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Resolves https://github.com/flutter/flutter/issues/144333. This patch fixes two things: * Absorb the homogenous component of the position before overriding the depth in all shaders that take a depth value. This ensures the transform can't end up affecting the depth. * The glyph atlas transform: The same as @jason-simmons's fix in https://github.com/flutter/flutter/issues/144333#issuecomment-1986679500. Before:  After: 