mirror of
https://github.com/flutter/flutter.git
synced 2026-02-20 02:29:02 +08:00
This patch (re)hooks up animations so they start and removes the infrastructure required by blink to synchronize the compositor and main threads. R=ojan@chromium.org Review URL: https://codereview.chromium.org/772673002
183 lines
6.4 KiB
C++
183 lines
6.4 KiB
C++
/*
|
|
* Copyright (C) 2013 Google Inc. All rights reserved.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions are
|
|
* met:
|
|
*
|
|
* * Redistributions of source code must retain the above copyright
|
|
* notice, this list of conditions and the following disclaimer.
|
|
* * Redistributions in binary form must reproduce the above
|
|
* copyright notice, this list of conditions and the following disclaimer
|
|
* in the documentation and/or other materials provided with the
|
|
* distribution.
|
|
* * Neither the name of Google Inc. nor the names of its
|
|
* contributors may be used to endorse or promote products derived from
|
|
* this software without specific prior written permission.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
|
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
|
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
|
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
|
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*/
|
|
|
|
#ifndef SKY_ENGINE_CORE_ANIMATION_ANIMATIONPLAYER_H_
|
|
#define SKY_ENGINE_CORE_ANIMATION_ANIMATIONPLAYER_H_
|
|
|
|
#include "sky/engine/core/animation/AnimationNode.h"
|
|
#include "sky/engine/core/dom/ActiveDOMObject.h"
|
|
#include "sky/engine/core/events/EventTarget.h"
|
|
#include "sky/engine/wtf/RefPtr.h"
|
|
|
|
namespace blink {
|
|
|
|
class AnimationTimeline;
|
|
class ExceptionState;
|
|
|
|
class AnimationPlayer final : public RefCounted<AnimationPlayer>
|
|
, public ActiveDOMObject
|
|
, public EventTargetWithInlineData {
|
|
DEFINE_WRAPPERTYPEINFO();
|
|
REFCOUNTED_EVENT_TARGET(AnimationPlayer);
|
|
public:
|
|
enum AnimationPlayState {
|
|
Idle,
|
|
Pending,
|
|
Running,
|
|
Paused,
|
|
Finished
|
|
};
|
|
|
|
~AnimationPlayer();
|
|
static PassRefPtr<AnimationPlayer> create(ExecutionContext*, AnimationTimeline&, AnimationNode*);
|
|
|
|
// Returns whether the player is finished.
|
|
bool update(TimingUpdateReason);
|
|
|
|
// timeToEffectChange returns:
|
|
// infinity - if this player is no longer in effect
|
|
// 0 - if this player requires an update on the next frame
|
|
// n - if this player requires an update after 'n' units of time
|
|
double timeToEffectChange();
|
|
|
|
void cancel();
|
|
|
|
double currentTime();
|
|
void setCurrentTime(double newCurrentTime);
|
|
|
|
double calculateCurrentTime() const;
|
|
double currentTimeInternal();
|
|
void setCurrentTimeInternal(double newCurrentTime, TimingUpdateReason = TimingUpdateOnDemand);
|
|
|
|
bool paused() const { return m_paused && !m_isPausedForTesting; }
|
|
String playState();
|
|
AnimationPlayState playStateInternal();
|
|
|
|
void pause();
|
|
void play();
|
|
void reverse();
|
|
void finish(ExceptionState&);
|
|
bool finished() { return limited(currentTimeInternal()); }
|
|
bool playing() { return !(finished() || m_paused || m_isPausedForTesting); }
|
|
// FIXME: Resolve whether finished() should just return the flag, and
|
|
// remove this method.
|
|
bool finishedInternal() const { return m_finished; }
|
|
|
|
virtual const AtomicString& interfaceName() const override;
|
|
virtual ExecutionContext* executionContext() const override;
|
|
virtual bool hasPendingActivity() const override;
|
|
virtual void stop() override;
|
|
virtual bool dispatchEvent(PassRefPtr<Event>) override;
|
|
|
|
double playbackRate() const { return m_playbackRate; }
|
|
void setPlaybackRate(double);
|
|
const AnimationTimeline* timeline() const { return m_timeline; }
|
|
AnimationTimeline* timeline() { return m_timeline; }
|
|
|
|
void timelineDestroyed() { m_timeline = nullptr; }
|
|
|
|
double calculateStartTime(double currentTime) const;
|
|
bool hasStartTime() const { return !isNull(m_startTime); }
|
|
double startTime() const;
|
|
double startTimeInternal() const { return m_startTime; }
|
|
void setStartTime(double);
|
|
void setStartTimeInternal(double);
|
|
|
|
const AnimationNode* source() const { return m_content.get(); }
|
|
AnimationNode* source() { return m_content.get(); }
|
|
void setSource(AnimationNode*);
|
|
|
|
// Pausing via this method is not reflected in the value returned by
|
|
// paused() and must never overlap with pausing via pause().
|
|
void pauseForTesting(double pauseTime);
|
|
// This should only be used for CSS
|
|
void unpause();
|
|
|
|
void setOutdated();
|
|
bool outdated() { return m_outdated; }
|
|
|
|
void setPending();
|
|
void notifyCompositorStartTime(double timelineTime);
|
|
|
|
|
|
void preCommit();
|
|
void postCommit(double timelineTime);
|
|
|
|
unsigned sequenceNumber() const { return m_sequenceNumber; }
|
|
|
|
static bool hasLowerPriority(AnimationPlayer* player1, AnimationPlayer* player2)
|
|
{
|
|
return player1->sequenceNumber() < player2->sequenceNumber();
|
|
}
|
|
|
|
// Checks if the AnimationStack is the last reference holder to the Player.
|
|
bool canFree() const;
|
|
|
|
virtual bool addEventListener(const AtomicString& eventType, PassRefPtr<EventListener>, bool useCapture = false) override;
|
|
|
|
private:
|
|
AnimationPlayer(ExecutionContext*, AnimationTimeline&, AnimationNode*);
|
|
double sourceEnd() const;
|
|
bool limited(double currentTime) const;
|
|
void updateCurrentTimingState(TimingUpdateReason);
|
|
void unpauseInternal();
|
|
|
|
double m_playbackRate;
|
|
|
|
double m_startTime;
|
|
double m_holdTime;
|
|
|
|
unsigned m_sequenceNumber;
|
|
|
|
RefPtr<AnimationNode> m_content;
|
|
RawPtr<AnimationTimeline> m_timeline;
|
|
// Reflects all pausing, including via pauseForTesting().
|
|
bool m_paused;
|
|
bool m_held;
|
|
bool m_isPausedForTesting;
|
|
|
|
// This indicates timing information relevant to the player's effect
|
|
// has changed by means other than the ordinary progression of time
|
|
bool m_outdated;
|
|
|
|
bool m_finished;
|
|
// Holds a 'finished' event queued for asynchronous dispatch via the
|
|
// ScriptedAnimationController. This object remains active until the
|
|
// event is actually dispatched.
|
|
RefPtr<Event> m_pendingFinishedEvent;
|
|
|
|
bool m_pending;
|
|
bool m_currentTimePending;
|
|
};
|
|
|
|
} // namespace blink
|
|
|
|
#endif // SKY_ENGINE_CORE_ANIMATION_ANIMATIONPLAYER_H_
|