### Problem
Enabling the Swift Package Manager feature caused post-submit tests to fail on Mac x64 hosts:
<details>
<summary>Example error...</summary>
https://ci.chromium.org/ui/p/flutter/builders/prod/Mac_ios%20rrect_blur_perf_ios__timeline_summary/575/overview
```
⦠... flutter --verbose assemble ... -dIosArchs=x86_64 ... profile_unpack_ios
Target profile_unpack_ios failed:
Exception: Binary ... build/ios/Profile-iphoneos/Flutter.framework/Flutter does not contain x86_64.
Running lipo -info:
Non-fat file: ... build/ios/Profile-iphoneos/Flutter.framework/Flutter is architecture: arm64
#0 UnpackIOS._thinFramework (package:flutter_tools/src/build_system/targets/ios.dart:351:7)
<asynchronous suspension>
#1 UnpackIOS.build (package:flutter_tools/src/build_system/targets/ios.dart:298:5)
<asynchronous suspension>
...
```
</details>
### Reproduction
On a mac x64 host:
1. Switch to the latest master channel: `flutter channel master ; flutter upgrade`
1. Disable the Swift Package Manager feature: `flutter config --no-enable-swift-package-manager`
2. Create a Flutter project
2. [Edit the Xcode project manually to add the prepare pre-action](https://docs.flutter.dev/packages-and-plugins/swift-package-manager/for-app-developers#step-2-add-run-prepare-flutter-framework-script-pre-action)
3. Run `flutter run` (`flutter build ios` does not reproduce this issue).
### Background
Previously, the Flutter framework was unpacked in the Xcode target's build. Unfortunately, this happens after Swift packages are built; this prevented Swift packages from using the Flutter framework.
To fix this, we added an Xcode pre-action that unpacks the Flutter framework _before_ Swift Package Manager builds packages. The Xcode target still runs the Flutter framework unpack step, but this step no-ops if the unpack step has the exact same inputs.
```mermaid
flowchart LR
A[flutter run -d iphone] --> B(Build Xcode project)
B --> C(Xcode 'prepare framework' pre-action)
B --> G[Build Swift packages]
B --> D(Build 'Runner' target)
C --> E[Unpack Flutter framework #1]
D --> F["
Unpack Flutter framework #2
(No-ops if inputs are same as #1)
"]
```
https://github.com/flutter/flutter/pull/150052 added an optimization that made it more likely the second unpack step no-ops by fixing a case where the target architecture input could be different:
> When using SwiftPM, we use `flutter assemble` in an Xcode Pre-action to run the `debug_unpack_macos` (or profile/release) target. This target is also later used in a Run Script build phase. Depending on `ARCHS` build setting, the Flutter/FlutterMacOS binary is thinned. In the Run Script build phase, `ARCHS` is filtered to the active arch. However, in the Pre-action it doesn't always filter to the active arch. As a workaround, assume arm64 if the [`NATIVE_ARCH`](https://developer.apple.com/documentation/xcode/build-settings-reference/#NATIVEARCH) is arm, otherwise assume x86_64.
This optimization is only applied if [`ONLY_ACTIVE_ARCH`](https://developer.apple.com/library/archive/documentation/DeveloperTools/Reference/XcodeBuildSettingRef/1-Build_Setting_Reference/build_setting_ref.html#//apple_ref/doc/uid/TP40003931-CH3-SW157) is `YES`.
> [!IMPORTANT]
> [`ONLY_ACTIVE_ARCH`](https://developer.apple.com/library/archive/documentation/DeveloperTools/Reference/XcodeBuildSettingRef/1-Build_Setting_Reference/build_setting_ref.html#//apple_ref/doc/uid/TP40003931-CH3-SW157)'s name is misleading. It specifies whether the product includes only object code for the native architecture.
>
> A value of `YES` means the product includes only code for the native architecture ([NATIVE_ARCH](https://developer.apple.com/library/archive/documentation/DeveloperTools/Reference/XcodeBuildSettingRef/1-Build_Setting_Reference/build_setting_ref.html#//apple_ref/doc/uid/TP40003931-CH3-SW59)).
>
> A value of `NO` means the product includes code for the architectures specified in [ARCHS (Architectures)](https://developer.apple.com/library/archive/documentation/DeveloperTools/Reference/XcodeBuildSettingRef/1-Build_Setting_Reference/build_setting_ref.html#//apple_ref/doc/uid/TP40003931-CH3-SW62).
### Problem
`buildXcodeProject` incorrectly always sets `ONLY_ACTIVE_ARCH` to `YES` if the Xcode built is for a single architecture:
6abef22251/packages/flutter_tools/lib/src/ios/mac.dart (L353-L361)
This is incorrect! If the host architecture is `x64` but the target architecture is `arm64`, [`ONLY_ACTIVE_ARCH`](https://developer.apple.com/library/archive/documentation/DeveloperTools/Reference/XcodeBuildSettingRef/1-Build_Setting_Reference/build_setting_ref.html#//apple_ref/doc/uid/TP40003931-CH3-SW157) should be `NO`.
