flutter_flutter/flow/raster_cache.cc
Amir Hardon 387ca2ef86
Add an internal_nodes_canvas to PaintContext. (#6728)
When we visit a PlatformViewLayer during the paint traversal it replaces
the PaintContext's canvas with a new one that is painted ontop of the
embedded view.
We need to make sure that operations applied by parent layers are also
applied to the new canvas.

To achieve this we collect all the canvases in a SkNWayCanvas and use
this canvas by non leaf nodes. Leaf nodes still paint only to the "current"
canvas.

This PR moves the overlay canvas creation from the paint phase to the
preroll phase, collects them into a SkNWayCanvas and set it in
PaintContext.

To keep this PR focused, I only used the internal_nodes_canvas in the
tranform_layer.
Will followup with a PR that changes all internal layers to use the
internal_nodes_canvas.
2018-11-08 09:31:40 -08:00

254 lines
8.4 KiB
C++

// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "flutter/flow/raster_cache.h"
#include <vector>
#include "flutter/flow/layers/layer.h"
#include "flutter/flow/paint_utils.h"
#include "flutter/fml/logging.h"
#include "flutter/fml/trace_event.h"
#include "third_party/skia/include/core/SkCanvas.h"
#include "third_party/skia/include/core/SkColorSpaceXformCanvas.h"
#include "third_party/skia/include/core/SkImage.h"
#include "third_party/skia/include/core/SkPicture.h"
#include "third_party/skia/include/core/SkSurface.h"
namespace flow {
void RasterCacheResult::draw(SkCanvas& canvas, const SkPaint* paint) const {
SkAutoCanvasRestore auto_restore(&canvas, true);
SkIRect bounds =
RasterCache::GetDeviceBounds(logical_rect_, canvas.getTotalMatrix());
FML_DCHECK(bounds.size() == image_->dimensions());
canvas.resetMatrix();
canvas.drawImage(image_, bounds.fLeft, bounds.fTop, paint);
}
RasterCache::RasterCache(size_t threshold)
: threshold_(threshold), checkerboard_images_(false), weak_factory_(this) {}
RasterCache::~RasterCache() = default;
static bool CanRasterizePicture(SkPicture* picture) {
if (picture == nullptr) {
return false;
}
const SkRect cull_rect = picture->cullRect();
if (cull_rect.isEmpty()) {
// No point in ever rasterizing an empty picture.
return false;
}
if (!cull_rect.isFinite()) {
// Cannot attempt to rasterize into an infinitely large surface.
return false;
}
return true;
}
static bool IsPictureWorthRasterizing(SkPicture* picture,
bool will_change,
bool is_complex) {
if (will_change) {
// If the picture is going to change in the future, there is no point in
// doing to extra work to rasterize.
return false;
}
if (!CanRasterizePicture(picture)) {
// No point in deciding whether the picture is worth rasterizing if it
// cannot be rasterized at all.
return false;
}
if (is_complex) {
// The caller seems to have extra information about the picture and thinks
// the picture is always worth rasterizing.
return true;
}
// TODO(abarth): We should find a better heuristic here that lets us avoid
// wasting memory on trivial layers that are easy to re-rasterize every frame.
return picture->approximateOpCount() > 10;
}
static RasterCacheResult Rasterize(
GrContext* context,
const SkMatrix& ctm,
SkColorSpace* dst_color_space,
bool checkerboard,
const SkRect& logical_rect,
std::function<void(SkCanvas*)> draw_function) {
SkIRect cache_rect = RasterCache::GetDeviceBounds(logical_rect, ctm);
const SkImageInfo image_info =
SkImageInfo::MakeN32Premul(cache_rect.width(), cache_rect.height());
sk_sp<SkSurface> surface =
context
? SkSurface::MakeRenderTarget(context, SkBudgeted::kYes, image_info)
: SkSurface::MakeRaster(image_info);
if (!surface) {
return {};
}
SkCanvas* canvas = surface->getCanvas();
std::unique_ptr<SkCanvas> xformCanvas;
if (dst_color_space) {
xformCanvas = SkCreateColorSpaceXformCanvas(surface->getCanvas(),
sk_ref_sp(dst_color_space));
if (xformCanvas) {
canvas = xformCanvas.get();
}
}
canvas->clear(SK_ColorTRANSPARENT);
