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SkDeserialProcs::fTypefaceProc took a void* and size_t, but the expectation was that the void* was a SkStream** and the size_t was always sizeof(SkStream*). Users should now use the less confusing replacement SkDeserialProcs::fTypefaceStreamProc which takes an SkStream&.
Flutter Engine
The Flutter Engine is a portable runtime for hosting Flutter applications. It implements Flutter's core libraries, including animation and graphics, file and network I/O, accessibility support, plugin architecture, and a Dart runtime and compile toolchain. Most developers will interact with Flutter via the Flutter Framework, which provides a modern, reactive framework, and a rich set of platform, layout and foundation widgets.
More tooling is available to make development experiences easier:
| Target | Tool |
|---|---|
| Web | felt |
| Mobile or Desktop | et |
To learn about running tests, see testing the engine.