Greg Spencer 3541ad0a64
Add an UnconstrainedBox and factor out debug overflow indicator. (#12856)
UnconstrainedBox will allow its child to size itself as if it had no constraints, and then attempt to fit around that object, until its own constraints are exceeded, in which case it will clip and display an overflow warning.

I also factored out DebugOverflowIndicator, which will draw overflow indicators on containers which overflow but aren't expected to.
2017-11-08 20:15:06 -08:00

666 lines
23 KiB
Dart

// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'dart:math' as math;
import 'dart:ui' show lerpDouble, hashValues;
import 'package:flutter/foundation.dart';
import 'box.dart';
import 'object.dart';
/// An immutable 2D, axis-aligned, floating-point rectangle whose coordinates
/// are given relative to another rectangle's edges, known as the container.
/// Since the dimensions of the rectangle are relative to those of the
/// container, this class has no width and height members. To determine the
/// width or height of the rectangle, convert it to a [Rect] using [toRect()]
/// (passing the container's own Rect), and then examine that object.
///
/// The fields [left], [right], [bottom], and [top] must not be null.
@immutable
class RelativeRect {
/// Creates a RelativeRect with the given values.
///
/// The arguments must not be null.
const RelativeRect.fromLTRB(this.left, this.top, this.right, this.bottom)
: assert(left != null && top != null && right != null && bottom != null);
/// Creates a RelativeRect from a Rect and a Size. The Rect (first argument)
/// and the RelativeRect (the output) are in the coordinate space of the
/// rectangle described by the Size, with 0,0 being at the top left.
factory RelativeRect.fromSize(Rect rect, Size container) {
return new RelativeRect.fromLTRB(rect.left, rect.top, container.width - rect.right, container.height - rect.bottom);
}
/// Creates a RelativeRect from two Rects. The second Rect provides the
/// container, the first provides the rectangle, in the same coordinate space,
/// that is to be converted to a RelativeRect. The output will be in the
/// container's coordinate space.
///
/// For example, if the top left of the rect is at 0,0, and the top left of
/// the container is at 100,100, then the top left of the output will be at
/// -100,-100.
///
/// If the first rect is actually in the container's coordinate space, then
/// use [RelativeRect.fromSize] and pass the container's size as the second
/// argument instead.
factory RelativeRect.fromRect(Rect rect, Rect container) {
return new RelativeRect.fromLTRB(
rect.left - container.left,
rect.top - container.top,
container.right - rect.right,
container.bottom - rect.bottom
);
}
/// A rect that covers the entire container.
static final RelativeRect fill = const RelativeRect.fromLTRB(0.0, 0.0, 0.0, 0.0);
/// Distance from the left side of the container to the left side of this rectangle.
///
/// May be negative if the left side of the rectangle is outside of the container.
final double left;
/// Distance from the top side of the container to the top side of this rectangle.
///
/// May be negative if the top side of the rectangle is outside of the container.
final double top;
/// Distance from the right side of the container to the right side of this rectangle.
///
/// May be negative if the right side of the rectangle is outside of the container.
final double right;
/// Distance from the bottom side of the container to the bottom side of this rectangle.
///
/// May be negative if the bottom side of the rectangle is outside of the container.
final double bottom;
/// Returns a new rectangle object translated by the given offset.
RelativeRect shift(Offset offset) {
return new RelativeRect.fromLTRB(left + offset.dx, top + offset.dy, right - offset.dx, bottom - offset.dy);
}
/// Returns a new rectangle with edges moved outwards by the given delta.
RelativeRect inflate(double delta) {
return new RelativeRect.fromLTRB(left - delta, top - delta, right - delta, bottom - delta);
}
/// Returns a new rectangle with edges moved inwards by the given delta.
RelativeRect deflate(double delta) {
return inflate(-delta);
}
/// Returns a new rectangle that is the intersection of the given rectangle and this rectangle.
RelativeRect intersect(RelativeRect other) {
return new RelativeRect.fromLTRB(
math.max(left, other.left),
math.max(top, other.top),
math.max(right, other.right),
math.max(bottom, other.bottom)
);
}
/// Convert this [RelativeRect] to a [Rect], in the coordinate space of the container.
