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https://github.com/flutter/flutter.git
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297 lines
10 KiB
C++
297 lines
10 KiB
C++
/*
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* Copyright (C) 1998, 1999 Torben Weis <weis@kde.org>
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* 1999 Lars Knoll <knoll@kde.org>
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* 1999 Antti Koivisto <koivisto@kde.org>
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* 2000 Simon Hausmann <hausmann@kde.org>
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* 2000 Stefan Schimanski <1Stein@gmx.de>
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* 2001 George Staikos <staikos@kde.org>
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* Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc. All rights reserved.
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* Copyright (C) 2005 Alexey Proskuryakov <ap@nypop.com>
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* Copyright (C) 2008 Nokia Corporation and/or its subsidiary(-ies)
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* Copyright (C) 2008 Eric Seidel <eric@webkit.org>
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* Copyright (C) 2008 Google Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public License
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* along with this library; see the file COPYING.LIB. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#include "sky/engine/core/frame/LocalFrame.h"
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#include "gen/sky/platform/RuntimeEnabledFeatures.h"
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#include "sky/engine/core/dom/Range.h"
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#include "sky/engine/core/editing/htmlediting.h"
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#include "sky/engine/core/editing/RenderedPosition.h"
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#include "sky/engine/core/editing/VisiblePosition.h"
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#include "sky/engine/core/events/Event.h"
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#include "sky/engine/core/frame/FrameDestructionObserver.h"
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#include "sky/engine/core/frame/FrameHost.h"
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#include "sky/engine/core/frame/FrameView.h"
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#include "sky/engine/core/frame/LocalDOMWindow.h"
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#include "sky/engine/core/frame/Settings.h"
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#include "sky/engine/core/loader/FrameLoaderClient.h"
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#include "sky/engine/core/page/Page.h"
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#include "sky/engine/core/rendering/HitTestResult.h"
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#include "sky/engine/core/rendering/RenderLayer.h"
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#include "sky/engine/core/rendering/RenderView.h"
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#include "sky/engine/core/script/dart_controller.h"
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#include "sky/engine/platform/graphics/GraphicsContext.h"
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#include "sky/engine/platform/graphics/ImageBuffer.h"
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#include "sky/engine/platform/text/TextStream.h"
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#include "sky/engine/wtf/PassOwnPtr.h"
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#include "sky/engine/wtf/StdLibExtras.h"
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namespace blink {
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inline LocalFrame::LocalFrame(FrameLoaderClient* client, FrameHost* host)
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: Frame(client, host)
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, m_deprecatedLoader(this)
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, m_document(nullptr)
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{
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if (page())
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page()->setMainFrame(this);
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}
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PassRefPtr<LocalFrame> LocalFrame::create(FrameLoaderClient* client, FrameHost* host)
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{
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return adoptRef(new LocalFrame(client, host));
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}
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LocalFrame::~LocalFrame()
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{
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setView(nullptr);
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m_deprecatedLoader.clear();
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setDOMWindow(nullptr);
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// FIXME: What to do here... some of this is redundant with ~Frame.
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HashSet<FrameDestructionObserver*>::iterator stop = m_destructionObservers.end();
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for (HashSet<FrameDestructionObserver*>::iterator it = m_destructionObservers.begin(); it != stop; ++it)
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(*it)->frameDestroyed();
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}
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FrameLoaderClient* LocalFrame::loaderClient() const
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{
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return static_cast<FrameLoaderClient*>(client());
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}
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void LocalFrame::detach()
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{
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// A lot of the following steps can result in the current frame being
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// detached, so protect a reference to it.
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RefPtr<LocalFrame> protect(this);
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m_deprecatedLoader.stopAllLoaders();
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m_deprecatedLoader.closeURL();
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detachChildren();
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// stopAllLoaders() needs to be called after detachChildren(), because detachChildren()
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// will trigger the unload event handlers of any child frames, and those event
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// handlers might start a new subresource load in this frame.
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m_deprecatedLoader.stopAllLoaders();
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setView(nullptr);
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willDetachFrameHost();
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// After this, we must no longer talk to the client since this clears
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// its owning reference back to our owning LocalFrame.
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loaderClient()->detachedFromParent();
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clearClient();
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detachFromFrameHost();
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}
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void LocalFrame::setView(PassRefPtr<FrameView> view)
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{
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// We the custom scroll bars as early as possible to prevent m_doc->detach()
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// from messing with the view such that its scroll bars won't be torn down.
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// FIXME: We should revisit this.
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if (m_view)
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m_view->prepareForDetach();
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// Prepare for destruction now, so any unload event handlers get run and the LocalDOMWindow is
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// notified. If we wait until the view is destroyed, then things won't be hooked up enough for
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// these calls to work.
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if (!view && document() && document()->isActive()) {
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// FIXME: We don't call willRemove here. Why is that OK?
