mirror of
https://github.com/flutter/flutter.git
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191 lines
5.9 KiB
C++
191 lines
5.9 KiB
C++
/*
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* Copyright (C) 2006 Apple Computer, Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef SKY_ENGINE_PLATFORM_TIMER_H_
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#define SKY_ENGINE_PLATFORM_TIMER_H_
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#include "base/location.h"
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#include "sky/engine/platform/PlatformExport.h"
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#include "sky/engine/platform/heap/Handle.h"
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#include "sky/engine/wtf/Noncopyable.h"
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#include "sky/engine/wtf/Threading.h"
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#include "sky/engine/wtf/Vector.h"
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namespace blink {
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// Time intervals are all in seconds.
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class PLATFORM_EXPORT TimerBase {
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WTF_MAKE_NONCOPYABLE(TimerBase); WTF_MAKE_FAST_ALLOCATED;
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public:
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TimerBase();
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virtual ~TimerBase();
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void start(double nextFireInterval, double repeatInterval, const tracked_objects::Location&);
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void startRepeating(double repeatInterval, const tracked_objects::Location& caller)
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{
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start(repeatInterval, repeatInterval, caller);
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}
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void startOneShot(double interval, const tracked_objects::Location& caller)
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{
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start(interval, 0, caller);
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}
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void stop();
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bool isActive() const;
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const tracked_objects::Location& location() const { return m_location; }
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double nextFireInterval() const;
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double nextUnalignedFireInterval() const;
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double repeatInterval() const { return m_repeatInterval; }
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void augmentRepeatInterval(double delta) {
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setNextFireTime(m_nextFireTime + delta);
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m_repeatInterval += delta;
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}
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void didChangeAlignmentInterval();
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static void fireTimersInNestedEventLoop();
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private:
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virtual void fired() = 0;
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virtual double alignedFireTime(double fireTime) const { return fireTime; }
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void checkConsistency() const;
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void checkHeapIndex() const;
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void setNextFireTime(double);
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bool inHeap() const { return m_heapIndex != -1; }
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bool hasValidHeapPosition() const;
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void updateHeapIfNeeded(double oldTime);
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void heapDecreaseKey();
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void heapDelete();
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void heapDeleteMin();
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void heapIncreaseKey();
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void heapInsert();
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void heapPop();
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void heapPopMin();
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Vector<TimerBase*>& timerHeap() const { ASSERT(m_cachedThreadGlobalTimerHeap); return *m_cachedThreadGlobalTimerHeap; }
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double m_nextFireTime; // 0 if inactive
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double m_unalignedNextFireTime; // m_nextFireTime not considering alignment interval
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double m_repeatInterval; // 0 if not repeating
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int m_heapIndex; // -1 if not in heap
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unsigned m_heapInsertionOrder; // Used to keep order among equal-fire-time timers
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Vector<TimerBase*>* m_cachedThreadGlobalTimerHeap;
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tracked_objects::Location m_location;
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#if ENABLE(ASSERT)
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ThreadIdentifier m_thread;
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#endif
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friend class ThreadTimers;
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friend class TimerHeapLessThanFunction;
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friend class TimerHeapReference;
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};
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template <typename TimerFiredClass>
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class Timer final : public TimerBase {
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public:
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typedef void (TimerFiredClass::*TimerFiredFunction)(Timer*);
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Timer(TimerFiredClass* o, TimerFiredFunction f)
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: m_object(o), m_function(f) { }
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private:
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virtual void fired() override { (m_object->*m_function)(this); }
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TimerFiredClass* m_object;
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TimerFiredFunction m_function;
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};
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inline bool TimerBase::isActive() const
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{
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ASSERT(m_thread == currentThread());
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return m_nextFireTime;
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}
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template <typename TimerFiredClass>
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class DeferrableOneShotTimer final : private TimerBase {
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public:
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typedef void (TimerFiredClass::*TimerFiredFunction)(DeferrableOneShotTimer*);
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DeferrableOneShotTimer(TimerFiredClass* o, TimerFiredFunction f, double delay)
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: m_object(o)
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, m_function(f)
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, m_delay(delay)
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, m_shouldRestartWhenTimerFires(false)
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{
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}
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void restart(const tracked_objects::Location& caller)
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{
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// Setting this boolean is much more efficient than calling startOneShot
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// again, which might result in rescheduling the system timer which
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// can be quite expensive.
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if (isActive()) {
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m_shouldRestartWhenTimerFires = true;
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return;
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}
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startOneShot(m_delay, caller);
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}
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using TimerBase::stop;
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using TimerBase::isActive;
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private:
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virtual void fired() override
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{
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if (m_shouldRestartWhenTimerFires) {
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m_shouldRestartWhenTimerFires = false;
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// FIXME: This should not be FROM_HERE.
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startOneShot(m_delay, FROM_HERE);
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return;
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}
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(m_object->*m_function)(this);
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}
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// This raw pointer is safe as long as Timer<X> is held by the X itself (That's the case
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// in the current code base).
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TimerFiredClass* m_object;
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TimerFiredFunction m_function;
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double m_delay;
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bool m_shouldRestartWhenTimerFires;
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};
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}
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#endif // SKY_ENGINE_PLATFORM_TIMER_H_
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