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* Fixed ChildSceneLayer elevation issue on Fuchsia. ChildSceneLayers would draw on top of stacked Flutter content on Fuchsia if not wrapped up in a Material widget, i.e. a PhysicalShapeLayer. This patch pushes the logic from there to all types of Layers.
50 lines
1.4 KiB
C++
50 lines
1.4 KiB
C++
// Copyright 2013 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef FLUTTER_FLOW_LAYERS_CONTAINER_LAYER_H_
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#define FLUTTER_FLOW_LAYERS_CONTAINER_LAYER_H_
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#include <vector>
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#include "flutter/flow/layers/layer.h"
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namespace flutter {
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class ContainerLayer : public Layer {
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public:
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ContainerLayer();
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virtual void Add(std::shared_ptr<Layer> layer);
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void Preroll(PrerollContext* context, const SkMatrix& matrix) override;
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void Paint(PaintContext& context) const override;
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#if defined(OS_FUCHSIA)
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void CheckForChildLayerBelow(PrerollContext* context) override;
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void UpdateScene(SceneUpdateContext& context) override;
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#endif // defined(OS_FUCHSIA)
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const std::vector<std::shared_ptr<Layer>>& layers() const { return layers_; }
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protected:
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void PrerollChildren(PrerollContext* context,
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const SkMatrix& child_matrix,
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SkRect* child_paint_bounds);
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void PaintChildren(PaintContext& context) const;
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#if defined(OS_FUCHSIA)
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void UpdateSceneChildren(SceneUpdateContext& context);
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#endif // defined(OS_FUCHSIA)
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// For OpacityLayer to restructure to have a single child.
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void ClearChildren() { layers_.clear(); }
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private:
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std::vector<std::shared_ptr<Layer>> layers_;
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FML_DISALLOW_COPY_AND_ASSIGN(ContainerLayer);
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};
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} // namespace flutter
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#endif // FLUTTER_FLOW_LAYERS_CONTAINER_LAYER_H_
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