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document()->prepareForDestruction();
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}
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m_view = view;
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}
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FloatSize LocalFrame::resizePageRectsKeepingRatio(const FloatSize& originalSize, const FloatSize& expectedSize)
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{
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FloatSize resultSize;
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if (!contentRenderer())
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return FloatSize();
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ASSERT(fabs(originalSize.width()) > std::numeric_limits<float>::epsilon());
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float ratio = originalSize.height() / originalSize.width();
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resultSize.setWidth(floorf(expectedSize.width()));
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resultSize.setHeight(floorf(resultSize.width() * ratio));
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return resultSize;
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}
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void LocalFrame::setDOMWindow(PassRefPtr<LocalDOMWindow> domWindow)
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{
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Frame::setDOMWindow(domWindow);
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}
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void LocalFrame::addDestructionObserver(FrameDestructionObserver* observer)
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{
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m_destructionObservers.add(observer);
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}
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void LocalFrame::removeDestructionObserver(FrameDestructionObserver* observer)
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{
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m_destructionObservers.remove(observer);
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}
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void LocalFrame::willDetachFrameHost()
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{
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// We should never be detatching the page during a Layout.
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RELEASE_ASSERT(!m_view || !m_view->isInPerformLayout());
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HashSet<FrameDestructionObserver*>::iterator stop = m_destructionObservers.end();
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for (HashSet<FrameDestructionObserver*>::iterator it = m_destructionObservers.begin(); it != stop; ++it)
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(*it)->willDetachFrameHost();
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}
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void LocalFrame::detachFromFrameHost()
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{
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// We should never be detatching the page during a Layout.
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RELEASE_ASSERT(!m_view || !m_view->isInPerformLayout());
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m_host = 0;
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}
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VisiblePosition LocalFrame::visiblePositionForPoint(const IntPoint& framePoint)
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{
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if (!contentRenderer() || !view() || !view()->didFirstLayout())
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return VisiblePosition();
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LayoutSize padding = LayoutSize();
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HitTestResult result(framePoint, padding.height(), padding.width(), padding.height(), padding.width());
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HitTestRequest request(HitTestRequest::ReadOnly | HitTestRequest::Active);
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contentRenderer()->hitTest(request, result);
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Node* node = result.innerNonSharedNode();
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if (!node)
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return VisiblePosition();
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RenderObject* renderer = node->renderer();
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if (!renderer)
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return VisiblePosition();
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VisiblePosition visiblePos = VisiblePosition(renderer->positionForPoint(result.localPoint()));
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if (visiblePos.isNull())
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visiblePos = VisiblePosition(firstPositionInOrBeforeNode(node));
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return visiblePos;
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}
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RenderView* LocalFrame::contentRenderer() const
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{
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return document() ? document()->renderView() : 0;
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}
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void LocalFrame::setDocument(Document* document)
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{
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m_document = document;
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}
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Document* LocalFrame::document() const
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{
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if (m_document)
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return m_document;
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return m_domWindow ? m_domWindow->document() : 0;
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}
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IntRect firstRectForRange(Range* range)
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{
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LayoutUnit extraWidthToEndOfLine = 0;
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ASSERT(range->startContainer());
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ASSERT(range->endContainer());
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IntRect startCaretRect = RenderedPosition(VisiblePosition(range->startPosition()).deepEquivalent(), DOWNSTREAM).absoluteRect(&extraWidthToEndOfLine);
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if (startCaretRect == LayoutRect())
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return IntRect();
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IntRect endCaretRect = RenderedPosition(VisiblePosition(range->endPosition()).deepEquivalent(), UPSTREAM).absoluteRect();
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if (endCaretRect == LayoutRect())
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return IntRect();
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if (startCaretRect.y() == endCaretRect.y()) {
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// start and end are on the same line
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return IntRect(std::min(startCaretRect.x(), endCaretRect.x()),
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startCaretRect.y(),
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abs(endCaretRect.x() - startCaretRect.x()),
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std::max(startCaretRect.height(), endCaretRect.height()));
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}
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// start and end aren't on the same line, so go from start to the end of its line
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return IntRect(startCaretRect.x(),
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startCaretRect.y(),
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startCaretRect.width() + extraWidthToEndOfLine,
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startCaretRect.height());
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}
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PassRefPtr<Range> LocalFrame::rangeForPoint(const IntPoint& framePoint)
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{
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VisiblePosition position = visiblePositionForPoint(framePoint);
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if (position.isNull())
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return nullptr;
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VisiblePosition previous = position.previous();
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if (previous.isNotNull()) {
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RefPtr<Range> previousCharacterRange = makeRange(previous, position);
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LayoutRect rect = firstRectForRange(previousCharacterRange.get());
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if (rect.contains(framePoint))
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return previousCharacterRange.release();
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}
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VisiblePosition next = position.next();
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if (RefPtr<Range> nextCharacterRange = makeRange(position, next)) {
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LayoutRect rect = firstRectForRange(nextCharacterRange.get());
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if (rect.contains(framePoint))
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return nextCharacterRange.release();
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}
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return nullptr;
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}
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void LocalFrame::createView(const IntSize& viewportSize, const Color& backgroundColor, bool transparent)
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{
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ASSERT(this);
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setView(nullptr);
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RefPtr<FrameView> frameView;
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frameView = FrameView::create(this, viewportSize);
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// The layout size is set by WebViewImpl to support @viewport
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frameView->setLayoutSizeFixedToFrameSize(false);
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setView(frameView);
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frameView->updateBackgroundRecursively(backgroundColor, transparent);
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}
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void LocalFrame::deviceOrPageScaleFactorChanged()
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{
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document()->mediaQueryAffectingValueChanged();
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}
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double LocalFrame::devicePixelRatio() const
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{
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if (!m_host)
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return 0;
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return m_host->deviceScaleFactor();
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}
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} // namespace blink
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