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This fixes some theoretical bugs whereby we were using hashCode to try
to get unique keys for objects, but really we wanted object identity.
It also lays the groundwork for a new GlobalKey concept.
I tried to keep the impact on the code minimal, which is why the "Key"
constructor is actually a factory that returns a StringKey. The code
has this class hierarchy:
```
KeyBase
|
Key--------------+---------------+
| | |
StringKey ObjectKey UniqueKey
```
...where the constructors are Key and Key.stringify (StringKey),
Key.fromObjectIdentity (ObjectKey), and Key.unique (UniqueKey).
We could instead of factory methods use regular constructors with the
following hierarchy:
```
KeyBase
|
LocalKey---------+---------------+
| | |
Key ObjectIdentityKey UniqueKey
```
...with constructors Key, Key.stringify, ObjectIdentityKey, and
UniqueKey, but I felt that that was maybe a more confusing hierarchy.
I don't have a strong opinion on this.
170 lines
4.2 KiB
Dart
170 lines
4.2 KiB
Dart
// Copyright 2015 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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import 'dart:sky' as sky;
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import 'package:newton/newton.dart';
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import 'package:sky/animation/animated_simulation.dart';
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import 'package:sky/animation/scroll_behavior.dart';
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import 'package:sky/theme/view_configuration.dart' as config;
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import 'package:sky/widgets/basic.dart';
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const double _kMillisecondsPerSecond = 1000.0;
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double _velocityForFlingGesture(double eventVelocity) {
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// eventVelocity is pixels/second, config min,max limits are pixels/ms
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return eventVelocity.clamp(-config.kMaxFlingVelocity, config.kMaxFlingVelocity) /
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_kMillisecondsPerSecond;
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}
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abstract class ScrollClient {
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bool ancestorScrolled(Scrollable ancestor);
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}
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enum ScrollDirection { vertical, horizontal }
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abstract class Scrollable extends StatefulComponent {
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Scrollable({
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Key key,
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this.direction: ScrollDirection.vertical
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}) : super(key: key);
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ScrollDirection direction;
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void initState() {
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_animation = new AnimatedSimulation(_tickScrollOffset);
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}
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void syncFields(Scrollable source) {
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direction == source.direction;
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}
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double _scrollOffset = 0.0;
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double get scrollOffset => _scrollOffset;
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ScrollBehavior _scrollBehavior;
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ScrollBehavior createScrollBehavior();
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ScrollBehavior get scrollBehavior {
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if (_scrollBehavior == null)
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_scrollBehavior = createScrollBehavior();
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return _scrollBehavior;
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}
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AnimatedSimulation _animation;
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Widget buildContent();
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Widget build() {
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return new Listener(
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child: buildContent(),
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onPointerDown: _handlePointerDown,
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onPointerUp: _handlePointerUpOrCancel,
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onPointerCancel: _handlePointerUpOrCancel,
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onGestureFlingStart: _handleFlingStart,
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onGestureFlingCancel: _handleFlingCancel,
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onGestureScrollUpdate: _handleScrollUpdate,
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onWheel: _handleWheel
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);
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}
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List<ScrollClient> _registeredScrollClients;
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void registerScrollClient(ScrollClient notifiee) {
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if (_registeredScrollClients == null)
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_registeredScrollClients = new List<ScrollClient>();
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setState(() {
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_registeredScrollClients.add(notifiee);
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});
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}
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void unregisterScrollClient(ScrollClient notifiee) {
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if (_registeredScrollClients == null)
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return;
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setState(() {
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_registeredScrollClients.remove(notifiee);
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});
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}
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bool scrollTo(double newScrollOffset) {
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if (newScrollOffset == _scrollOffset)
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return false;
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setState(() {
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_scrollOffset = newScrollOffset;
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});
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if (_registeredScrollClients != null) {
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var newList = null;
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_registeredScrollClients.forEach((target) {
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if (target.ancestorScrolled(this)) {
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if (newList == null)
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newList = new List<ScrollClient>();
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newList.add(target);
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}
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});
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setState(() {
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_registeredScrollClients = newList;
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});
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}
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return true;
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}
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bool scrollBy(double scrollDelta) {
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var newScrollOffset = scrollBehavior.applyCurve(_scrollOffset, scrollDelta);
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return scrollTo(newScrollOffset);
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}
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void didUnmount() {
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_stopSimulation();
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super.didUnmount();
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}
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void settleScrollOffset() {
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_startSimulation();
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}
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void _stopSimulation() {
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_animation.stop();
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}
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void _startSimulation({ double velocity: 0.0 }) {
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_stopSimulation();
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Simulation simulation = scrollBehavior.release(scrollOffset, velocity);
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if (simulation != null)
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_animation.start(simulation);
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}
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void _tickScrollOffset(double value) {
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scrollTo(value);
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}
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void _handlePointerDown(_) {
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_stopSimulation();
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}
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void _handlePointerUpOrCancel(_) {
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if (!_animation.isAnimating)
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settleScrollOffset();
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}
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void _handleScrollUpdate(sky.GestureEvent event) {
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scrollBy(direction == ScrollDirection.horizontal ? event.dx : -event.dy);
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}
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void _handleFlingStart(sky.GestureEvent event) {
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double eventVelocity = direction == ScrollDirection.horizontal
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? -event.velocityX
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: -event.velocityY;
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_startSimulation(velocity: _velocityForFlingGesture(eventVelocity));
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}
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void _handleFlingCancel(sky.GestureEvent event) {
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settleScrollOffset();
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}
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void _handleWheel(sky.WheelEvent event) {
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scrollBy(-event.offsetY);
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}
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}
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