flutter_flutter/engine/core/animation/AnimationNodeTiming.h
Adam Barth b0ef81ac95 Make element.style["color"] work in Sky
This CL makes CSSStyleDeclaration a bit less painful to use by replacing the
crazy Java-style APIs with overloading operator[] and operator[]=.

R=esprehn@chromium.org, ojan@chromium.org

Review URL: https://codereview.chromium.org/942553002
2015-02-19 13:06:01 -08:00

48 lines
1.4 KiB
C++

// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef SKY_ENGINE_CORE_ANIMATION_ANIMATIONNODETIMING_H_
#define SKY_ENGINE_CORE_ANIMATION_ANIMATIONNODETIMING_H_
#include "sky/engine/tonic/dart_wrappable.h"
#include "sky/engine/bindings/nullable.h"
#include "sky/engine/core/animation/AnimationNode.h"
#include "sky/engine/wtf/RefCounted.h"
#include "sky/engine/wtf/text/WTFString.h"
namespace blink {
class AnimationNodeTiming : public RefCounted<AnimationNodeTiming>, public DartWrappable {
DEFINE_WRAPPERTYPEINFO();
public:
static PassRefPtr<AnimationNodeTiming> create(AnimationNode* parent);
double delay();
double endDelay();
String fill();
double iterationStart();
double iterations();
String getDuration(String propertyName);
double playbackRate();
String direction();
String easing();
void setDelay(double);
void setEndDelay(double);
void setFill(String);
void setIterationStart(double);
void setIterations(double);
bool setDuration(String name, double duration);
void setPlaybackRate(double);
void setDirection(String);
void setEasing(String);
private:
RefPtr<AnimationNode> m_parent;
explicit AnimationNodeTiming(AnimationNode*);
};
} // namespace blink
#endif // SKY_ENGINE_CORE_ANIMATION_ANIMATIONNODETIMING_H_