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Some files are moved by this: Copy framework/node.dart into types/ - preparing for framework/'s decomissioning. Move app/scheduler.dart into sky/scheduler.dart - "app" doesn't really make sense. As part of the SkyBinding cleanup, I made the hit-testing less RenderBox-specific, by having the HitTestEntry.target member be a HitTestTarget, which is an interface with the handleEvent() function, which is then implemented by RenderBox. In theory, someone could now extend hit testing from the RenderBox world into their own tree of nodes, and take part in all the same dispatch logic automatically. This involved moving all the hit testing type definitions into a new sky/hittest.dart file. Renamed SkyBinding._app to SkyBinding._instance for clarity. Moved code around in SkyBinding so that related things are together. Made WidgetSkyBinding use the existing SkyBinding.instance singleton logic rather than having its own copy. I also added some stub README.md files that describe dependencies. R=abarth@chromium.org Review URL: https://codereview.chromium.org/1187393002.
162 lines
3.6 KiB
Dart
162 lines
3.6 KiB
Dart
// Copyright 2015 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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import '../../base/scheduler.dart' as scheduler;
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import 'curves.dart';
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import 'dart:async';
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import 'dart:math' as math;
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import 'mechanics.dart';
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abstract class Generator {
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Stream<double> get onTick; // TODO(ianh): rename this to tickStream once we've landed the fn2 fork
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void cancel();
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}
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class FrameGenerator extends Generator {
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Function onDone;
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StreamController _controller;
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Stream<double> get onTick => _controller.stream;
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int _animationId = 0;
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bool _cancelled = false;
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FrameGenerator({this.onDone}) {
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_controller = new StreamController(
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sync: true,
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onListen: _scheduleTick,
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onCancel: cancel);
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}
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void cancel() {
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if (_cancelled) {
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return;
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}
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if (_animationId != 0) {
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scheduler.cancelAnimationFrame(_animationId);
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}
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_animationId = 0;
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_cancelled = true;
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if (onDone != null) {
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onDone();
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}
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}
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void _scheduleTick() {
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assert(_animationId == 0);
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_animationId = scheduler.requestAnimationFrame(_tick);
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}
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void _tick(double timeStamp) {
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_animationId = 0;
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_controller.add(timeStamp);
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if (!_cancelled) {
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_scheduleTick();
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}
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}
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}
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class AnimationGenerator extends Generator {
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Stream<double> get onTick => _stream;
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final double initialDelay;
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final double duration;
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final double begin;
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final double end;
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final Curve curve;
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FrameGenerator _generator;
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Stream<double> _stream;
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bool _done = false;
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double _lastTime;
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AnimationGenerator({
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this.initialDelay: 0.0,
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this.duration,
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this.begin: 0.0,
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this.end: 1.0,
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this.curve: linear,
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Function onDone
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}) {
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assert(curve != null);
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assert(duration != null && duration > 0.0);
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_generator = new FrameGenerator(onDone: onDone);
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double startTime = 0.0;
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_stream = _generator.onTick.map((timeStamp) {
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if (startTime == 0.0)
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startTime = timeStamp;
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double t = (timeStamp - (startTime + initialDelay)) / duration;
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_lastTime = math.max(0.0, math.min(t, 1.0));
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return _lastTime;
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})
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.takeWhile(_checkForCompletion)
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.where((t) => t >= 0.0)
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.map(_transform);
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}
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double get remainingTime {
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if (_lastTime == null)
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return duration;
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return duration - _lastTime;
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}
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void cancel() {
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_generator.cancel();
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}
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double _transform(double t) {
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if (_done)
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return end;
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return begin + (end - begin) * curve.transform(t);
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}
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// This is required because Dart Streams don't have takeUntil (inclusive).
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bool _checkForCompletion(double t) {
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if (_done)
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return false;
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_done = t >= 1;
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return true;
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}
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}
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class Simulation extends Generator {
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Stream<double> get onTick => _stream;
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final System system;
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FrameGenerator _generator;
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Stream<double> _stream;
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double _previousTime = 0.0;
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Simulation(this.system, {Function terminationCondition, Function onDone}) {
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_generator = new FrameGenerator(onDone: onDone);
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_stream = _generator.onTick.map(_update);
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if (terminationCondition != null) {
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bool done = false;
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_stream = _stream.takeWhile((_) {
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if (done)
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return false;
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done = terminationCondition();
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return true;
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});
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}
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}
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void cancel() {
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_generator.cancel();
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}
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double _update(double timeStamp) {
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double previousTime = _previousTime;
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_previousTime = timeStamp;
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if (previousTime == 0.0)
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return timeStamp;
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double deltaT = timeStamp - previousTime;
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system.update(deltaT);
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return timeStamp;
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}
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}
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