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302 lines
11 KiB
Dart
302 lines
11 KiB
Dart
// Copyright 2014 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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import 'dart:developer';
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import 'dart:io' show Platform;
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import 'dart:ui' as ui show Scene, SceneBuilder, Window;
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import 'package:flutter/foundation.dart';
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import 'package:flutter/services.dart';
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import 'package:vector_math/vector_math_64.dart';
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import 'binding.dart';
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import 'box.dart';
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import 'debug.dart';
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import 'layer.dart';
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import 'mouse_tracking.dart';
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import 'object.dart';
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/// The layout constraints for the root render object.
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@immutable
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class ViewConfiguration {
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/// Creates a view configuration.
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///
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/// By default, the view has zero [size] and a [devicePixelRatio] of 1.0.
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const ViewConfiguration({
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this.size = Size.zero,
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this.devicePixelRatio = 1.0,
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});
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/// The size of the output surface.
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final Size size;
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/// The pixel density of the output surface.
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final double devicePixelRatio;
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/// Creates a transformation matrix that applies the [devicePixelRatio].
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Matrix4 toMatrix() {
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return Matrix4.diagonal3Values(devicePixelRatio, devicePixelRatio, 1.0);
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}
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@override
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String toString() => '$size at ${debugFormatDouble(devicePixelRatio)}x';
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}
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/// The root of the render tree.
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///
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/// The view represents the total output surface of the render tree and handles
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/// bootstrapping the rendering pipeline. The view has a unique child
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/// [RenderBox], which is required to fill the entire output surface.
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class RenderView extends RenderObject with RenderObjectWithChildMixin<RenderBox> {
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/// Creates the root of the render tree.
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///
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/// Typically created by the binding (e.g., [RendererBinding]).
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///
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/// The [configuration] must not be null.
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RenderView({
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RenderBox child,
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@required ViewConfiguration configuration,
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@required ui.Window window,
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}) : assert(configuration != null),
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_configuration = configuration,
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_window = window {
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this.child = child;
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}
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/// The current layout size of the view.
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Size get size => _size;
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Size _size = Size.zero;
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/// The constraints used for the root layout.
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ViewConfiguration get configuration => _configuration;
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ViewConfiguration _configuration;
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/// The configuration is initially set by the `configuration` argument
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/// passed to the constructor.
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///
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/// Always call [prepareInitialFrame] before changing the configuration.
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set configuration(ViewConfiguration value) {
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assert(value != null);
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if (configuration == value)
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return;
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_configuration = value;
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replaceRootLayer(_updateMatricesAndCreateNewRootLayer());
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assert(_rootTransform != null);
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markNeedsLayout();
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}
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final ui.Window _window;
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/// Whether Flutter should automatically compute the desired system UI.
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///
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/// When this setting is enabled, Flutter will hit-test the layer tree at the
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/// top and bottom of the screen on each frame looking for an
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/// [AnnotatedRegionLayer] with an instance of a [SystemUiOverlayStyle]. The
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/// hit-test result from the top of the screen provides the status bar settings
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/// and the hit-test result from the bottom of the screen provides the system
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/// nav bar settings.
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///
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/// Setting this to false does not cause previous automatic adjustments to be
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/// reset, nor does setting it to true cause the app to update immediately.
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///
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/// If you want to imperatively set the system ui style instead, it is
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/// recommended that [automaticSystemUiAdjustment] is set to false.
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///
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/// See also:
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///
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/// * [AnnotatedRegion], for placing [SystemUiOverlayStyle] in the layer tree.
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/// * [SystemChrome.setSystemUIOverlayStyle], for imperatively setting the system ui style.
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bool automaticSystemUiAdjustment = true;
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/// Bootstrap the rendering pipeline by scheduling the first frame.
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///
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/// Deprecated. Call [prepareInitialFrame] followed by a call to
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/// [PipelineOwner.requestVisualUpdate] on [owner] instead.
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@Deprecated(
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'Call prepareInitialFrame followed by owner.requestVisualUpdate() instead. '
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'This feature was deprecated after v1.10.0.'
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)
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void scheduleInitialFrame() {
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prepareInitialFrame();
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owner.requestVisualUpdate();
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}
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/// Bootstrap the rendering pipeline by preparing the first frame.
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///
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/// This should only be called once, and must be called before changing
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/// [configuration]. It is typically called immediately after calling the
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/// constructor.
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///
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/// This does not actually schedule the first frame. Call
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/// [PipelineOwner.requestVisualUpdate] on [owner] to do that.
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void prepareInitialFrame() {
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assert(owner != null);
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assert(_rootTransform == null);
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scheduleInitialLayout();
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scheduleInitialPaint(_updateMatricesAndCreateNewRootLayer());
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assert(_rootTransform != null);
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}
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Matrix4 _rootTransform;
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TransformLayer _updateMatricesAndCreateNewRootLayer() {
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_rootTransform = configuration.toMatrix();
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final TransformLayer rootLayer = TransformLayer(transform: _rootTransform);
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rootLayer.attach(this);
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assert(_rootTransform != null);
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return rootLayer;
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}
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// We never call layout() on this class, so this should never get
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// checked. (This class is laid out using scheduleInitialLayout().)
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@override
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void debugAssertDoesMeetConstraints() { assert(false); }
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@override
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void performResize() {
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assert(false);
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}
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@override
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void performLayout() {
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assert(_rootTransform != null);
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_size = configuration.size;
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assert(_size.isFinite);
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if (child != null)
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child.layout(BoxConstraints.tight(_size));
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}
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@override
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void rotate({ int oldAngle, int newAngle, Duration time }) {
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assert(false); // nobody tells the screen to rotate, the whole rotate() dance is started from our performResize()
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}
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/// Determines the set of render objects located at the given position.
