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This CL generated by |sed -i '/sky\/engine\/config.h/d'| and a manual sweep to catch some oddballs. TBR=eseidel@chromium.org Review URL: https://codereview.chromium.org/1206763002.
98 lines
4.4 KiB
C++
98 lines
4.4 KiB
C++
// Copyright 2014 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "sky/engine/core/animation/InterpolationEffect.h"
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#include <gtest/gtest.h>
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namespace {
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const double duration = 1.0;
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} // namespace
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namespace blink {
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class AnimationInterpolationEffectTest : public ::testing::Test {
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protected:
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InterpolableValue* interpolationValue(Interpolation& interpolation)
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{
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return interpolation.getCachedValueForTesting();
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}
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double getInterpolableNumber(PassRefPtr<Interpolation> value)
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{
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return toInterpolableNumber(interpolationValue(*value.get()))->value();
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}
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};
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TEST_F(AnimationInterpolationEffectTest, SingleInterpolation)
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{
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RefPtr<InterpolationEffect> interpolationEffect = InterpolationEffect::create();
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interpolationEffect->addInterpolation(Interpolation::create(InterpolableNumber::create(0), InterpolableNumber::create(10)),
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RefPtr<TimingFunction>(), 0, 1, -1, 2);
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OwnPtr<Vector<RefPtr<Interpolation> > > activeInterpolations = interpolationEffect->getActiveInterpolations(-2, duration);
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EXPECT_EQ(0ul, activeInterpolations->size());
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activeInterpolations = interpolationEffect->getActiveInterpolations(-0.5, duration);
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EXPECT_EQ(1ul, activeInterpolations->size());
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EXPECT_EQ(-5, getInterpolableNumber(activeInterpolations->at(0)));
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activeInterpolations = interpolationEffect->getActiveInterpolations(0.5, duration);
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EXPECT_EQ(1ul, activeInterpolations->size());
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EXPECT_FLOAT_EQ(5, getInterpolableNumber(activeInterpolations->at(0)));
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activeInterpolations = interpolationEffect->getActiveInterpolations(1.5, duration);
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EXPECT_EQ(1ul, activeInterpolations->size());
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EXPECT_FLOAT_EQ(15, getInterpolableNumber(activeInterpolations->at(0)));
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activeInterpolations = interpolationEffect->getActiveInterpolations(3, duration);
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EXPECT_EQ(0ul, activeInterpolations->size());
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}
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TEST_F(AnimationInterpolationEffectTest, MultipleInterpolations)
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{
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RefPtr<InterpolationEffect> interpolationEffect = InterpolationEffect::create();
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interpolationEffect->addInterpolation(Interpolation::create(InterpolableNumber::create(10), InterpolableNumber::create(15)),
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RefPtr<TimingFunction>(), 1, 2, 1, 3);
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interpolationEffect->addInterpolation(Interpolation::create(InterpolableNumber::create(0), InterpolableNumber::create(1)),
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LinearTimingFunction::shared(), 0, 1, 0, 1);
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interpolationEffect->addInterpolation(Interpolation::create(InterpolableNumber::create(1), InterpolableNumber::create(6)),
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CubicBezierTimingFunction::preset(CubicBezierTimingFunction::Ease), 0.5, 1.5, 0.5, 1.5);
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OwnPtr<Vector<RefPtr<Interpolation> > > activeInterpolations = interpolationEffect->getActiveInterpolations(-0.5, duration);
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EXPECT_EQ(0ul, activeInterpolations->size());
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activeInterpolations = interpolationEffect->getActiveInterpolations(0, duration);
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EXPECT_EQ(1ul, activeInterpolations->size());
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EXPECT_FLOAT_EQ(0, getInterpolableNumber(activeInterpolations->at(0)));
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activeInterpolations = interpolationEffect->getActiveInterpolations(0.5, duration);
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EXPECT_EQ(2ul, activeInterpolations->size());
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EXPECT_FLOAT_EQ(0.5f, getInterpolableNumber(activeInterpolations->at(0)));
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EXPECT_FLOAT_EQ(1, getInterpolableNumber(activeInterpolations->at(1)));
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activeInterpolations = interpolationEffect->getActiveInterpolations(1, duration);
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EXPECT_EQ(2ul, activeInterpolations->size());
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EXPECT_FLOAT_EQ(10, getInterpolableNumber(activeInterpolations->at(0)));
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EXPECT_FLOAT_EQ(5.0282884f, getInterpolableNumber(activeInterpolations->at(1)));
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activeInterpolations = interpolationEffect->getActiveInterpolations(1, duration * 1000);
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EXPECT_EQ(2ul, activeInterpolations->size());
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EXPECT_FLOAT_EQ(10, getInterpolableNumber(activeInterpolations->at(0)));
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EXPECT_FLOAT_EQ(5.0120168f, getInterpolableNumber(activeInterpolations->at(1)));
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activeInterpolations = interpolationEffect->getActiveInterpolations(1.5, duration);
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EXPECT_EQ(1ul, activeInterpolations->size());
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EXPECT_FLOAT_EQ(12.5f, getInterpolableNumber(activeInterpolations->at(0)));
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activeInterpolations = interpolationEffect->getActiveInterpolations(2, duration);
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EXPECT_EQ(1ul, activeInterpolations->size());
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EXPECT_FLOAT_EQ(15, getInterpolableNumber(activeInterpolations->at(0)));
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}
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}
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