should show the parent's background.
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if (!frameView()->isTransparent()) {
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Color baseColor = frameView()->baseBackgroundColor();
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if (baseColor.alpha()) {
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CompositeOperator previousOperator = paintInfo.context->compositeOperation();
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paintInfo.context->setCompositeOperation(CompositeCopy);
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paintInfo.context->fillRect(paintInfo.rect, baseColor);
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paintInfo.context->setCompositeOperation(previousOperator);
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} else {
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paintInfo.context->clearRect(paintInfo.rect);
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}
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}
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}
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void RenderView::invalidateTreeIfNeeded(const PaintInvalidationState& paintInvalidationState)
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{
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ASSERT(!needsLayout());
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// We specifically need to issue paint invalidations for the viewRect since other renderers
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// short-circuit on full-paint invalidation.
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LayoutRect dirtyRect = viewRect();
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if (doingFullPaintInvalidation() && !dirtyRect.isEmpty()) {
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const RenderLayerModelObject* paintInvalidationContainer = &paintInvalidationState.paintInvalidationContainer();
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mapRectToPaintInvalidationBacking(paintInvalidationContainer, dirtyRect, &paintInvalidationState);
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invalidatePaintUsingContainer(paintInvalidationContainer, dirtyRect, InvalidationFull);
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}
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RenderBlock::invalidateTreeIfNeeded(paintInvalidationState);
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}
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void RenderView::invalidatePaintForRectangle(const LayoutRect& paintInvalidationRect) const
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{
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ASSERT(!paintInvalidationRect.isEmpty());
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if (!m_frameView)
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return;
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if (layer()->compositingState() == PaintsIntoOwnBacking) {
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layer()->paintInvalidator().setBackingNeedsPaintInvalidationInRect(paintInvalidationRect);
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} else {
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m_frameView->contentRectangleForPaintInvalidation(pixelSnappedIntRect(paintInvalidationRect));
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}
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}
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void RenderView::invalidatePaintForViewAndCompositedLayers()
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{
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setShouldDoFullPaintInvalidation(true);
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// The only way we know how to hit these ASSERTS below this point is via the Chromium OS login screen.
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DisableCompositingQueryAsserts disabler;
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if (compositor()->inCompositingMode())
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compositor()->fullyInvalidatePaint();
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}
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void RenderView::mapRectToPaintInvalidationBacking(const RenderLayerModelObject* paintInvalidationContainer, LayoutRect& rect, const PaintInvalidationState* state) const
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{
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if (style()->isFlippedBlocksWritingMode()) {
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// We have to flip by hand since the view's logical height has not been determined. We
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// can use the viewport width and height.
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if (style()->isHorizontalWritingMode())
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rect.setY(viewHeight() - rect.maxY());
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else
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rect.setX(viewWidth() - rect.maxX());
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}
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// Apply our transform if we have one (because of full page zooming).
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if (!paintInvalidationContainer && layer() && layer()->transform())
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rect = layer()->transform()->mapRect(rect);
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}
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void RenderView::absoluteRects(Vector<IntRect>& rects, const LayoutPoint& accumulatedOffset) const
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{
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rects.append(pixelSnappedIntRect(accumulatedOffset, layer()->size()));
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}
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void RenderView::absoluteQuads(Vector<FloatQuad>& quads) const
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{
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quads.append(FloatRect(FloatPoint(), layer()->size()));
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}
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static RenderObject* rendererAfterPosition(RenderObject* object, unsigned offset)
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{
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if (!object)
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return 0;
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RenderObject* child = object->childAt(offset);
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return child ? child : object->nextInPreOrderAfterChildren();
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}
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IntRect RenderView::selectionBounds(bool clipToVisibleContent) const
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{
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typedef HashMap<RawPtr<RenderObject>, OwnPtr<RenderSelectionInfo> > SelectionMap;
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SelectionMap selectedObjects;
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RenderObject* os = m_selectionStart;
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RenderObject* stop = rendererAfterPosition(m_selectionEnd, m_selectionEndPos);
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while (os && os != stop) {
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if ((os->canBeSelectionLeaf() || os == m_selectionStart || os == m_selectionEnd) && os->selectionState() != SelectionNone) {
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// Blocks are responsible for painting line gaps and margin gaps. They must be examined as well.
