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https://github.com/flutter/flutter.git
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414 lines
14 KiB
C++
414 lines
14 KiB
C++
/*
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* Copyright (C) 2006, 2008 Apple Inc. All rights reserved.
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* Copyright (C) 2009 Google Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "sky/engine/platform/Timer.h"
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#include <limits.h>
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#include <math.h>
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#include <limits>
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#include "sky/engine/platform/PlatformThreadData.h"
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#include "sky/engine/platform/ThreadTimers.h"
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#include "sky/engine/wtf/CurrentTime.h"
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#include "sky/engine/wtf/HashSet.h"
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namespace blink {
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class TimerHeapReference;
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// Timers are stored in a heap data structure, used to implement a priority queue.
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// This allows us to efficiently determine which timer needs to fire the soonest.
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// Then we set a single shared system timer to fire at that time.
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//
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// When a timer's "next fire time" changes, we need to move it around in the priority queue.
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static Vector<TimerBase*>& threadGlobalTimerHeap()
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{
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return PlatformThreadData::current().threadTimers().timerHeap();
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}
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// ----------------
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class TimerHeapPointer {
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public:
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TimerHeapPointer(TimerBase** pointer) : m_pointer(pointer) { }
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TimerHeapReference operator*() const;
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TimerBase* operator->() const { return *m_pointer; }
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private:
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TimerBase** m_pointer;
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};
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class TimerHeapReference {
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public:
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TimerHeapReference(TimerBase*& reference) : m_reference(reference) { }
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operator TimerBase*() const { return m_reference; }
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TimerHeapPointer operator&() const { return &m_reference; }
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TimerHeapReference& operator=(TimerBase*);
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TimerHeapReference& operator=(TimerHeapReference);
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private:
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TimerBase*& m_reference;
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};
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inline TimerHeapReference TimerHeapPointer::operator*() const
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{
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return *m_pointer;
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}
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inline TimerHeapReference& TimerHeapReference::operator=(TimerBase* timer)
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{
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m_reference = timer;
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Vector<TimerBase*>& heap = timer->timerHeap();
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if (&m_reference >= heap.data() && &m_reference < heap.data() + heap.size())
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timer->m_heapIndex = &m_reference - heap.data();
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return *this;
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}
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inline TimerHeapReference& TimerHeapReference::operator=(TimerHeapReference b)
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{
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TimerBase* timer = b;
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return *this = timer;
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}
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inline void swap(TimerHeapReference a, TimerHeapReference b)
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{
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TimerBase* timerA = a;
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TimerBase* timerB = b;
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// Invoke the assignment operator, since that takes care of updating m_heapIndex.
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a = timerB;
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b = timerA;
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}
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// ----------------
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// Class to represent iterators in the heap when calling the standard library heap algorithms.
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// Uses a custom pointer and reference type that update indices for pointers in the heap.
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class TimerHeapIterator : public std::iterator<std::random_access_iterator_tag, TimerBase*, ptrdiff_t, TimerHeapPointer, TimerHeapReference> {
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public:
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explicit TimerHeapIterator(TimerBase** pointer) : m_pointer(pointer) { checkConsistency(); }
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TimerHeapIterator& operator++() { checkConsistency(); ++m_pointer; checkConsistency(); return *this; }
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TimerHeapIterator operator++(int) { checkConsistency(1); return TimerHeapIterator(m_pointer++); }
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TimerHeapIterator& operator--() { checkConsistency(); --m_pointer; checkConsistency(); return *this; }
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TimerHeapIterator operator--(int) { checkConsistency(-1); return TimerHeapIterator(m_pointer--); }
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TimerHeapIterator& operator+=(ptrdiff_t i) { checkConsistency(); m_pointer += i; checkConsistency(); return *this; }
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TimerHeapIterator& operator-=(ptrdiff_t i) { checkConsistency(); m_pointer -= i; checkConsistency(); return *this; }
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TimerHeapReference operator*() const { return TimerHeapReference(*m_pointer); }
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TimerHeapReference operator[](ptrdiff_t i) const { return TimerHeapReference(m_pointer[i]); }
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TimerBase* operator->() const { return *m_pointer; }
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private:
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void checkConsistency(ptrdiff_t offset = 0) const
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{
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ASSERT(m_pointer >= threadGlobalTimerHeap().data());
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ASSERT(m_pointer <= threadGlobalTimerHeap().data() + threadGlobalTimerHeap().size());
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ASSERT_UNUSED(offset, m_pointer + offset >= threadGlobalTimerHeap().data());
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ASSERT_UNUSED(offset, m_pointer + offset <= threadGlobalTimerHeap().data() + threadGlobalTimerHeap().size());
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}
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friend bool operator==(TimerHeapIterator, TimerHeapIterator);
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friend bool operator!=(TimerHeapIterator, TimerHeapIterator);
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friend bool operator<(TimerHeapIterator, TimerHeapIterator);
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friend bool operator>(TimerHeapIterator, TimerHeapIterator);
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friend bool operator<=(TimerHeapIterator, TimerHeapIterator);
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friend bool operator>=(TimerHeapIterator, TimerHeapIterator);
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friend TimerHeapIterator operator+(TimerHeapIterator, size_t);
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friend TimerHeapIterator operator+(size_t, TimerHeapIterator);
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friend TimerHeapIterator operator-(TimerHeapIterator, size_t);
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friend ptrdiff_t operator-(TimerHeapIterator, TimerHeapIterator);
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TimerBase** m_pointer;
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};
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inline bool operator==(TimerHeapIterator a, TimerHeapIterator b) { return a.m_pointer == b.m_pointer; }
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inline bool operator!=(TimerHeapIterator a, TimerHeapIterator b) { return a.m_pointer != b.m_pointer; }
