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synced 2026-02-20 02:29:02 +08:00
This caused us to lose our gn check certification. :( Turns out gn check was just ignoring all the header paths it didn't understand and so gn check passing for sky wasn't meaning much. I tried to straighten out some of the mess in this CL, but its going to take several more rounds of massaging before gn check passes again. On the bright side (almost) all of our headers are absolute now. Turns out my script (attached to the bug) didn't notice ../ includes but I'll fix that in the next patch. R=abarth@chromium.org BUG=435361 Review URL: https://codereview.chromium.org/746023002
298 lines
9.0 KiB
C++
298 lines
9.0 KiB
C++
/*
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* Copyright (C) 2013 Google Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the following disclaimer
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* in the documentation and/or other materials provided with the
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* distribution.
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* * Neither the name of Google Inc. nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "sky/engine/config.h"
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#include "sky/engine/platform/graphics/ReplayingCanvas.h"
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#include "third_party/skia/include/core/SkBitmapDevice.h"
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namespace blink {
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class AutoReplayer {
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public:
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explicit AutoReplayer(ReplayingCanvas*);
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~AutoReplayer();
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private:
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ReplayingCanvas* m_canvas;
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};
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AutoReplayer::AutoReplayer(ReplayingCanvas* replayingCanvas) : m_canvas(replayingCanvas)
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{
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replayingCanvas->m_depthCount++;
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}
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AutoReplayer::~AutoReplayer()
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{
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m_canvas->m_depthCount--;
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if (m_canvas->m_depthCount)
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return;
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m_canvas->m_stepCount++;
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m_canvas->updateInRange();
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}
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ReplayingCanvas::ReplayingCanvas(SkBitmap bitmap, unsigned fromStep, unsigned toStep)
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: InterceptingCanvas(bitmap), m_fromStep(fromStep), m_toStep(toStep), m_stepCount(0), m_abortDrawing(false)
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{
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}
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void ReplayingCanvas::resetStepCount()
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{
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m_stepCount = 0;
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}
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void ReplayingCanvas::updateInRange()
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{
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if (m_abortDrawing)
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return;
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if (m_toStep && m_stepCount > m_toStep)
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m_abortDrawing = true;
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if (m_stepCount == m_fromStep)
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this->SkCanvas::clear(SkColorSetARGB(255, 255, 255, 255)); // FIXME: fill with nine patch instead.
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}
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bool ReplayingCanvas::abortDrawing()
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{
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return m_abortDrawing;
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}
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void ReplayingCanvas::clear(SkColor color)
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{
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AutoReplayer replayer(this);
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this->SkCanvas::clear(color);
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}
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void ReplayingCanvas::drawPaint(const SkPaint& paint)
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{
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AutoReplayer replayer(this);
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this->SkCanvas::drawPaint(paint);
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}
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void ReplayingCanvas::drawPoints(PointMode mode, size_t count, const SkPoint pts[], const SkPaint& paint)
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{
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AutoReplayer replayer(this);
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this->SkCanvas::drawPoints(mode, count, pts, paint);
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}
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void ReplayingCanvas::drawRect(const SkRect& rect, const SkPaint& paint)
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{
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AutoReplayer replayer(this);
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this->SkCanvas::drawRect(rect, paint);
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}
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void ReplayingCanvas::drawOval(const SkRect& rect, const SkPaint& paint)
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{
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AutoReplayer replayer(this);
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this->SkCanvas::drawOval(rect, paint);
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}
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void ReplayingCanvas::drawRRect(const SkRRect& rrect, const SkPaint& paint)
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{
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AutoReplayer replayer(this);
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this->SkCanvas::drawRRect(rrect, paint);
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}
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void ReplayingCanvas::drawPath(const SkPath& path, const SkPaint& paint)
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{
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AutoReplayer replayer(this);
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this->SkCanvas::drawPath(path, paint);
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}
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void ReplayingCanvas::drawBitmap(const SkBitmap& bitmap, SkScalar left, SkScalar top, const SkPaint* paint)
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{
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AutoReplayer replayer(this);
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this->SkCanvas::drawBitmap(bitmap, left, top, paint);
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}
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void ReplayingCanvas::drawBitmapRectToRect(const SkBitmap& bitmap, const SkRect* src, const SkRect& dst,
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const SkPaint* paint, DrawBitmapRectFlags flags)
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{
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AutoReplayer replayer(this);
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this->SkCanvas::drawBitmapRectToRect(bitmap, src, dst, paint, flags);
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}
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void ReplayingCanvas::drawBitmapMatrix(const SkBitmap& bitmap, const SkMatrix& m, const SkPaint* paint)
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{
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AutoReplayer replayer(this);
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this->SkCanvas::drawBitmapMatrix(bitmap, m, paint);
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}
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void ReplayingCanvas::drawBitmapNine(const SkBitmap& bitmap, const SkIRect& center, const SkRect& dst, const SkPaint* paint)
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{
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AutoReplayer replayer(this);
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this->SkCanvas::drawBitmapNine(bitmap, center, dst, paint);
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}
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void ReplayingCanvas::drawSprite(const SkBitmap& bitmap, int left, int top, const SkPaint* paint)
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{
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AutoReplayer replayer(this);
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this->SkCanvas::drawSprite(bitmap, left, top, paint);
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}
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void ReplayingCanvas::drawVertices(VertexMode vmode, int vertexCount, const SkPoint vertices[], const SkPoint texs[],
