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This is part of a larger effort to expose the difference between GrDirectContext, which runs on the GPU thread and can directly perform operations like uploading textures, and GrRecordingContext, which can only queue up work to be delivered to the GrDirectContext later.
41 lines
1.2 KiB
C++
41 lines
1.2 KiB
C++
// Copyright 2013 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "flutter/flow/testing/mock_raster_cache.h"
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#include "flutter/flow/layers/layer.h"
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namespace flutter {
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namespace testing {
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MockRasterCacheResult::MockRasterCacheResult(SkIRect device_rect)
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: RasterCacheResult(nullptr, SkRect::MakeEmpty()),
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device_rect_(device_rect) {}
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std::unique_ptr<RasterCacheResult> MockRasterCache::RasterizePicture(
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SkPicture* picture,
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GrDirectContext* context,
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const SkMatrix& ctm,
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SkColorSpace* dst_color_space,
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bool checkerboard) const {
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SkRect logical_rect = picture->cullRect();
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SkIRect cache_rect = RasterCache::GetDeviceBounds(logical_rect, ctm);
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return std::make_unique<MockRasterCacheResult>(cache_rect);
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}
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std::unique_ptr<RasterCacheResult> MockRasterCache::RasterizeLayer(
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PrerollContext* context,
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Layer* layer,
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const SkMatrix& ctm,
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bool checkerboard) const {
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SkRect logical_rect = layer->paint_bounds();
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SkIRect cache_rect = RasterCache::GetDeviceBounds(logical_rect, ctm);
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return std::make_unique<MockRasterCacheResult>(cache_rect);
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}
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} // namespace testing
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} // namespace flutter
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