canvas->translate(-cache_rect.left(), -cache_rect.top());
canvas->concat(ctm);
draw_function(canvas);
if (checkerboard) {
DrawCheckerboard(canvas, logical_rect);
}
return {surface->makeImageSnapshot(), logical_rect};
}
RasterCacheResult RasterizePicture(SkPicture* picture,
GrContext* context,
const SkMatrix& ctm,
SkColorSpace* dst_color_space,
bool checkerboard) {
TRACE_EVENT0("flutter", "RasterCachePopulate");
return Rasterize(context, ctm, dst_color_space, checkerboard,
picture->cullRect(),
[=](SkCanvas* canvas) { canvas->drawPicture(picture); });
}
static inline size_t ClampSize(size_t value, size_t min, size_t max) {
if (value > max) {
return max;
}
if (value < min) {
return min;
}
return value;
}
void RasterCache::Prepare(PrerollContext* context,
Layer* layer,
const SkMatrix& ctm) {
LayerRasterCacheKey cache_key(layer, ctm);
Entry& entry = layer_cache_[cache_key];
entry.access_count = ClampSize(entry.access_count + 1, 0, threshold_);
entry.used_this_frame = true;
if (!entry.image.is_valid()) {
entry.image = Rasterize(context->gr_context, ctm, context->dst_color_space,
checkerboard_images_, layer->paint_bounds(),
[layer, context](SkCanvas* canvas) {
SkISize canvas_size = canvas->getBaseLayerSize();
SkNWayCanvas internal_nodes_canvas(
canvas_size.width(), canvas_size.height());
internal_nodes_canvas.addCanvas(canvas);
Layer::PaintContext paintContext = {
(SkCanvas*)&internal_nodes_canvas,
canvas,
nullptr,
context->frame_time,
context->engine_time,
context->texture_registry,
context->raster_cache,
context->checkerboard_offscreen_layers};
if (layer->needs_painting()) {
layer->Paint(paintContext);
}
});
}
}
bool RasterCache::Prepare(GrContext* context,
SkPicture* picture,
const SkMatrix& transformation_matrix,
SkColorSpace* dst_color_space,
bool is_complex,
bool will_change) {
if (!IsPictureWorthRasterizing(picture, will_change, is_complex)) {
// We only deal with pictures that are worthy of rasterization.
return false;
}
// Decompose the matrix (once) for all subsequent operations. We want to make
// sure to avoid volumetric distortions while accounting for scaling.
const MatrixDecomposition matrix(transformation_matrix);
if (!matrix.IsValid()) {
// The matrix was singular. No point in going further.
return false;
}
PictureRasterCacheKey cache_key(picture->uniqueID(), transformation_matrix);
Entry& entry = picture_cache_[cache_key];
entry.access_count = ClampSize(entry.access_count + 1, 0, threshold_);
entry.used_this_frame = true;
if (entry.access_count < threshold_ || threshold_ == 0) {
// Frame threshold has not yet been reached.
return false;
}
if (!entry.image.is_valid()) {
entry.image = RasterizePicture(picture, context, transformation_matrix,
dst_color_space, checkerboard_images_);
}
return true;
}
RasterCacheResult RasterCache::Get(const SkPicture& picture,
const SkMatrix& ctm) const {
PictureRasterCacheKey cache_key(picture.uniqueID(), ctm);
auto it = picture_cache_.find(cache_key);
return it == picture_cache_.end() ? RasterCacheResult() : it->second.image;
}
RasterCacheResult RasterCache::Get(Layer* layer, const SkMatrix& ctm) const {
LayerRasterCacheKey cache_key(layer, ctm);
auto it = layer_cache_.find(cache_key);
return it == layer_cache_.end() ? RasterCacheResult() : it->second.image;
}
void RasterCache::SweepAfterFrame() {
using PictureCache = PictureRasterCacheKey::Map<Entry>;
using LayerCache = LayerRasterCacheKey::Map<Entry>;
SweepOneCacheAfterFrame<PictureCache, PictureCache::iterator>(picture_cache_);
SweepOneCacheAfterFrame<LayerCache, LayerCache::iterator>(layer_cache_);
}
void RasterCache::Clear() {
picture_cache_.clear();
}
void RasterCache::SetCheckboardCacheImages(bool checkerboard) {
if (checkerboard_images_ == checkerboard) {
return;
}
checkerboard_images_ = checkerboard;
// Clear all existing entries so previously rasterized items (with or without
// a checkerboard) will be refreshed in subsequent passes.
Clear();
}
} // namespace flow