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This CL generated by |sed -i '/sky\/engine\/config.h/d'| and a manual sweep to catch some oddballs. TBR=eseidel@chromium.org Review URL: https://codereview.chromium.org/1206763002.
189 lines
8.4 KiB
C++
189 lines
8.4 KiB
C++
/*
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* Copyright (C) 2013 Google Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the following disclaimer
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* in the documentation and/or other materials provided with the
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* distribution.
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* * Neither the name of Google Inc. nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "sky/engine/core/animation/AnimationNode.h"
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#include "sky/engine/core/animation/AnimationNodeTiming.h"
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#include "sky/engine/core/animation/AnimationPlayer.h"
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#include "sky/engine/core/animation/TimingCalculations.h"
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namespace blink {
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namespace {
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Timing::FillMode resolvedFillMode(Timing::FillMode fillMode, bool isAnimation)
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{
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if (fillMode != Timing::FillModeAuto)
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return fillMode;
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if (isAnimation)
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return Timing::FillModeNone;
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return Timing::FillModeBoth;
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}
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} // namespace
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AnimationNode::AnimationNode(const Timing& timing, PassOwnPtr<EventDelegate> eventDelegate)
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: m_parent(nullptr)
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, m_startTime(0)
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, m_player(nullptr)
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, m_timing(timing)
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, m_eventDelegate(eventDelegate)
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, m_calculated()
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, m_needsUpdate(true)
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, m_lastUpdateTime(nullValue())
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{
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m_timing.assertValid();
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}
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double AnimationNode::iterationDuration() const
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{
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double result = std::isnan(m_timing.iterationDuration) ? intrinsicIterationDuration() : m_timing.iterationDuration;
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ASSERT(result >= 0);
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return result;
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}
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double AnimationNode::repeatedDuration() const
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{
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const double result = multiplyZeroAlwaysGivesZero(iterationDuration(), m_timing.iterationCount);
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ASSERT(result >= 0);
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return result;
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}
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double AnimationNode::activeDurationInternal() const
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{
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const double result = m_timing.playbackRate
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? repeatedDuration() / std::abs(m_timing.playbackRate)
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: std::numeric_limits<double>::infinity();
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ASSERT(result >= 0);
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return result;
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}
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void AnimationNode::updateSpecifiedTiming(const Timing& timing)
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{
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// FIXME: Test whether the timing is actually different?
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m_timing = timing;
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invalidate();
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if (m_player)
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m_player->setOutdated();
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specifiedTimingChanged();
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}
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void AnimationNode::updateInheritedTime(double inheritedTime, TimingUpdateReason reason) const
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{
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bool needsUpdate = m_needsUpdate || (m_lastUpdateTime != inheritedTime && !(isNull(m_lastUpdateTime) && isNull(inheritedTime)));
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m_needsUpdate = false;
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m_lastUpdateTime = inheritedTime;
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const double localTime = inheritedTime - m_startTime;
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double timeToNextIteration = std::numeric_limits<double>::infinity();
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if (needsUpdate) {
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const double activeDuration = this->activeDurationInternal();
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const Phase currentPhase = calculatePhase(activeDuration, localTime, m_timing);
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// FIXME: parentPhase depends on groups being implemented.
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const AnimationNode::Phase parentPhase = AnimationNode::PhaseActive;
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const double activeTime = calculateActiveTime(activeDuration, resolvedFillMode(m_timing.fillMode, isAnimation()), localTime, parentPhase, currentPhase, m_timing);
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double currentIteration;
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double timeFraction;
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if (const double iterationDuration = this->iterationDuration()) {
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const double startOffset = multiplyZeroAlwaysGivesZero(m_timing.iterationStart, iterationDuration);
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ASSERT(startOffset >= 0);
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const double scaledActiveTime = calculateScaledActiveTime(activeDuration, activeTime, startOffset, m_timing);
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const double iterationTime = calculateIterationTime(iterationDuration, repeatedDuration(), scaledActiveTime, startOffset, m_timing);
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currentIteration = calculateCurrentIteration(iterationDuration, iterationTime, scaledActiveTime, m_timing);
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timeFraction = calculateTransformedTime(currentIteration, iterationDuration, iterationTime, m_timing) / iterationDuration;
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if (!isNull(iterationTime)) {
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timeToNextIteration = (iterationDuration - iterationTime) / std::abs(m_timing.playbackRate);
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if (activeDuration - activeTime < timeToNextIteration)
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timeToNextIteration = std::numeric_limits<double>::infinity();
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}
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} else {
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const double localIterationDuration = 1;
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const double localRepeatedDuration = localIterationDuration * m_timing.iterationCount;
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ASSERT(localRepeatedDuration >= 0);
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const double localActiveDuration = m_timing.playbackRate ? localRepeatedDuration / std::abs(m_timing.playbackRate) : std::numeric_limits<double>::infinity();
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ASSERT(localActiveDuration >= 0);
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const double localLocalTime = localTime < m_timing.startDelay ? localTime : localActiveDuration + m_timing.startDelay;
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const AnimationNode::Phase localCurrentPhase = calculatePhase(localActiveDuration, localLocalTime, m_timing);
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const double localActiveTime = calculateActiveTime(localActiveDuration, resolvedFillMode(m_timing.fillMode, isAnimation()), localLocalTime, parentPhase, localCurrentPhase, m_timing);
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const double startOffset = m_timing.iterationStart * localIterationDuration;
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ASSERT(startOffset >= 0);
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const double scaledActiveTime = calculateScaledActiveTime(localActiveDuration, localActiveTime, startOffset, m_timing);
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const double iterationTime = calculateIterationTime(localIterationDuration, localRepeatedDuration, scaledActiveTime, startOffset, m_timing);
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currentIteration = calculateCurrentIteration(localIterationDuration, iterationTime, scaledActiveTime, m_timing);
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timeFraction = calculateTransformedTime(currentIteration, localIterationDuration, iterationTime, m_timing);
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}
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m_calculated.currentIteration = currentIteration;
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m_calculated.timeFraction = timeFraction;
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m_calculated.phase = currentPhase;
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m_calculated.isInEffect = !isNull(activeTime);
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m_calculated.isInPlay = phase() == PhaseActive && (!m_parent || m_parent->isInPlay());
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m_calculated.isCurrent = phase() == PhaseBefore || isInPlay() || (m_parent && m_parent->isCurrent());
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m_calculated.localTime = m_lastUpdateTime - m_startTime;
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}
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// Test for events even if timing didn't need an update as the player may have gained a start time.
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// FIXME: Refactor so that we can ASSERT(m_player) here, this is currently required to be nullable for testing.
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if (reason == TimingUpdateForAnimationFrame && (!m_player || m_player->hasStartTime() || m_player->paused())) {
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if (m_eventDelegate)
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m_eventDelegate->onEventCondition(this);
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}
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if (needsUpdate) {
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// FIXME: This probably shouldn't be recursive.
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updateChildrenAndEffects();
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m_calculated.timeToForwardsEffectChange = calculateTimeToEffectChange(true, localTime, timeToNextIteration);
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m_calculated.timeToReverseEffectChange = calculateTimeToEffectChange(false, localTime, timeToNextIteration);
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}
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}
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const AnimationNode::CalculatedTiming& AnimationNode::ensureCalculated() const
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{
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if (!m_player)
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return m_calculated;
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if (m_player->outdated())
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m_player->update(TimingUpdateOnDemand);
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ASSERT(!m_player->outdated());
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return m_calculated;
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}
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PassRefPtr<AnimationNodeTiming> AnimationNode::timing()
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{
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return AnimationNodeTiming::create(this);
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}
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} // namespace blink
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