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inline bool operator<(TimerHeapIterator a, TimerHeapIterator b) { return a.m_pointer < b.m_pointer; }
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inline bool operator>(TimerHeapIterator a, TimerHeapIterator b) { return a.m_pointer > b.m_pointer; }
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inline bool operator<=(TimerHeapIterator a, TimerHeapIterator b) { return a.m_pointer <= b.m_pointer; }
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inline bool operator>=(TimerHeapIterator a, TimerHeapIterator b) { return a.m_pointer >= b.m_pointer; }
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inline TimerHeapIterator operator+(TimerHeapIterator a, size_t b) { return TimerHeapIterator(a.m_pointer + b); }
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inline TimerHeapIterator operator+(size_t a, TimerHeapIterator b) { return TimerHeapIterator(a + b.m_pointer); }
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inline TimerHeapIterator operator-(TimerHeapIterator a, size_t b) { return TimerHeapIterator(a.m_pointer - b); }
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inline ptrdiff_t operator-(TimerHeapIterator a, TimerHeapIterator b) { return a.m_pointer - b.m_pointer; }
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// ----------------
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class TimerHeapLessThanFunction {
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public:
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bool operator()(const TimerBase*, const TimerBase*) const;
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};
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inline bool TimerHeapLessThanFunction::operator()(const TimerBase* a, const TimerBase* b) const
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{
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// The comparisons below are "backwards" because the heap puts the largest
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// element first and we want the lowest time to be the first one in the heap.
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double aFireTime = a->m_nextFireTime;
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double bFireTime = b->m_nextFireTime;
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if (bFireTime != aFireTime)
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return bFireTime < aFireTime;
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// We need to look at the difference of the insertion orders instead of comparing the two
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// outright in case of overflow.
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unsigned difference = a->m_heapInsertionOrder - b->m_heapInsertionOrder;
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return difference < std::numeric_limits<unsigned>::max() / 2;
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}
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// ----------------
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TimerBase::TimerBase()
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: m_nextFireTime(0)
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, m_unalignedNextFireTime(0)
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, m_repeatInterval(0)
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, m_heapIndex(-1)
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, m_cachedThreadGlobalTimerHeap(0)
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#if ENABLE(ASSERT)
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, m_thread(currentThread())
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#endif
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{
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}
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TimerBase::~TimerBase()
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{
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stop();
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ASSERT(!inHeap());
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}
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void TimerBase::start(double nextFireInterval, double repeatInterval, const tracked_objects::Location& caller)
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{
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ASSERT(m_thread == currentThread());
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m_location = caller;
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m_repeatInterval = repeatInterval;
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setNextFireTime(monotonicallyIncreasingTime() + nextFireInterval);
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}
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void TimerBase::stop()
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{
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ASSERT(m_thread == currentThread());
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m_repeatInterval = 0;
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setNextFireTime(0);
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ASSERT(m_nextFireTime == 0);
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ASSERT(m_repeatInterval == 0);
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ASSERT(!inHeap());
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}
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double TimerBase::nextFireInterval() const
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{
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ASSERT(isActive());
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double current = monotonicallyIncreasingTime();
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if (m_nextFireTime < current)
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return 0;
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return m_nextFireTime - current;
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}
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inline void TimerBase::checkHeapIndex() const
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{
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ASSERT(timerHeap() == threadGlobalTimerHeap());
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ASSERT(!timerHeap().isEmpty());
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ASSERT(m_heapIndex >= 0);
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ASSERT(m_heapIndex < static_cast<int>(timerHeap().size()));
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ASSERT(timerHeap()[m_heapIndex] == this);
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}
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inline void TimerBase::checkConsistency() const
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{
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// Timers should be in the heap if and only if they have a non-zero next fire time.
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ASSERT(inHeap() == (m_nextFireTime != 0));
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if (inHeap())
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checkHeapIndex();
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}
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void TimerBase::heapDecreaseKey()
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{
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ASSERT(m_nextFireTime != 0);
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checkHeapIndex();
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TimerBase** heapData = timerHeap().data();
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push_heap(TimerHeapIterator(heapData), TimerHeapIterator(heapData + m_heapIndex + 1), TimerHeapLessThanFunction());
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checkHeapIndex();
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}
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inline void TimerBase::heapDelete()
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{
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ASSERT(m_nextFireTime == 0);
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heapPop();
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timerHeap().removeLast();
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m_heapIndex = -1;
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}
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void TimerBase::heapDeleteMin()
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{
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ASSERT(m_nextFireTime == 0);
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heapPopMin();
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timerHeap().removeLast();
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m_heapIndex = -1;
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}
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inline void TimerBase::heapIncreaseKey()
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{
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ASSERT(m_nextFireTime != 0);
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heapPop();
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heapDecreaseKey();
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}
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inline void TimerBase::heapInsert()
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{
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ASSERT(!inHeap());
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timerHeap().append(this);
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m_heapIndex = timerHeap().size() - 1;
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heapDecreaseKey();
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}
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inline void TimerBase::heapPop()
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{
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// Temporarily force this timer to have the minimum key so we can pop it.