Rect toRect(Rect container) {
return new Rect.fromLTRB(left, top, container.width - right, container.height - bottom);
}
/// Linearly interpolate between two RelativeRects.
///
/// If either rect is null, this function interpolates from [RelativeRect.fill].
static RelativeRect lerp(RelativeRect a, RelativeRect b, double t) {
if (a == null && b == null)
return null;
if (a == null)
return new RelativeRect.fromLTRB(b.left * t, b.top * t, b.right * t, b.bottom * t);
if (b == null) {
final double k = 1.0 - t;
return new RelativeRect.fromLTRB(b.left * k, b.top * k, b.right * k, b.bottom * k);
}
return new RelativeRect.fromLTRB(
lerpDouble(a.left, b.left, t),
lerpDouble(a.top, b.top, t),
lerpDouble(a.right, b.right, t),
lerpDouble(a.bottom, b.bottom, t)
);
}
@override
bool operator ==(dynamic other) {
if (identical(this, other))
return true;
if (other is! RelativeRect)
return false;
final RelativeRect typedOther = other;
return left == typedOther.left &&
top == typedOther.top &&
right == typedOther.right &&
bottom == typedOther.bottom;
}
@override
int get hashCode => hashValues(left, top, right, bottom);
@override
String toString() => 'RelativeRect.fromLTRB(${left?.toStringAsFixed(1)}, ${top?.toStringAsFixed(1)}, ${right?.toStringAsFixed(1)}, ${bottom?.toStringAsFixed(1)})';
}
/// Parent data for use with [RenderStack].
class StackParentData extends ContainerBoxParentData<RenderBox> {
/// The distance by which the child's top edge is inset from the top of the stack.
double top;
/// The distance by which the child's right edge is inset from the right of the stack.
double right;
/// The distance by which the child's bottom edge is inset from the bottom of the stack.
double bottom;
/// The distance by which the child's left edge is inset from the left of the stack.
double left;
/// The child's width.
///
/// Ignored if both left and right are non-null.
double width;
/// The child's height.
///
/// Ignored if both top and bottom are non-null.
double height;
/// Get or set the current values in terms of a RelativeRect object.
RelativeRect get rect => new RelativeRect.fromLTRB(left, top, right, bottom);
set rect(RelativeRect value) {
top = value.top;
right = value.right;
bottom = value.bottom;
left = value.left;
}
/// Whether this child is considered positioned.
///
/// A child is positioned if any of the top, right, bottom, or left properties
/// are non-null. Positioned children do not factor into determining the size
/// of the stack but are instead placed relative to the non-positioned
/// children in the stack.
bool get isPositioned => top != null || right != null || bottom != null || left != null || width != null || height != null;
@override
String toString() {
final List<String> values = <String>[];
if (top != null)
values.add('top=$top');
if (right != null)
values.add('right=$right');
if (bottom != null)
values.add('bottom=$bottom');
if (left != null)
values.add('left=$left');
if (width != null)
values.add('width=$width');
if (height != null)
values.add('height=$height');
if (values.isEmpty)
values.add('not positioned');
values.add(super.toString());
return values.join('; ');
}
}
/// How to size the non-positioned children of a [Stack].
///
/// This enum is used with [Stack.fit] and [RenderStack.fit] to control
/// how the [BoxConstraints] passed from the stack's parent to the stack's child
/// are adjusted.
///
/// See also:
///
/// * [Stack], the widget that uses this.
/// * [RenderStack], the render object that implements the stack algorithm.
enum StackFit {
/// The constraints passed to the stack from its parent are loosened.
///
/// For example, if the stack has constraints that force it to 350x600, then
/// this would allow the non-positioned children of the stack to have any
/// width from zero to 350 and any height from zero to 600.
///
/// See also:
///
/// * [Center], which loosens the constraints passed to its child and then
/// centers the child in itself.
/// * [BoxConstraints.loosen], which implements the loosening of box
/// constraints.
loose,
/// The constraints passed to the stack from its parent are tightened to the
/// biggest size allowed.
///
/// For example, if the stack has loose constraints with a width in the range
/// 10 to 100 and a height in the range 0 to 600, then the non-positioned
/// children of the stack would all be sized as 100 pixels wide and 600 high.
expand,
/// The constraints passed to the stack from its parent are passed unmodified
/// to the non-positioned children.
