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Per the spec in modules.md the exports property should default to an empty object. We lazy allocate it so that modules that just replace it don't create the empty object and then throw it away. R=abarth@chromium.org Review URL: https://codereview.chromium.org/872043003
157 lines
4.8 KiB
C++
157 lines
4.8 KiB
C++
/*
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* Copyright (C) 2008, 2009 Google Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the following disclaimer
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* in the documentation and/or other materials provided with the
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* distribution.
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* * Neither the name of Google Inc. nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef SKY_ENGINE_BINDINGS_CORE_V8_SCRIPTVALUE_H_
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#define SKY_ENGINE_BINDINGS_CORE_V8_SCRIPTVALUE_H_
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#include "sky/engine/bindings/core/v8/ScriptState.h"
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#include "sky/engine/bindings/core/v8/SharedPersistent.h"
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#include "sky/engine/wtf/PassRefPtr.h"
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#include "sky/engine/wtf/RefPtr.h"
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#include "sky/engine/wtf/text/WTFString.h"
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#include "v8/include/v8.h"
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namespace blink {
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class JSONValue;
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class ScriptValue final {
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public:
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ScriptValue() { }
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ScriptValue(ScriptState* scriptState, v8::Handle<v8::Value> value)
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: m_scriptState(scriptState)
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, m_value(value.IsEmpty() ? nullptr : SharedPersistent<v8::Value>::create(value, scriptState->isolate()))
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{
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ASSERT(isEmpty() || m_scriptState);
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}
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ScriptValue(const ScriptValue& value)
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: m_scriptState(value.m_scriptState)
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, m_value(value.m_value)
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{
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ASSERT(isEmpty() || m_scriptState);
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}
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static ScriptValue createEmptyObject(ScriptState* scriptState)
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{
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return ScriptValue(scriptState, v8::Object::New(scriptState->isolate()));
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}
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ScriptState* scriptState() const
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{
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return m_scriptState.get();
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}
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v8::Isolate* isolate() const
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{
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return m_scriptState ? m_scriptState->isolate() : v8::Isolate::GetCurrent();
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}
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ScriptValue& operator=(const ScriptValue& value)
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{
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if (this != &value) {
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m_scriptState = value.m_scriptState;
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m_value = value.m_value;
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}
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return *this;
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}
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bool operator==(const ScriptValue& value) const
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{
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if (isEmpty())
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return value.isEmpty();
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if (value.isEmpty())
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return false;
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return *m_value == *value.m_value;
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}
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bool operator!=(const ScriptValue& value) const
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{
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return !operator==(value);
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}
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// This creates a new local Handle; Don't use this in performance-sensitive places.
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bool isFunction() const
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{
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ASSERT(!isEmpty());
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v8::Handle<v8::Value> value = v8Value();
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return !value.IsEmpty() && value->IsFunction();
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}
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// This creates a new local Handle; Don't use this in performance-sensitive places.
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bool isNull() const
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{
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ASSERT(!isEmpty());
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v8::Handle<v8::Value> value = v8Value();
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return !value.IsEmpty() && value->IsNull();
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}
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// This creates a new local Handle; Don't use this in performance-sensitive places.
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bool isUndefined() const
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{
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ASSERT(!isEmpty());
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v8::Handle<v8::Value> value = v8Value();
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return !value.IsEmpty() && value->IsUndefined();
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}
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// This creates a new local Handle; Don't use this in performance-sensitive places.
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bool isObject() const
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{
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ASSERT(!isEmpty());
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v8::Handle<v8::Value> value = v8Value();
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return !value.IsEmpty() && value->IsObject();
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}
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bool isEmpty() const
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{
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return !m_value.get() || m_value->isEmpty();
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}
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void clear()
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{
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m_value = nullptr;
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}
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v8::Handle<v8::Value> v8Value() const;
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v8::Handle<v8::Value> v8ValueUnsafe() const;
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bool toString(String&) const;
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PassRefPtr<JSONValue> toJSONValue(ScriptState*) const;
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private:
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RefPtr<ScriptState> m_scriptState;
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RefPtr<SharedPersistent<v8::Value> > m_value;
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};
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} // namespace blink
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#endif // SKY_ENGINE_BINDINGS_CORE_V8_SCRIPTVALUE_H_
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