This caused the prepare pre-action to incorrectly use x64 as the target architecture for arm64 devices on an x64 host, which in turn caused builds to fail if Swift Package Manager was enabled.
### Solution
This change updates `buildXcodeProject` to set `ONLY_ACTIVE_ARCH` correctly.
This change also updates the prepare pre-action's to be more conservative in applying the optimization that filters the target architecture. This ensures that the build still works (but without the optimization) if `ONLY_ACTIVE_ARCH` is incorrectly set.
Follow-up PR: https://github.com/flutter/flutter/pull/154649
This unblocks: https://github.com/flutter/flutter/issues/151567
### DeviceLab test
This problem reproduces if you `flutter run` to an iPhone Arm64 device from an x64 mac host with the Swift Package Manager feature enabled.
I ran an affected DeviceLab test to verify the fix works as expected:
Description | CI test | Result
-- | -- | --
SwiftPM enabled without this fix: https://github.com/flutter/flutter/pull/154750 | [Link](https://ci.chromium.org/ui/p/flutter/builders/try.shadow/Mac_ios%20rrect_blur_perf_ios__timeline_summary/7/overview) | â
SwiftPM enabled with this fix: https://github.com/flutter/flutter/pull/154749 | [Link](https://ci.chromium.org/ui/p/flutter/builders/try.shadow/Mac_ios%20rrect_blur_perf_ios__timeline_summary/8/overview) | â
Flutter Tools
This section of the Flutter repository contains the command line developer tools for building Flutter applications.
Working on Flutter Tools
Be sure to follow the instructions on CONTRIBUTING.md to set up your development environment. Further, familiarize yourself with the style guide, which we follow.
Setting up
First, ensure that the Dart SDK and other necessary artifacts are available by invoking the Flutter Tools wrapper script. In this directory run:
$ flutter --version
Running the Tool
To run Flutter Tools from source, in this directory run:
$ dart bin/flutter_tools.dart
followed by command-line arguments, as usual.
As a convenience for folks developing the flutter tool itself,
you can also use the bin/flutter-dev script:
# Assuming flutter/bin is on your PATH
$ flutter-dev
Note: flutter-dev is identical to flutter, except it does not
use a cached on-disk snapshot. In other words, it will be significantly
slower but you will not need to forget (remember?) to delete the cached
snapshot.
Running the analyzer
To run the analyzer on Flutter Tools, in this directory run:
$ flutter analyze
Writing tests
As with other parts of the Flutter repository, all changes in behavior
must be tested.
Tests live under the test/ subdirectory.
-
Hermetic unit tests of tool internals go under
test/general.shardand must run in significantly less than two seconds. -
Tests of tool commands go under
test/commands.shard. Hermetic tests go under itshermetic/subdirectory. Non-hermetic tests go under itspermeablesub-directory. Avoid adding tests here and prefer writing either a unit test or a full integration test. -
Integration tests (e.g. tests that run the tool in a subprocess) go under
test/integration.shard. -
Slow web-related tests go in the
test/web.sharddirectory.
In general, the tests for the code in a file called file.dart should
go in a file called file_test.dart in the subdirectory that matches
the behavior of the test.
The dart_test.yaml file configures the timeout for these tests to be
15 minutes. The test.dart script that is used in CI overrides this
to two seconds for the test/general.shard directory, to catch
behaviour that is unexpectedly slow.
Please avoid setting any other timeouts.
Using local engine builds in integration tests
The integration tests can be configured to use a specific local engine
variant by setting the FLUTTER_LOCAL_ENGINE and FLUTTER_LOCAL_ENGINE_HOST
environment svariable to the name of the local engines (e.g. android_debug_unopt
and host_debug_unopt). If the local engine build requires a source path, this
can be provided by setting the FLUTTER_LOCAL_ENGINE_SRC_PATH environment
variable. This second variable is not necessary if the flutter and engine
checkouts are in adjacent directories.
export FLUTTER_LOCAL_ENGINE=android_debug_unopt
export FLUTTER_LOCAL_ENGINE_HOST=host_debug_unopt
flutter test test/integration.shard/some_test_case
Running the tests
To run all of the unit tests:
$ flutter test test/general.shard
The tests in test/integration.shard are slower to run than the tests
in test/general.shard. Depending on your development computer, you
might want to limit concurrency. Generally it is easier to run these
on CI, or to manually verify the behavior you are changing instead of
running the test.
The integration tests also require the FLUTTER_ROOT environment
variable to be set. The full invocation to run everything might
therefore look something like:
$ export FLUTTER_ROOT=~/path/to/flutter-sdk
$ flutter test --concurrency 1
This may take some time (on the order of an hour). The unit tests alone take much less time (on the order of a minute).
You can run the tests in a specific file, e.g.:
$ flutter test test/general.shard/utils_test.dart
Forcing snapshot regeneration
To force the Flutter Tools snapshot to be regenerated, delete the following files:
$ rm ../../bin/cache/flutter_tools.stamp ../../bin/cache/flutter_tools.snapshot