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selectedObjects.set(os, adoptPtr(new RenderSelectionInfo(os, clipToVisibleContent)));
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RenderBlock* cb = os->containingBlock();
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while (cb && !cb->isRenderView()) {
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OwnPtr<RenderSelectionInfo>& blockInfo = selectedObjects.add(cb, nullptr).storedValue->value;
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if (blockInfo)
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break;
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blockInfo = adoptPtr(new RenderSelectionInfo(cb, clipToVisibleContent));
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cb = cb->containingBlock();
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}
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}
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os = os->nextInPreOrder();
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}
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// Now create a single bounding box rect that encloses the whole selection.
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LayoutRect selRect;
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SelectionMap::iterator end = selectedObjects.end();
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for (SelectionMap::iterator i = selectedObjects.begin(); i != end; ++i) {
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RenderSelectionInfo* info = i->value.get();
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// RenderSelectionInfo::rect() is in the coordinates of the paintInvalidationContainer, so map to page coordinates.
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LayoutRect currRect = info->rect();
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if (const RenderLayerModelObject* paintInvalidationContainer = info->paintInvalidationContainer()) {
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FloatQuad absQuad = paintInvalidationContainer->localToAbsoluteQuad(FloatRect(currRect));
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currRect = absQuad.enclosingBoundingBox();
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}
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selRect.unite(currRect);
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}
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return pixelSnappedIntRect(selRect);
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}
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void RenderView::invalidatePaintForSelection() const
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{
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HashSet<RenderBlock*> processedBlocks;
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// For querying RenderLayer::compositingState()
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// FIXME: this may be wrong. crbug.com/407416
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DisableCompositingQueryAsserts disabler;
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RenderObject* end = rendererAfterPosition(m_selectionEnd, m_selectionEndPos);
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for (RenderObject* o = m_selectionStart; o && o != end; o = o->nextInPreOrder()) {
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if (!o->canBeSelectionLeaf() && o != m_selectionStart && o != m_selectionEnd)
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continue;
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if (o->selectionState() == SelectionNone)
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continue;
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RenderSelectionInfo(o, true).invalidatePaint();
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// Blocks are responsible for painting line gaps and margin gaps. They must be examined as well.
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for (RenderBlock* block = o->containingBlock(); block && !block->isRenderView(); block = block->containingBlock()) {
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if (!processedBlocks.add(block).isNewEntry)
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break;
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RenderSelectionInfo(block, true).invalidatePaint();
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}
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}
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}
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// When exploring the RenderTree looking for the nodes involved in the Selection, sometimes it's
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// required to change the traversing direction because the "start" position is below the "end" one.
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static inline RenderObject* getNextOrPrevRenderObjectBasedOnDirection(const RenderObject* o, const RenderObject* stop, bool& continueExploring, bool& exploringBackwards)
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{
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RenderObject* next;
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if (exploringBackwards) {
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next = o->previousInPreOrder();
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continueExploring = next && !(next)->isRenderView();
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} else {
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next = o->nextInPreOrder();
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continueExploring = next && next != stop;
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exploringBackwards = !next && (next != stop);
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if (exploringBackwards) {
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next = stop->previousInPreOrder();
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continueExploring = next && !next->isRenderView();
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}
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}
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return next;
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}
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void RenderView::setSelection(RenderObject* start, int startPos, RenderObject* end, int endPos, SelectionPaintInvalidationMode blockPaintInvalidationMode)
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{
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// This code makes no assumptions as to if the rendering tree is up to date or not
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// and will not try to update it. Currently clearSelection calls this
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// (intentionally) without updating the rendering tree as it doesn't care.
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// Other callers may want to force recalc style before calling this.
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// Make sure both our start and end objects are defined.
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// Check www.msnbc.com and try clicking around to find the case where this happened.
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if ((start && !end) || (end && !start))
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return;
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// Just return if the selection hasn't changed.
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if (m_selectionStart == start && m_selectionStartPos == startPos &&
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m_selectionEnd == end && m_selectionEndPos == endPos)
|
|
return;
|
|
|
|
// Record the old selected objects. These will be used later
|
|
// when we compare against the new selected objects.
|
|
int oldStartPos = m_selectionStartPos;
|
|
int oldEndPos = m_selectionEndPos;
|
|
|
|
// Objects each have a single selection rect to examine.
|
|
typedef HashMap<RawPtr<RenderObject>, OwnPtr<RenderSelectionInfo> > SelectedObjectMap;
|
|
SelectedObjectMap oldSelectedObjects;
|
|
SelectedObjectMap newSelectedObjects;
|
|
|
|
// Blocks contain selected objects and fill gaps between them, either on the left, right, or in between lines and blocks.