///
/// For example, if a [Stack] is an [Expanded] child of a [Row], the
/// horizontal constraints will be tight and the vertical constraints will be
/// loose.
passthrough,
}
/// Whether overflowing children should be clipped, or their overflow be
/// visible.
enum Overflow {
/// Overflowing children will be visible.
visible,
/// Overflowing children will be clipped to the bounds of their parent.
clip,
}
/// Implements the stack layout algorithm
///
/// In a stack layout, the children are positioned on top of each other in the
/// order in which they appear in the child list. First, the non-positioned
/// children (those with null values for top, right, bottom, and left) are
/// laid out and initially placed in the upper-left corner of the stack. The
/// stack is then sized to enclose all of the non-positioned children. If there
/// are no non-positioned children, the stack becomes as large as possible.
///
/// The final location of non-positioned children is determined by the alignment
/// parameter. The left of each non-positioned child becomes the
/// difference between the child's width and the stack's width scaled by
/// alignment.x. The top of each non-positioned child is computed
/// similarly and scaled by alignment.y. So if the alignment x and y properties
/// are 0.0 (the default) then the non-positioned children remain in the
/// upper-left corner. If the alignment x and y properties are 0.5 then the
/// non-positioned children are centered within the stack.
///
/// Next, the positioned children are laid out. If a child has top and bottom
/// values that are both non-null, the child is given a fixed height determined
/// by subtracting the sum of the top and bottom values from the height of the stack.
/// Similarly, if the child has right and left values that are both non-null,
/// the child is given a fixed width derived from the stack's width.
/// Otherwise, the child is given unbounded constraints in the non-fixed dimensions.
///
/// Once the child is laid out, the stack positions the child
/// according to the top, right, bottom, and left properties of their
/// [StackParentData]. For example, if the bottom value is 10.0, the
/// bottom edge of the child will be inset 10.0 pixels from the bottom
/// edge of the stack. If the child extends beyond the bounds of the
/// stack, the stack will clip the child's painting to the bounds of
/// the stack.
///
/// See also:
///
/// * [RenderFlow]
class RenderStack extends RenderBox
with ContainerRenderObjectMixin<RenderBox, StackParentData>,
RenderBoxContainerDefaultsMixin<RenderBox, StackParentData> {
/// Creates a stack render object.
///
/// By default, the non-positioned children of the stack are aligned by their
/// top left corners.
RenderStack({
List<RenderBox> children,
AlignmentGeometry alignment: AlignmentDirectional.topStart,
TextDirection textDirection,
StackFit fit: StackFit.loose,
Overflow overflow: Overflow.clip,
}) : assert(alignment != null),
assert(fit != null),
assert(overflow != null),
_alignment = alignment,
_textDirection = textDirection,
_fit = fit,
_overflow = overflow {
addAll(children);
}
bool _hasVisualOverflow = false;
@override
void setupParentData(RenderBox child) {
if (child.parentData is! StackParentData)
child.parentData = new StackParentData();
}
Alignment _resolvedAlignment;
void _resolve() {
if (_resolvedAlignment != null)
return;
_resolvedAlignment = alignment.resolve(textDirection);
}
void _markNeedResolution() {
_resolvedAlignment = null;
markNeedsLayout();
}
/// How to align the non-positioned or partially-positioned children in the
/// stack.
///
/// The non-positioned children are placed relative to each other such that
/// the points determined by [alignment] are co-located. For example, if the
/// [alignment] is [Alignment.topLeft], then the top left corner of
/// each non-positioned child will be located at the same global coordinate.
///
/// Partially-positioned children, those that do not specify an alignment in a
/// particular axis (e.g. that have neither `top` nor `bottom` set), use the
/// alignment to determine how they should be positioned in that
/// under-specified axis.
///
/// If this is set to an [AlignmentDirectional] object, then [textDirection]
/// must not be null.
AlignmentGeometry get alignment => _alignment;
AlignmentGeometry _alignment;
set alignment(AlignmentGeometry value) {
assert(value != null);
if (_alignment == value)
return;
_alignment = value;
_markNeedResolution();
}
/// The text direction with which to resolve [alignment].
