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183 lines
5.8 KiB
C++
183 lines
5.8 KiB
C++
// Copyright 2013 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "base/message_loop/incoming_task_queue.h"
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#include <limits>
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#include "base/location.h"
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#include "base/message_loop/message_loop.h"
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#include "base/metrics/histogram.h"
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#include "base/synchronization/waitable_event.h"
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#include "base/time/time.h"
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namespace base {
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namespace internal {
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namespace {
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#ifndef NDEBUG
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// Delays larger than this are often bogus, and a warning should be emitted in
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// debug builds to warn developers. http://crbug.com/450045
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const int kTaskDelayWarningThresholdInSeconds =
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14 * 24 * 60 * 60; // 14 days.
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#endif
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// Returns true if MessagePump::ScheduleWork() must be called one
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// time for every task that is added to the MessageLoop incoming queue.
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bool AlwaysNotifyPump(MessageLoop::Type type) {
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#if defined(OS_ANDROID)
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// The Android UI message loop needs to get notified each time a task is
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// added
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// to the incoming queue.
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return type == MessageLoop::TYPE_UI || type == MessageLoop::TYPE_JAVA;
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#else
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return false;
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#endif
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}
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} // namespace
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IncomingTaskQueue::IncomingTaskQueue(MessageLoop* message_loop)
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: high_res_task_count_(0),
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message_loop_(message_loop),
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next_sequence_num_(0),
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message_loop_scheduled_(false),
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always_schedule_work_(AlwaysNotifyPump(message_loop_->type())),
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is_ready_for_scheduling_(false) {
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}
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bool IncomingTaskQueue::AddToIncomingQueue(
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const tracked_objects::Location& from_here,
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const Closure& task,
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TimeDelta delay,
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bool nestable) {
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DLOG_IF(WARNING,
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delay.InSeconds() > kTaskDelayWarningThresholdInSeconds)
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<< "Requesting super-long task delay period of " << delay.InSeconds()
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<< " seconds from here: " << from_here.ToString();
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AutoLock locked(incoming_queue_lock_);
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PendingTask pending_task(
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from_here, task, CalculateDelayedRuntime(delay), nestable);
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#if defined(OS_WIN)
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// We consider the task needs a high resolution timer if the delay is
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// more than 0 and less than 32ms. This caps the relative error to
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// less than 50% : a 33ms wait can wake at 48ms since the default
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// resolution on Windows is between 10 and 15ms.
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if (delay > TimeDelta() &&
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delay.InMilliseconds() < (2 * Time::kMinLowResolutionThresholdMs)) {
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++high_res_task_count_;
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pending_task.is_high_res = true;
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}
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#endif
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return PostPendingTask(&pending_task);
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}
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bool IncomingTaskQueue::HasHighResolutionTasks() {
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AutoLock lock(incoming_queue_lock_);
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return high_res_task_count_ > 0;
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}
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bool IncomingTaskQueue::IsIdleForTesting() {
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AutoLock lock(incoming_queue_lock_);
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return incoming_queue_.empty();
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}
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int IncomingTaskQueue::ReloadWorkQueue(TaskQueue* work_queue) {
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// Make sure no tasks are lost.
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DCHECK(work_queue->empty());
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// Acquire all we can from the inter-thread queue with one lock acquisition.
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AutoLock lock(incoming_queue_lock_);
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if (incoming_queue_.empty()) {
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// If the loop attempts to reload but there are no tasks in the incoming
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// queue, that means it will go to sleep waiting for more work. If the
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// incoming queue becomes nonempty we need to schedule it again.
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message_loop_scheduled_ = false;
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} else {
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incoming_queue_.Swap(work_queue);
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}
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// Reset the count of high resolution tasks since our queue is now empty.
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int high_res_tasks = high_res_task_count_;
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high_res_task_count_ = 0;
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return high_res_tasks;
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}
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void IncomingTaskQueue::WillDestroyCurrentMessageLoop() {
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AutoLock lock(incoming_queue_lock_);
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message_loop_ = NULL;
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}
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void IncomingTaskQueue::StartScheduling() {
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AutoLock lock(incoming_queue_lock_);
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DCHECK(!is_ready_for_scheduling_);
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DCHECK(!message_loop_scheduled_);
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is_ready_for_scheduling_ = true;
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if (!incoming_queue_.empty())
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ScheduleWork();
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}
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IncomingTaskQueue::~IncomingTaskQueue() {
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// Verify that WillDestroyCurrentMessageLoop() has been called.
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DCHECK(!message_loop_);
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}
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TimeTicks IncomingTaskQueue::CalculateDelayedRuntime(TimeDelta delay) {
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TimeTicks delayed_run_time;
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if (delay > TimeDelta())
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delayed_run_time = TimeTicks::Now() + delay;
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else
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DCHECK_EQ(delay.InMilliseconds(), 0) << "delay should not be negative";
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return delayed_run_time;
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}
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bool IncomingTaskQueue::PostPendingTask(PendingTask* pending_task) {
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// Warning: Don't try to short-circuit, and handle this thread's tasks more
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// directly, as it could starve handling of foreign threads. Put every task
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// into this queue.
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// This should only be called while the lock is taken.
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incoming_queue_lock_.AssertAcquired();
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if (!message_loop_) {
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pending_task->task.Reset();
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return false;
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}
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// Initialize the sequence number. The sequence number is used for delayed
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// tasks (to faciliate FIFO sorting when two tasks have the same
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// delayed_run_time value) and for identifying the task in about:tracing.
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pending_task->sequence_num = next_sequence_num_++;
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message_loop_->task_annotator()->DidQueueTask("MessageLoop::PostTask",
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*pending_task);
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bool was_empty = incoming_queue_.empty();
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incoming_queue_.push(*pending_task);
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pending_task->task.Reset();
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if (is_ready_for_scheduling_ &&
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(always_schedule_work_ || (!message_loop_scheduled_ && was_empty))) {
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ScheduleWork();
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}
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return true;
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}
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void IncomingTaskQueue::ScheduleWork() {
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DCHECK(is_ready_for_scheduling_);
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// Wake up the message loop.
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message_loop_->ScheduleWork();
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// After we've scheduled the message loop, we do not need to do so again
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// until we know it has processed all of the work in our queue and is
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// waiting for more work again. The message loop will always attempt to
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// reload from the incoming queue before waiting again so we clear this flag
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// in ReloadWorkQueue().
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message_loop_scheduled_ = true;
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}
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} // namespace internal
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} // namespace base
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