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///
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/// Returns true if the given point is contained in this render object or one
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/// of its descendants. Adds any render objects that contain the point to the
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/// given hit test result.
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///
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/// The [position] argument is in the coordinate system of the render view,
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/// which is to say, in logical pixels. This is not necessarily the same
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/// coordinate system as that expected by the root [Layer], which will
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/// normally be in physical (device) pixels.
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bool hitTest(HitTestResult result, { Offset position }) {
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if (child != null)
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child.hitTest(BoxHitTestResult.wrap(result), position: position);
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result.add(HitTestEntry(this));
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return true;
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}
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/// Determines the set of mouse tracker annotations at the given position.
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///
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/// See also:
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///
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/// * [Layer.findAllAnnotations], which is used by this method to find all
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/// [AnnotatedRegionLayer]s annotated for mouse tracking.
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Iterable<MouseTrackerAnnotation> hitTestMouseTrackers(Offset position) {
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// Layer hit testing is done using device pixels, so we have to convert
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// the logical coordinates of the event location back to device pixels
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// here.
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return layer.findAllAnnotations<MouseTrackerAnnotation>(
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position * configuration.devicePixelRatio
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).annotations;
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}
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@override
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bool get isRepaintBoundary => true;
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@override
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void paint(PaintingContext context, Offset offset) {
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if (child != null)
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context.paintChild(child, offset);
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}
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@override
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void applyPaintTransform(RenderBox child, Matrix4 transform) {
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assert(_rootTransform != null);
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transform.multiply(_rootTransform);
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super.applyPaintTransform(child, transform);
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}
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/// Uploads the composited layer tree to the engine.
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///
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/// Actually causes the output of the rendering pipeline to appear on screen.
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void compositeFrame() {
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Timeline.startSync('Compositing', arguments: timelineWhitelistArguments);
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try {
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final ui.SceneBuilder builder = ui.SceneBuilder();
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final ui.Scene scene = layer.buildScene(builder);
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if (automaticSystemUiAdjustment)
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_updateSystemChrome();
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_window.render(scene);
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scene.dispose();
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assert(() {
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if (debugRepaintRainbowEnabled || debugRepaintTextRainbowEnabled)
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debugCurrentRepaintColor = debugCurrentRepaintColor.withHue((debugCurrentRepaintColor.hue + 2.0) % 360.0);
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return true;
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}());
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} finally {
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Timeline.finishSync();
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}
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}
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void _updateSystemChrome() {
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final Rect bounds = paintBounds;
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final Offset top = Offset(bounds.center.dx, _window.padding.top / _window.devicePixelRatio);
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final Offset bottom = Offset(bounds.center.dx, bounds.center.dy - _window.padding.bottom / _window.devicePixelRatio);
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final SystemUiOverlayStyle upperOverlayStyle = layer.find<SystemUiOverlayStyle>(top);
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// Only android has a customizable system navigation bar.
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SystemUiOverlayStyle lowerOverlayStyle;
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switch (defaultTargetPlatform) {
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case TargetPlatform.android:
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lowerOverlayStyle = layer.find<SystemUiOverlayStyle>(bottom);
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break;
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case TargetPlatform.fuchsia:
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case TargetPlatform.iOS:
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case TargetPlatform.linux:
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case TargetPlatform.macOS:
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case TargetPlatform.windows:
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break;
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}
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// If there are no overlay styles in the UI don't bother updating.
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if (upperOverlayStyle != null || lowerOverlayStyle != null) {
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final SystemUiOverlayStyle overlayStyle = SystemUiOverlayStyle(
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statusBarBrightness: upperOverlayStyle?.statusBarBrightness,
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statusBarIconBrightness: upperOverlayStyle?.statusBarIconBrightness,
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statusBarColor: upperOverlayStyle?.statusBarColor,
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systemNavigationBarColor: lowerOverlayStyle?.systemNavigationBarColor,
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systemNavigationBarDividerColor: lowerOverlayStyle?.systemNavigationBarDividerColor,
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systemNavigationBarIconBrightness: lowerOverlayStyle?.systemNavigationBarIconBrightness,
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);
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SystemChrome.setSystemUIOverlayStyle(overlayStyle);
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}
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}
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@override
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Rect get paintBounds => Offset.zero & (size * configuration.devicePixelRatio);
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@override
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Rect get semanticBounds {
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assert(_rootTransform != null);
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return MatrixUtils.transformRect(_rootTransform, Offset.zero & size);
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}
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@override
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void debugFillProperties(DiagnosticPropertiesBuilder properties) {
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// call to ${super.debugFillProperties(description)} is omitted because the
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// root superclasses don't include any interesting information for this
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// class
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assert(() {
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properties.add(DiagnosticsNode.message('debug mode enabled - ${kIsWeb ? 'Web' : Platform.operatingSystem}'));
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return true;
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}());
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properties.add(DiagnosticsProperty<Size>('window size', _window.physicalSize, tooltip: 'in physical pixels'));
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properties.add(DoubleProperty('device pixel ratio', _window.devicePixelRatio, tooltip: 'physical pixels per logical pixel'));
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properties.add(DiagnosticsProperty<ViewConfiguration>('configuration', configuration, tooltip: 'in logical pixels'));
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if (_window.semanticsEnabled)
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properties.add(DiagnosticsNode.message('semantics enabled'));
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}
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}
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