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This patch (re)hooks up animations so they start and removes the infrastructure required by blink to synchronize the compositor and main threads. R=ojan@chromium.org Review URL: https://codereview.chromium.org/772673002
69 lines
2.7 KiB
C++
69 lines
2.7 KiB
C++
/*
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* Copyright (C) 2013 Google Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the following disclaimer
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* in the documentation and/or other materials provided with the
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* distribution.
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* * Neither the name of Google Inc. nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef SKY_ENGINE_CORE_ANIMATION_PENDINGANIMATIONS_H_
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#define SKY_ENGINE_CORE_ANIMATION_PENDINGANIMATIONS_H_
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#include "sky/engine/core/animation/AnimationPlayer.h"
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#include "sky/engine/platform/Timer.h"
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#include "sky/engine/platform/heap/Handle.h"
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#include "sky/engine/wtf/Vector.h"
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namespace blink {
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// Manages the starting of pending animations on the compositor following a
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// compositing update.
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// For CSS Animations, used to synchronize the start of main-thread animations
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// with compositor animations when both classes of CSS Animations are triggered
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// by the same recalc
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class PendingAnimations final {
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DISALLOW_ALLOCATION();
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public:
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PendingAnimations()
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: m_timer(this, &PendingAnimations::timerFired)
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{ }
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void add(AnimationPlayer*);
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// Returns whether we are waiting for an animation to start and should
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// service again on the next frame.
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bool update();
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private:
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void timerFired(Timer<PendingAnimations>*) { update(); }
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Vector<RefPtr<AnimationPlayer> > m_pending;
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Timer<PendingAnimations> m_timer;
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};
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} // namespace blink
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#endif // SKY_ENGINE_CORE_ANIMATION_PENDINGANIMATIONS_H_
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