///
/// This may be changed to null, but only after the [alignment] has been changed
/// to a value that does not depend on the direction.
TextDirection get textDirection => _textDirection;
TextDirection _textDirection;
set textDirection(TextDirection value) {
if (_textDirection == value)
return;
_textDirection = value;
_markNeedResolution();
}
/// How to size the non-positioned children in the stack.
///
/// The constraints passed into the [RenderStack] from its parent are either
/// loosened ([StackFit.loose]) or tightened to their biggest size
/// ([StackFit.expand]).
StackFit get fit => _fit;
StackFit _fit;
set fit(StackFit value) {
assert(value != null);
if (_fit != value) {
_fit = value;
markNeedsLayout();
}
}
/// Whether overflowing children should be clipped. See [Overflow].
///
/// Some children in a stack might overflow its box. When this flag is set to
/// [Overflow.clip], children cannot paint outside of the stack's box.
Overflow get overflow => _overflow;
Overflow _overflow;
set overflow(Overflow value) {
assert(value != null);
if (_overflow != value) {
_overflow = value;
markNeedsPaint();
}
}
double _getIntrinsicDimension(double mainChildSizeGetter(RenderBox child)) {
double extent = 0.0;
RenderBox child = firstChild;
while (child != null) {
final StackParentData childParentData = child.parentData;
if (!childParentData.isPositioned)
extent = math.max(extent, mainChildSizeGetter(child));
assert(child.parentData == childParentData);
child = childParentData.nextSibling;
}
return extent;
}
@override
double computeMinIntrinsicWidth(double height) {
return _getIntrinsicDimension((RenderBox child) => child.getMinIntrinsicWidth(height));
}
@override
double computeMaxIntrinsicWidth(double height) {
return _getIntrinsicDimension((RenderBox child) => child.getMaxIntrinsicWidth(height));
}
@override
double computeMinIntrinsicHeight(double width) {
return _getIntrinsicDimension((RenderBox child) => child.getMinIntrinsicHeight(width));
}
@override
double computeMaxIntrinsicHeight(double width) {
return _getIntrinsicDimension((RenderBox child) => child.getMaxIntrinsicHeight(width));
}
@override
double computeDistanceToActualBaseline(TextBaseline baseline) {
return defaultComputeDistanceToHighestActualBaseline(baseline);
}
@override
void performLayout() {
_resolve();
assert(_resolvedAlignment != null);
_hasVisualOverflow = false;
bool hasNonPositionedChildren = false;
double width = constraints.minWidth;
double height = constraints.minHeight;
BoxConstraints nonPositionedConstraints;
assert(fit != null);
switch (fit) {
case StackFit.loose:
nonPositionedConstraints = constraints.loosen();
break;
case StackFit.expand:
nonPositionedConstraints = new BoxConstraints.tight(constraints.biggest);
break;
case StackFit.passthrough:
nonPositionedConstraints = constraints;
break;
}
assert(nonPositionedConstraints != null);
RenderBox child = firstChild;
while (child != null) {
final StackParentData childParentData = child.parentData;
if (!childParentData.isPositioned) {
hasNonPositionedChildren = true;
child.layout(nonPositionedConstraints, parentUsesSize: true);
final Size childSize = child.size;
width = math.max(width, childSize.width);
height = math.max(height, childSize.height);
}
child = childParentData.nextSibling;
}
if (hasNonPositionedChildren) {
size = new Size(width, height);
assert(size.width == constraints.constrainWidth(width));
assert(size.height == constraints.constrainHeight(height));
} else {
size = constraints.biggest;
}
assert(size.isFinite);
child = firstChild;
while (child != null) {
final StackParentData childParentData = child.parentData;
if (!childParentData.isPositioned) {
childParentData.offset = _resolvedAlignment.alongOffset(size - child.size);
} else {
BoxConstraints childConstraints = const BoxConstraints();
if (childParentData.left != null && childParentData.right != null)
childConstraints = childConstraints.tighten(width: size.width - childParentData.right - childParentData.left);
else if (childParentData.width != null)
childConstraints = childConstraints.tighten(width: childParentData.width);
if (childParentData.top != null && childParentData.bottom != null)
childConstraints = childConstraints.tighten(height: size.height - childParentData.bottom - childParentData.top);
else if (childParentData.height != null)
childConstraints = childConstraints.tighten(height: childParentData.height);
child.layout(childConstraints, parentUsesSize: true);
double x;
if (childParentData.left != null) {
x = childParentData.left;
} else if (childParentData.right != null) {
x = size.width - childParentData.right - child.size.width;
} else {
x = _resolvedAlignment.alongOffset(size - child.size).dx;
}
if (x < 0.0 || x + child.size.width > size.width)
_hasVisualOverflow = true;
double y;
if (childParentData.top != null) {
y = childParentData.top;
} else if (childParentData.bottom != null) {
y = size.height - childParentData.bottom - child.size.height;
} else {
y = _resolvedAlignment.alongOffset(size - child.size).dy;
}
if (y < 0.0 || y + child.size.height > size.height)
_hasVisualOverflow = true;
childParentData.offset = new Offset(x, y);
}
assert(child.parentData == childParentData);
child = childParentData.nextSibling;
}
}
@override
bool hitTestChildren(HitTestResult result, { Offset position }) {
return defaultHitTestChildren(result, position: position);
}
/// Override in subclasses to customize how the stack paints.