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double fireTime = m_nextFireTime;
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m_nextFireTime = -std::numeric_limits<double>::infinity();
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heapDecreaseKey();
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heapPopMin();
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m_nextFireTime = fireTime;
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}
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void TimerBase::heapPopMin()
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{
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ASSERT(this == timerHeap().first());
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checkHeapIndex();
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Vector<TimerBase*>& heap = timerHeap();
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TimerBase** heapData = heap.data();
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pop_heap(TimerHeapIterator(heapData), TimerHeapIterator(heapData + heap.size()), TimerHeapLessThanFunction());
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checkHeapIndex();
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ASSERT(this == timerHeap().last());
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}
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static inline bool parentHeapPropertyHolds(const TimerBase* current, const Vector<TimerBase*>& heap, unsigned currentIndex)
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{
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if (!currentIndex)
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return true;
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unsigned parentIndex = (currentIndex - 1) / 2;
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TimerHeapLessThanFunction compareHeapPosition;
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return compareHeapPosition(current, heap[parentIndex]);
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}
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static inline bool childHeapPropertyHolds(const TimerBase* current, const Vector<TimerBase*>& heap, unsigned childIndex)
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{
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if (childIndex >= heap.size())
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return true;
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TimerHeapLessThanFunction compareHeapPosition;
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return compareHeapPosition(heap[childIndex], current);
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}
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bool TimerBase::hasValidHeapPosition() const
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{
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ASSERT(m_nextFireTime);
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if (!inHeap())
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return false;
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// Check if the heap property still holds with the new fire time. If it does we don't need to do anything.
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// This assumes that the STL heap is a standard binary heap. In an unlikely event it is not, the assertions
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// in updateHeapIfNeeded() will get hit.
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const Vector<TimerBase*>& heap = timerHeap();
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if (!parentHeapPropertyHolds(this, heap, m_heapIndex))
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return false;
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unsigned childIndex1 = 2 * m_heapIndex + 1;
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unsigned childIndex2 = childIndex1 + 1;
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return childHeapPropertyHolds(this, heap, childIndex1) && childHeapPropertyHolds(this, heap, childIndex2);
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}
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void TimerBase::updateHeapIfNeeded(double oldTime)
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{
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if (m_nextFireTime && hasValidHeapPosition())
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return;
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#if ENABLE(ASSERT)
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int oldHeapIndex = m_heapIndex;
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#endif
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if (!oldTime)
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heapInsert();
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else if (!m_nextFireTime)
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heapDelete();
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else if (m_nextFireTime < oldTime)
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heapDecreaseKey();
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else
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heapIncreaseKey();
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ASSERT(m_heapIndex != oldHeapIndex);
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ASSERT(!inHeap() || hasValidHeapPosition());
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}
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void TimerBase::setNextFireTime(double newUnalignedTime)
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{
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ASSERT(m_thread == currentThread());
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if (m_unalignedNextFireTime != newUnalignedTime)
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m_unalignedNextFireTime = newUnalignedTime;
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// Accessing thread global data is slow. Cache the heap pointer.
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if (!m_cachedThreadGlobalTimerHeap)
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m_cachedThreadGlobalTimerHeap = &threadGlobalTimerHeap();
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// Keep heap valid while changing the next-fire time.
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double oldTime = m_nextFireTime;
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double newTime = alignedFireTime(newUnalignedTime);
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if (oldTime != newTime) {
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m_nextFireTime = newTime;
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static unsigned currentHeapInsertionOrder;
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m_heapInsertionOrder = currentHeapInsertionOrder++;
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bool wasFirstTimerInHeap = m_heapIndex == 0;
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updateHeapIfNeeded(oldTime);
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bool isFirstTimerInHeap = m_heapIndex == 0;
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if (wasFirstTimerInHeap || isFirstTimerInHeap)
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PlatformThreadData::current().threadTimers().updateSharedTimer();
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}
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checkConsistency();
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}
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void TimerBase::fireTimersInNestedEventLoop()
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{
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// Redirect to ThreadTimers.
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PlatformThreadData::current().threadTimers().fireTimersInNestedEventLoop();
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}
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void TimerBase::didChangeAlignmentInterval()
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{
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setNextFireTime(m_unalignedNextFireTime);
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}
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double TimerBase::nextUnalignedFireInterval() const
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{
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ASSERT(isActive());
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return std::max(m_unalignedNextFireTime - monotonicallyIncreasingTime(), 0.0);
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}
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} // namespace blink
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