Adam Barth 9dc71cb51f Refactor how we wire up platform services
Now the control flow for wiring up platform services starts in the
platform-specific code. Previously we started in shared code, which was
imposing constraints on the startup sequence for all platforms. Now that we
start in platform-specific code, we'll be able to add better support for Mojo
in a future patch.
2015-11-16 12:24:28 -08:00

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1.6 KiB
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// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef SKY_SHELL_SHELL_H_
#define SKY_SHELL_SHELL_H_
#include "base/macros.h"
#include "base/memory/ref_counted.h"
#include "base/memory/scoped_ptr.h"
#include "base/message_loop/message_loop.h"
#include "base/threading/thread.h"
#include "sky/shell/tracing_controller.h"
namespace sky {
namespace shell {
class Shell {
public:
~Shell();
// Init the shell to stand alone from MojoShell.
static void InitStandalone();
// Init the shell to run inside MojoShell.
static void Init();
static Shell& Shared();
base::SingleThreadTaskRunner* gpu_task_runner() const {
return gpu_task_runner_.get();
}
base::SingleThreadTaskRunner* ui_task_runner() const {
return ui_task_runner_.get();
}
base::SingleThreadTaskRunner* io_task_runner() const {
return io_task_runner_.get();
}
TracingController& tracing_controller();
private:
explicit Shell();
void InitGPU(const base::Thread::Options& options);
void InitUI(const base::Thread::Options& options);
scoped_ptr<base::Thread> gpu_thread_;
scoped_ptr<base::Thread> ui_thread_;
scoped_ptr<base::Thread> io_thread_;
scoped_refptr<base::SingleThreadTaskRunner> gpu_task_runner_;
scoped_refptr<base::SingleThreadTaskRunner> ui_task_runner_;
scoped_refptr<base::SingleThreadTaskRunner> io_task_runner_;
TracingController tracing_controller_;
DISALLOW_COPY_AND_ASSIGN(Shell);
};
} // namespace shell
} // namespace sky
#endif // SKY_SHELL_SHELL_H_