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We now use List<Node> instead, which is more idiomatic. R=ojan@chromium.org Review URL: https://codereview.chromium.org/941913002
112 lines
4.2 KiB
C++
112 lines
4.2 KiB
C++
/*
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* Copyright (C) 2012 Google Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the following disclaimer
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* in the documentation and/or other materials provided with the
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* distribution.
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* * Neither the name of Google Inc. nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef SKY_ENGINE_CORE_DOM_SHADOW_INSERTIONPOINT_H_
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#define SKY_ENGINE_CORE_DOM_SHADOW_INSERTIONPOINT_H_
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#include "sky/engine/core/css/CSSSelectorList.h"
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#include "sky/engine/core/dom/shadow/ContentDistribution.h"
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#include "sky/engine/core/dom/shadow/ShadowRoot.h"
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#include "sky/engine/core/html/HTMLElement.h"
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namespace blink {
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class InsertionPoint : public HTMLElement {
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public:
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virtual ~InsertionPoint();
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bool hasDistribution() const { return !m_distribution.isEmpty(); }
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void setDistribution(ContentDistribution&);
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void clearDistribution() { m_distribution.clear(); }
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bool isActive() const;
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bool canBeActive() const;
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bool isContentInsertionPoint() const;
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Vector<RefPtr<Node>> getDistributedNodes();
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virtual bool canAffectSelector() const { return false; }
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void attachDistribution(const AttachContext&);
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void detachDistribution(const AttachContext&);
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bool shouldUseFallbackElements() const;
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size_t size() const { return m_distribution.size(); }
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Node* at(size_t index) const { return m_distribution.at(index).get(); }
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Node* first() const { return m_distribution.isEmpty() ? 0 : m_distribution.first().get(); }
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Node* last() const { return m_distribution.isEmpty() ? 0 : m_distribution.last().get(); }
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Node* nextTo(const Node* node) const { return m_distribution.nextTo(node); }
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Node* previousTo(const Node* node) const { return m_distribution.previousTo(node); }
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void willRecalcStyle(StyleRecalcChange);
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protected:
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InsertionPoint(const QualifiedName&, Document&);
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virtual void childrenChanged(const ChildrenChange&) override;
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virtual void insertedInto(ContainerNode*) override;
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virtual void removedFrom(ContainerNode*) override;
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private:
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bool isInsertionPoint() const = delete; // This will catch anyone doing an unnecessary check.
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ContentDistribution m_distribution;
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bool m_registeredWithShadowRoot;
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};
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typedef Vector<RefPtr<InsertionPoint> > DestinationInsertionPoints;
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DEFINE_ELEMENT_TYPE_CASTS(InsertionPoint, isInsertionPoint());
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inline bool isActiveInsertionPoint(const Node& node)
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{
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return node.isInsertionPoint() && toInsertionPoint(node).isActive();
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}
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inline ElementShadow* shadowWhereNodeCanBeDistributed(const Node& node)
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{
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Node* parent = node.parentNode();
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if (!parent)
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return 0;
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if (isActiveInsertionPoint(*parent))
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return node.shadowHost()->shadow();
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if (parent->isElementNode())
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return toElement(parent)->shadow();
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return 0;
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}
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const InsertionPoint* resolveReprojection(const Node*);
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void collectDestinationInsertionPoints(const Node&, Vector<RawPtr<InsertionPoint>, 8>& results);
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} // namespace blink
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#endif // SKY_ENGINE_CORE_DOM_SHADOW_INSERTIONPOINT_H_
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