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const SkColor colors[], SkXfermode* xmode, const uint16_t indices[], int indexCount, const SkPaint& paint)
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{
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AutoReplayer replayer(this);
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this->SkCanvas::drawVertices(vmode, vertexCount, vertices, texs, colors, xmode, indices, indexCount, paint);
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}
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void ReplayingCanvas::drawData(const void* data, size_t length)
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{
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AutoReplayer replayer(this);
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this->SkCanvas::drawData(data, length);
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}
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void ReplayingCanvas::beginCommentGroup(const char* description)
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{
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AutoReplayer replayer(this);
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this->SkCanvas::beginCommentGroup(description);
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}
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void ReplayingCanvas::addComment(const char* keyword, const char* value)
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{
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AutoReplayer replayer(this);
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this->SkCanvas::addComment(keyword, value);
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}
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void ReplayingCanvas::endCommentGroup()
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{
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AutoReplayer replayer(this);
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this->SkCanvas::endCommentGroup();
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}
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void ReplayingCanvas::onDrawDRRect(const SkRRect& outer, const SkRRect& inner, const SkPaint& paint)
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{
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AutoReplayer replayer(this);
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this->SkCanvas::onDrawDRRect(outer, inner, paint);
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}
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void ReplayingCanvas::onDrawText(const void* text, size_t byteLength, SkScalar x, SkScalar y, const SkPaint& paint)
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{
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AutoReplayer replayer(this);
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this->SkCanvas::onDrawText(text, byteLength, x, y, paint);
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}
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void ReplayingCanvas::onDrawPosText(const void* text, size_t byteLength, const SkPoint pos[], const SkPaint& paint)
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{
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AutoReplayer replayer(this);
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this->SkCanvas::onDrawPosText(text, byteLength, pos, paint);
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}
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void ReplayingCanvas::onDrawPosTextH(const void* text, size_t byteLength, const SkScalar xpos[], SkScalar constY, const SkPaint& paint)
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{
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AutoReplayer replayer(this);
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this->SkCanvas::onDrawPosTextH(text, byteLength, xpos, constY, paint);
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}
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void ReplayingCanvas::onDrawTextOnPath(const void* text, size_t byteLength, const SkPath& path, const SkMatrix* matrix, const SkPaint& paint)
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{
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AutoReplayer replayer(this);
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this->SkCanvas::onDrawTextOnPath(text, byteLength, path, matrix, paint);
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}
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void ReplayingCanvas::onPushCull(const SkRect& cullRect)
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{
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AutoReplayer replayer(this);
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this->SkCanvas::onPushCull(cullRect);
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}
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void ReplayingCanvas::onPopCull()
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{
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AutoReplayer replayer(this);
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this->SkCanvas::onPopCull();
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}
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void ReplayingCanvas::onClipRect(const SkRect& rect, SkRegion::Op op, ClipEdgeStyle edgeStyle)
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{
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AutoReplayer replayer(this);
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this->SkCanvas::onClipRect(rect, op, edgeStyle);
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}
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void ReplayingCanvas::onClipRRect(const SkRRect& rrect, SkRegion::Op op, ClipEdgeStyle edgeStyle)
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{
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AutoReplayer replayer(this);
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this->SkCanvas::onClipRRect(rrect, op, edgeStyle);
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}
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void ReplayingCanvas::onClipPath(const SkPath& path, SkRegion::Op op, ClipEdgeStyle edgeStyle)
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{
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AutoReplayer replayer(this);
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this->SkCanvas::onClipPath(path, op, edgeStyle);
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}
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void ReplayingCanvas::onClipRegion(const SkRegion& region, SkRegion::Op op)
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{
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AutoReplayer replayer(this);
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this->SkCanvas::onClipRegion(region, op);
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}
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void ReplayingCanvas::onDrawPicture(const SkPicture* picture, const SkMatrix* matrix, const SkPaint* paint)
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{
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AutoReplayer replayer(this);
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this->SkCanvas::onDrawPicture(picture, matrix, paint);
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}
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void ReplayingCanvas::didSetMatrix(const SkMatrix& matrix)
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{
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AutoReplayer replayer(this);
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this->SkCanvas::didSetMatrix(matrix);
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}
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void ReplayingCanvas::didConcat(const SkMatrix& matrix)
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{
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AutoReplayer replayer(this);
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this->SkCanvas::didConcat(matrix);
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}
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void ReplayingCanvas::willSave()
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{
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AutoReplayer replayer(this);
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this->SkCanvas::willSave();
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}
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SkCanvas::SaveLayerStrategy ReplayingCanvas::willSaveLayer(const SkRect* bounds, const SkPaint* paint, SaveFlags flags)
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{
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AutoReplayer replayer(this);
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// We're about to create a layer and we have not cleared the device yet.
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// Let's clear now, so it has effect on all layers.
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if (m_stepCount < m_fromStep)
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this->SkCanvas::clear(SkColorSetARGB(255, 255, 255, 255)); // FIXME: fill with nine patch instead.
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return this->SkCanvas::willSaveLayer(bounds, paint, flags);
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}
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void ReplayingCanvas::willRestore()
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{
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AutoReplayer replayer(this);
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this->SkCanvas::willRestore();
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}
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} // namespace blink
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