flutter_flutter/testing/test_gl_surface.h
Chinmay Garde aca0482362
Make all shell unit tests use the OpenGL rasterizer. (#9746)
The software backend was used earlier.
2019-07-10 13:47:56 -07:00

58 lines
1.3 KiB
C++

// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef FLUTTER_TESTING_TEST_GL_SURFACE_H_
#define FLUTTER_TESTING_TEST_GL_SURFACE_H_
#include <cstdint>
#include "flutter/fml/macros.h"
#include "third_party/skia/include/gpu/GrContext.h"
namespace flutter {
namespace testing {
class TestGLSurface {
public:
TestGLSurface();
~TestGLSurface();
bool MakeCurrent();
bool ClearCurrent();
bool Present();
uint32_t GetFramebuffer() const;
bool MakeResourceCurrent();
void* GetProcAddress(const char* name) const;
sk_sp<GrContext> CreateContext();
private:
// Importing the EGL.h pulls in platform headers which are problematic
// (especially X11 which #defineds types like Bool). Any TUs importing
// this header then become susceptible to failures because of platform
// specific craziness. Don't expose EGL internals via this header.
using EGLDisplay = void*;
using EGLContext = void*;
using EGLSurface = void*;
EGLDisplay display_;
EGLContext onscreen_context_;
EGLContext offscreen_context_;
EGLSurface onscreen_surface_;
EGLSurface offscreen_surface_;
FML_DISALLOW_COPY_AND_ASSIGN(TestGLSurface);
};
} // namespace testing
} // namespace flutter
#endif // FLUTTER_TESTING_TEST_GL_SURFACE_H_