|
|
// In order to get the paint invalidation rect right, we have to examine left, middle, and right rects individually, since otherwise
|
|
// the union of those rects might remain the same even when changes have occurred.
|
|
typedef HashMap<RawPtr<RenderBlock>, OwnPtr<RenderBlockSelectionInfo> > SelectedBlockMap;
|
|
SelectedBlockMap oldSelectedBlocks;
|
|
SelectedBlockMap newSelectedBlocks;
|
|
|
|
RenderObject* os = m_selectionStart;
|
|
RenderObject* stop = rendererAfterPosition(m_selectionEnd, m_selectionEndPos);
|
|
bool exploringBackwards = false;
|
|
bool continueExploring = os && (os != stop);
|
|
while (continueExploring) {
|
|
if ((os->canBeSelectionLeaf() || os == m_selectionStart || os == m_selectionEnd) && os->selectionState() != SelectionNone) {
|
|
// Blocks are responsible for painting line gaps and margin gaps. They must be examined as well.
|
|
oldSelectedObjects.set(os, adoptPtr(new RenderSelectionInfo(os, true)));
|
|
if (blockPaintInvalidationMode == PaintInvalidationNewXOROld) {
|
|
RenderBlock* cb = os->containingBlock();
|
|
while (cb && !cb->isRenderView()) {
|
|
OwnPtr<RenderBlockSelectionInfo>& blockInfo = oldSelectedBlocks.add(cb, nullptr).storedValue->value;
|
|
if (blockInfo)
|
|
break;
|
|
blockInfo = adoptPtr(new RenderBlockSelectionInfo(cb));
|
|
cb = cb->containingBlock();
|
|
}
|
|
}
|
|
}
|
|
|
|
os = getNextOrPrevRenderObjectBasedOnDirection(os, stop, continueExploring, exploringBackwards);
|
|
}
|
|
|
|
// Now clear the selection.
|
|
SelectedObjectMap::iterator oldObjectsEnd = oldSelectedObjects.end();
|
|
for (SelectedObjectMap::iterator i = oldSelectedObjects.begin(); i != oldObjectsEnd; ++i)
|
|
i->key->setSelectionStateIfNeeded(SelectionNone);
|
|
|
|
// set selection start and end
|
|
m_selectionStart = start;
|
|
m_selectionStartPos = startPos;
|
|
m_selectionEnd = end;
|
|
m_selectionEndPos = endPos;
|
|
|
|
// Update the selection status of all objects between m_selectionStart and m_selectionEnd
|
|
if (start && start == end)
|
|
start->setSelectionStateIfNeeded(SelectionBoth);
|
|
else {
|
|
if (start)
|
|
start->setSelectionStateIfNeeded(SelectionStart);
|
|
if (end)
|
|
end->setSelectionStateIfNeeded(SelectionEnd);
|
|
}
|
|
|
|
RenderObject* o = start;
|
|
stop = rendererAfterPosition(end, endPos);
|
|
|
|
while (o && o != stop) {
|
|
if (o != start && o != end && o->canBeSelectionLeaf())
|
|
o->setSelectionStateIfNeeded(SelectionInside);
|
|
o = o->nextInPreOrder();
|
|
}
|
|
|
|
if (blockPaintInvalidationMode != PaintInvalidationNothing)
|
|
layer()->clearBlockSelectionGapsBounds();
|
|
|
|
// Now that the selection state has been updated for the new objects, walk them again and
|
|
// put them in the new objects list.
|
|
o = start;
|
|
exploringBackwards = false;
|
|
continueExploring = o && (o != stop);
|
|
while (continueExploring) {
|
|
if ((o->canBeSelectionLeaf() || o == start || o == end) && o->selectionState() != SelectionNone) {
|
|
newSelectedObjects.set(o, adoptPtr(new RenderSelectionInfo(o, true)));
|
|
RenderBlock* cb = o->containingBlock();
|
|
while (cb && !cb->isRenderView()) {
|
|
OwnPtr<RenderBlockSelectionInfo>& blockInfo = newSelectedBlocks.add(cb, nullptr).storedValue->value;
|
|
if (blockInfo)
|
|
break;
|
|
blockInfo = adoptPtr(new RenderBlockSelectionInfo(cb));
|
|
cb = cb->containingBlock();
|
|
}
|
|
}
|
|
|
|
o = getNextOrPrevRenderObjectBasedOnDirection(o, stop, continueExploring, exploringBackwards);
|
|
}
|
|
|
|
if (!m_frameView || blockPaintInvalidationMode == PaintInvalidationNothing)
|
|
return;
|
|
|
|
// For querying RenderLayer::compositingState()
|
|
// FIXME: this is wrong, selection should not cause eager invalidation. crbug.com/407416
|
|
DisableCompositingQueryAsserts disabler;
|
|
|
|
// Have any of the old selected objects changed compared to the new selection?