///
/// By default, the stack uses [defaultPaint]. This function is called by
/// [paint] after potentially applying a clip to contain visual overflow.
@protected
void paintStack(PaintingContext context, Offset offset) {
defaultPaint(context, offset);
}
@override
void paint(PaintingContext context, Offset offset) {
if (_overflow == Overflow.clip && _hasVisualOverflow) {
context.pushClipRect(needsCompositing, offset, Offset.zero & size, paintStack);
} else {
paintStack(context, offset);
}
}
@override
Rect describeApproximatePaintClip(RenderObject child) => _hasVisualOverflow ? Offset.zero & size : null;
@override
void debugFillProperties(DiagnosticPropertiesBuilder description) {
super.debugFillProperties(description);
description.add(new DiagnosticsProperty<AlignmentGeometry>('alignment', alignment));
description.add(new EnumProperty<TextDirection>('textDirection', textDirection));
description.add(new EnumProperty<StackFit>('fit', fit));
description.add(new EnumProperty<Overflow>('overflow', overflow));
}
}
/// Implements the same layout algorithm as RenderStack but only paints the child
/// specified by index.
///
/// Although only one child is displayed, the cost of the layout algorithm is
/// still O(N), like an ordinary stack.
class RenderIndexedStack extends RenderStack {
/// Creates a stack render object that paints a single child.
///
/// If the [index] parameter is null, nothing is displayed.
RenderIndexedStack({
List<RenderBox> children,
AlignmentGeometry alignment: AlignmentDirectional.topStart,
TextDirection textDirection,
int index: 0,
}) : _index = index, super(
children: children,
alignment: alignment,
textDirection: textDirection,
);
@override
void visitChildrenForSemantics(RenderObjectVisitor visitor) {
if (index != null)
visitor(_childAtIndex());
}
/// The index of the child to show, null if nothing is to be displayed.
int get index => _index;
int _index;
set index(int value) {
if (_index != value) {
_index = value;
markNeedsLayout();
}
}
RenderBox _childAtIndex() {
assert(index != null);
RenderBox child = firstChild;
int i = 0;
while (child != null && i < index) {
final StackParentData childParentData = child.parentData;
child = childParentData.nextSibling;
i += 1;
}
assert(i == index);
assert(child != null);
return child;
}
@override
bool hitTestChildren(HitTestResult result, { @required Offset position }) {
if (firstChild == null || index == null)
return false;
assert(position != null);
final RenderBox child = _childAtIndex();
final StackParentData childParentData = child.parentData;
return child.hitTest(result, position: position - childParentData.offset);
}
@override
void paintStack(PaintingContext context, Offset offset) {
if (firstChild == null || index == null)
return;
final RenderBox child = _childAtIndex();
final StackParentData childParentData = child.parentData;
context.paintChild(child, childParentData.offset + offset);
}
@override
void debugFillProperties(DiagnosticPropertiesBuilder description) {
super.debugFillProperties(description);
description.add(new IntProperty('index', index));
}
}