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I had to complicate the IDL bindings generation to allow passing an array of colors. Without these changes, we'd try to convert the dart object to Vector<SkColor>, which C++ thinks is Vector<unsigned>, and we'd use the wrong converter. So I added some template grease to force it to use a Vector<CanvasColor> converter. R=eseidel@chromium.org Review URL: https://codereview.chromium.org/1152963009
31 lines
875 B
C++
31 lines
875 B
C++
// Copyright 2015 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef SKY_ENGINE_CORE_PAINTING_POINT_H_
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#define SKY_ENGINE_CORE_PAINTING_POINT_H_
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#include "dart/runtime/include/dart_api.h"
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#include "sky/engine/tonic/dart_converter.h"
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#include "third_party/skia/include/core/SkPoint.h"
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namespace blink {
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// Very simple wrapper for SkPoint to add a null state.
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class Point {
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public:
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SkPoint sk_point;
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bool is_null;
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};
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template <>
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struct DartConverter<Point> {
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static Point FromDart(Dart_Handle handle);
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static Point FromArgumentsWithNullCheck(Dart_NativeArguments args,
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int index,
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Dart_Handle& exception);
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};
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} // namespace blink
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#endif // SKY_ENGINE_CORE_PAINTING_POINT_H_
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