|
|
for (SelectedObjectMap::iterator i = oldSelectedObjects.begin(); i != oldObjectsEnd; ++i) {
|
|
RenderObject* obj = i->key;
|
|
RenderSelectionInfo* newInfo = newSelectedObjects.get(obj);
|
|
RenderSelectionInfo* oldInfo = i->value.get();
|
|
if (!newInfo || oldInfo->rect() != newInfo->rect() || oldInfo->state() != newInfo->state() ||
|
|
(m_selectionStart == obj && oldStartPos != m_selectionStartPos) ||
|
|
(m_selectionEnd == obj && oldEndPos != m_selectionEndPos)) {
|
|
oldInfo->invalidatePaint();
|
|
if (newInfo) {
|
|
newInfo->invalidatePaint();
|
|
newSelectedObjects.remove(obj);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Any new objects that remain were not found in the old objects dict, and so they need to be updated.
|
|
SelectedObjectMap::iterator newObjectsEnd = newSelectedObjects.end();
|
|
for (SelectedObjectMap::iterator i = newSelectedObjects.begin(); i != newObjectsEnd; ++i)
|
|
i->value->invalidatePaint();
|
|
|
|
// Have any of the old blocks changed?
|
|
SelectedBlockMap::iterator oldBlocksEnd = oldSelectedBlocks.end();
|
|
for (SelectedBlockMap::iterator i = oldSelectedBlocks.begin(); i != oldBlocksEnd; ++i) {
|
|
RenderBlock* block = i->key;
|
|
RenderBlockSelectionInfo* newInfo = newSelectedBlocks.get(block);
|
|
RenderBlockSelectionInfo* oldInfo = i->value.get();
|
|
if (!newInfo || oldInfo->rects() != newInfo->rects() || oldInfo->state() != newInfo->state()) {
|
|
oldInfo->invalidatePaint();
|
|
if (newInfo) {
|
|
newInfo->invalidatePaint();
|
|
newSelectedBlocks.remove(block);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Any new blocks that remain were not found in the old blocks dict, and so they need to be updated.
|
|
SelectedBlockMap::iterator newBlocksEnd = newSelectedBlocks.end();
|
|
for (SelectedBlockMap::iterator i = newSelectedBlocks.begin(); i != newBlocksEnd; ++i)
|
|
i->value->invalidatePaint();
|
|
}
|
|
|
|
void RenderView::getSelection(RenderObject*& startRenderer, int& startOffset, RenderObject*& endRenderer, int& endOffset) const
|
|
{
|
|
startRenderer = m_selectionStart;
|
|
startOffset = m_selectionStartPos;
|
|
endRenderer = m_selectionEnd;
|
|
endOffset = m_selectionEndPos;
|
|
}
|
|
|
|
void RenderView::clearSelection()
|
|
{
|
|
// For querying RenderLayer::compositingState()
|
|
// This is correct, since destroying render objects needs to cause eager paint invalidations.
