flutter_flutter/shell/gpu/rasterizer.h
Adam Barth d86eedd1aa Connect Sky and Ganesh in SkyShell
This CL contains enough plumbing for Sky to render content to the screen using
Ganesh in SkyShell. We're still missing the ability to load data off the
network.

R=eseidel@chromium.org, ojan@chromium.org

Review URL: https://codereview.chromium.org/936883002
2015-02-18 13:15:36 -08:00

59 lines
1.4 KiB
C++

// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef SKY_SHELL_GPU_RASTERIZER_H_
#define SKY_SHELL_GPU_RASTERIZER_H_
#include "base/memory/ref_counted.h"
#include "base/memory/weak_ptr.h"
#include "skia/ext/refptr.h"
#include "sky/shell/gpu_delegate.h"
#include "ui/gfx/geometry/size.h"
#include "ui/gfx/native_widget_types.h"
class SkPicture;
namespace gfx {
class GLContext;
class GLShareGroup;
class GLSurface;
}
namespace sky {
namespace shell {
class GaneshContext;
class GaneshSurface;
class Rasterizer : public GPUDelegate {
public:
explicit Rasterizer();
~Rasterizer();
base::WeakPtr<Rasterizer> GetWeakPtr();
void OnAcceleratedWidgetAvailable(gfx::AcceleratedWidget widget) override;
void OnOutputSurfaceDestroyed() override;
void Draw(skia::RefPtr<SkPicture> picture) override;
private:
void EnsureGLContext();
void EnsureGaneshSurface(const gfx::Size& size);
scoped_refptr<gfx::GLShareGroup> share_group_;
scoped_refptr<gfx::GLSurface> surface_;
scoped_refptr<gfx::GLContext> context_;
scoped_ptr<GaneshContext> ganesh_context_;
scoped_ptr<GaneshSurface> ganesh_surface_;
base::WeakPtrFactory<Rasterizer> weak_factory_;
DISALLOW_COPY_AND_ASSIGN(Rasterizer);
};
} // namespace shell
} // namespace sky
#endif // SKY_SHELL_GPU_RASTERIZER_H_