Chris Bracken 37a4af0ca8
Reuse texture cache in ios_external_texture_gl (#11524)
In current implementation, external texture data flow is a
producer-consumer model. When painting external texture, it always asks
registered external texture object to produce new CVPixelBuffer, then
transforms it to texture. `MarkNewFrameAvailable` function is ignored.
This commit changes the dataflow. Now ios_external_texture_gl caches
previous opengl texture, if no new frame are available, it do not
`copyPixelBuffer` method, just uses cached opengl texture to draw.

This is a re-land of flutter/engine#9806, which was previously reverted
in flutter/engine#11522.
2019-08-27 11:03:24 -07:00

Flutter Engine

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