|
|
DisableCompositingQueryAsserts disabler;
|
|
|
|
layer()->invalidatePaintForBlockSelectionGaps();
|
|
setSelection(0, -1, 0, -1, PaintInvalidationNewMinusOld);
|
|
}
|
|
|
|
void RenderView::selectionStartEnd(int& startPos, int& endPos) const
|
|
{
|
|
startPos = m_selectionStartPos;
|
|
endPos = m_selectionEndPos;
|
|
}
|
|
|
|
LayoutRect RenderView::viewRect() const
|
|
{
|
|
if (m_frameView)
|
|
return m_frameView->visibleContentRect();
|
|
return LayoutRect();
|
|
}
|
|
|
|
IntRect RenderView::unscaledDocumentRect() const
|
|
{
|
|
LayoutRect overflowRect(layoutOverflowRect());
|
|
flipForWritingMode(overflowRect);
|
|
return pixelSnappedIntRect(overflowRect);
|
|
}
|
|
|
|
bool RenderView::rootBackgroundIsEntirelyFixed() const
|
|
{
|
|
if (RenderObject* backgroundRenderer = this->backgroundRenderer())
|
|
return backgroundRenderer->hasEntirelyFixedBackground();
|
|
return false;
|
|
}
|
|
|
|
RenderObject* RenderView::backgroundRenderer() const
|
|
{
|
|
if (Element* documentElement = document().documentElement())
|
|
return documentElement->renderer();
|
|
return 0;
|
|
}
|
|
|
|
LayoutRect RenderView::backgroundRect(RenderBox* backgroundRenderer) const
|
|
{
|
|
return unscaledDocumentRect();
|
|
}
|
|
|
|
IntRect RenderView::documentRect() const
|
|
{
|
|
FloatRect overflowRect(unscaledDocumentRect());
|
|
if (hasTransform())
|
|
overflowRect = layer()->currentTransform().mapRect(overflowRect);
|
|
return IntRect(overflowRect);
|
|
}
|
|
|
|
int RenderView::viewHeight(IncludeScrollbarsInRect scrollbarInclusion) const
|
|
{
|
|
if (m_frameView)
|
|
return m_frameView->layoutSize(scrollbarInclusion).height();
|
|
return 0;
|
|
}
|
|
|
|
int RenderView::viewWidth(IncludeScrollbarsInRect scrollbarInclusion) const
|
|
{
|
|
if (m_frameView)
|
|
return m_frameView->layoutSize(scrollbarInclusion).width();
|
|
return 0;
|
|
}
|
|
|
|
int RenderView::viewLogicalHeight() const
|
|
{
|
|
return style()->isHorizontalWritingMode() ? viewHeight(ExcludeScrollbars) : viewWidth(ExcludeScrollbars);
|
|
}
|
|
|
|
LayoutUnit RenderView::viewLogicalHeightForPercentages() const
|
|
{
|
|
return viewLogicalHeight();
|
|
}
|
|
|
|
float RenderView::zoomFactor() const
|
|
{
|
|
return m_frameView->frame().pageZoomFactor();
|
|
}
|
|
|
|
void RenderView::updateHitTestResult(HitTestResult& result, const LayoutPoint& point)
|
|
{
|
|
if (result.innerNode())
|
|
return;
|
|
|
|
Node* node = document().documentElement();
|
|
if (node) {
|
|
result.setInnerNode(node);
|
|
if (!result.innerNonSharedNode())
|
|
result.setInnerNonSharedNode(node);
|
|
|
|
LayoutPoint adjustedPoint = point;
|
|
offsetForContents(adjustedPoint);
|
|
|
|
result.setLocalPoint(adjustedPoint);
|
|
}
|
|
}
|
|
|
|
bool RenderView::usesCompositing() const
|
|
{
|
|
return m_compositor && m_compositor->staleInCompositingMode();
|
|
}
|
|
|
|
RenderLayerCompositor* RenderView::compositor()
|
|
{
|
|
if (!m_compositor)
|
|
m_compositor = adoptPtr(new RenderLayerCompositor(*this));
|
|
|
|
return m_compositor.get();
|
|
}
|
|
|
|
void RenderView::setIsInWindow(bool isInWindow)
|
|
{
|
|
if (m_compositor)
|
|
m_compositor->setIsInWindow(isInWindow);
|
|
}
|
|
|
|
void RenderView::pushLayoutState(LayoutState& layoutState)
|
|
{
|
|
m_layoutState = &layoutState;
|
|
}
|
|
|
|
void RenderView::popLayoutState()
|
|
{
|
|
ASSERT(m_layoutState);
|
|
m_layoutState = m_layoutState->next();
|
|
}
|
|
|
|
IntervalArena* RenderView::intervalArena()
|
|
{
|
|
if (!m_intervalArena)
|
|
m_intervalArena = IntervalArena::create();
|
|
return m_intervalArena.get();
|
|
}
|
|
|
|
bool RenderView::backgroundIsKnownToBeOpaqueInRect(const LayoutRect&) const
|
|
{
|
|
return m_frameView->hasOpaqueBackground();
|
|
}
|
|
|
|
double RenderView::layoutViewportWidth() const
|
|
{
|
|
float scale = m_frameView ? m_frameView->frame().pageZoomFactor() : 1;
|
|
return viewWidth(IncludeScrollbars) / scale;
|
|
}
|
|
|
|
double RenderView::layoutViewportHeight() const
|
|
{
|
|
float scale = m_frameView ? m_frameView->frame().pageZoomFactor() : 1;
|
|
return viewHeight(IncludeScrollbars) / scale;
|
|
}
|
|
|
|
} // namespace blink
|