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More work towards https://github.com/flutter/flutter/issues/134969. I decided not to touch the `LOG_X` variables since they are just used in macro expansion.
125 lines
3.8 KiB
Plaintext
125 lines
3.8 KiB
Plaintext
// Copyright 2013 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "flutter/testing/test_metal_context.h"
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#include <Metal/Metal.h>
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#include <iostream>
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#include "flutter/fml/logging.h"
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#include "flutter/fml/platform/darwin/scoped_nsobject.h"
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#include "third_party/skia/include/core/SkSurface.h"
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namespace flutter {
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TestMetalContext::TestMetalContext() {
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auto device = fml::scoped_nsprotocol{MTLCreateSystemDefaultDevice()};
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if (!device) {
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FML_LOG(ERROR) << "Could not acquire Metal device.";
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return;
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}
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auto command_queue = fml::scoped_nsobject{[device.get() newCommandQueue]};
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if (!command_queue) {
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FML_LOG(ERROR) << "Could not create the default command queue.";
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return;
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}
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[command_queue.get() setLabel:@"Flutter Test Queue"];
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// Skia expect arguments to `MakeMetal` transfer ownership of the reference in for release later
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// when the GrDirectContext is collected.
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skia_context_ = GrDirectContext::MakeMetal([device.get() retain], [command_queue.get() retain]);
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if (!skia_context_) {
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FML_LOG(ERROR) << "Could not create the GrDirectContext from the Metal Device "
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"and command queue.";
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}
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device_ = [device.get() retain];
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command_queue_ = [command_queue.get() retain];
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}
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TestMetalContext::~TestMetalContext() {
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std::scoped_lock lock(textures_mutex_);
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textures_.clear();
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if (device_) {
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[(__bridge id)device_ release];
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}
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if (command_queue_) {
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[(__bridge id)command_queue_ release];
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}
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}
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void* TestMetalContext::GetMetalDevice() const {
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return device_;
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}
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void* TestMetalContext::GetMetalCommandQueue() const {
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return command_queue_;
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}
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sk_sp<GrDirectContext> TestMetalContext::GetSkiaContext() const {
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return skia_context_;
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}
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TestMetalContext::TextureInfo TestMetalContext::CreateMetalTexture(const SkISize& size) {
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std::scoped_lock lock(textures_mutex_);
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auto texture_descriptor = fml::scoped_nsobject{
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[[MTLTextureDescriptor texture2DDescriptorWithPixelFormat:MTLPixelFormatBGRA8Unorm
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width:size.width()
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height:size.height()
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mipmapped:NO] retain]};
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// The most pessimistic option and disables all optimizations but allows tests
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// the most flexible access to the surface. They may read and write to the
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// surface from shaders or use as a pixel view.
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texture_descriptor.get().usage = MTLTextureUsageUnknown;
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if (!texture_descriptor) {
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FML_CHECK(false) << "Invalid texture descriptor.";
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return {.texture_id = -1, .texture = nullptr};
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}
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id<MTLDevice> device = (__bridge id<MTLDevice>)GetMetalDevice();
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sk_cfp<void*> texture = sk_cfp<void*>{[device newTextureWithDescriptor:texture_descriptor.get()]};
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if (!texture) {
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FML_CHECK(false) << "Could not create texture from texture descriptor.";
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return {.texture_id = -1, .texture = nullptr};
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}
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const int64_t texture_id = texture_id_ctr_++;
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textures_[texture_id] = texture;
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return {
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.texture_id = texture_id,
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.texture = texture.get(),
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};
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}
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// Don't remove the texture from the map here.
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bool TestMetalContext::Present(int64_t texture_id) {
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std::scoped_lock lock(textures_mutex_);
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if (textures_.find(texture_id) == textures_.end()) {
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return false;
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} else {
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return true;
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}
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}
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TestMetalContext::TextureInfo TestMetalContext::GetTextureInfo(int64_t texture_id) {
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std::scoped_lock lock(textures_mutex_);
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if (textures_.find(texture_id) == textures_.end()) {
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FML_CHECK(false) << "Invalid texture id: " << texture_id;
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return {.texture_id = -1, .texture = nullptr};
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} else {
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return {
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.texture_id = texture_id,
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.texture = textures_[texture_id].get(),
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};
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}
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}
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} // namespace flutter
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