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The root is never scrollable, so position:fixed doesn't do anything anymore. Also remove some dead frame-level scrolling code that interacted with fixed position things. R=esprehn@chromium.org Review URL: https://codereview.chromium.org/686633002
96 lines
3.7 KiB
C++
96 lines
3.7 KiB
C++
// Copyright 2014 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "config.h"
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#include "core/rendering/PaintInvalidationState.h"
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#include "core/rendering/RenderInline.h"
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#include "core/rendering/RenderLayer.h"
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#include "core/rendering/RenderView.h"
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#include "platform/Partitions.h"
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namespace blink {
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PaintInvalidationState::PaintInvalidationState(const RenderView& renderView)
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: m_clipped(false)
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, m_cachedOffsetsEnabled(true)
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, m_forceCheckForPaintInvalidation(false)
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, m_paintInvalidationContainer(*renderView.containerForPaintInvalidation())
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, m_renderer(renderView)
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{
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bool establishesPaintInvalidationContainer = &m_renderer == &m_paintInvalidationContainer;
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if (!establishesPaintInvalidationContainer) {
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if (!renderView.supportsPaintInvalidationStateCachedOffsets()) {
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m_cachedOffsetsEnabled = false;
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return;
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}
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FloatPoint point = renderView.localToContainerPoint(FloatPoint(), &m_paintInvalidationContainer, TraverseDocumentBoundaries);
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m_paintOffset = LayoutSize(point.x(), point.y());
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}
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m_clipRect = renderView.viewRect();
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m_clipRect.move(m_paintOffset);
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m_clipped = true;
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}
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PaintInvalidationState::PaintInvalidationState(const PaintInvalidationState& next, RenderLayerModelObject& renderer, const RenderLayerModelObject& paintInvalidationContainer)
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: m_clipped(false)
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, m_cachedOffsetsEnabled(true)
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, m_forceCheckForPaintInvalidation(next.m_forceCheckForPaintInvalidation)
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, m_paintInvalidationContainer(paintInvalidationContainer)
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, m_renderer(renderer)
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{
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// FIXME: SVG could probably benefit from a stack-based optimization like html does. crbug.com/391054
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bool establishesPaintInvalidationContainer = &m_renderer == &m_paintInvalidationContainer;
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if (establishesPaintInvalidationContainer) {
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// When we hit a new paint invalidation container, we don't need to
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// continue forcing a check for paint invalidation because movement
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// from our parents will just move the whole invalidation container.
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m_forceCheckForPaintInvalidation = false;
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} else {
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if (!renderer.supportsPaintInvalidationStateCachedOffsets() || !next.m_cachedOffsetsEnabled) {
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m_cachedOffsetsEnabled = false;
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} else {
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LayoutSize offset = m_renderer.isBox() ? toRenderBox(renderer).locationOffset() : LayoutSize();
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m_paintOffset = next.m_paintOffset + offset;
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if (m_renderer.isOutOfFlowPositioned()) {
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if (RenderObject* container = m_renderer.container()) {
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if (container->style()->hasInFlowPosition() && container->isRenderInline())
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m_paintOffset += toRenderInline(container)->offsetForInFlowPositionedInline(toRenderBox(renderer));
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}
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}
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if (m_renderer.style()->hasInFlowPosition() && renderer.hasLayer())
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m_paintOffset += renderer.layer()->offsetForInFlowPosition();
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}
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m_clipped = next.m_clipped;
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if (m_clipped)
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m_clipRect = next.m_clipRect;
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}
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applyClipIfNeeded(renderer);
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// FIXME: <http://bugs.webkit.org/show_bug.cgi?id=13443> Apply control clip if present.
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}
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void PaintInvalidationState::applyClipIfNeeded(const RenderObject& renderer)
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{
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if (!renderer.hasOverflowClip())
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return;
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const RenderBox& box = toRenderBox(renderer);
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LayoutRect clipRect(toPoint(m_paintOffset), box.layer()->size());
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if (m_clipped) {
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m_clipRect.intersect(clipRect);
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} else {
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m_clipRect = clipRect;
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m_clipped = true;
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}
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m_paintOffset -= box.scrolledContentOffset();
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}
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} // namespace blink
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