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https://github.com/flutter/flutter.git
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156 lines
5.5 KiB
C++
156 lines
5.5 KiB
C++
/*
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* Copyright (C) 2006, 2008 Apple Inc. All rights reserved.
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* Copyright (C) 2009 Google Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "sky/engine/platform/ThreadTimers.h"
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#include "sky/engine/platform/PlatformThreadData.h"
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#include "sky/engine/platform/SharedTimer.h"
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#include "sky/engine/platform/Timer.h"
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#include "sky/engine/platform/TraceEvent.h"
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#include "sky/engine/wtf/CurrentTime.h"
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#include "sky/engine/wtf/MainThread.h"
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namespace blink {
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// Fire timers for this length of time, and then quit to let the run loop process user input events.
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// 100ms is about a perceptable delay in UI, so use a half of that as a threshold.
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// This is to prevent UI freeze when there are too many timers or machine performance is low.
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static const double maxDurationOfFiringTimers = 0.050;
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// Timers are created, started and fired on the same thread, and each thread has its own ThreadTimers
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// copy to keep the heap and a set of currently firing timers.
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static MainThreadSharedTimer* mainThreadSharedTimer()
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{
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static MainThreadSharedTimer* timer = new MainThreadSharedTimer;
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return timer;
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}
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ThreadTimers::ThreadTimers()
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: m_sharedTimer(0)
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, m_firingTimers(false)
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, m_pendingSharedTimerFireTime(0)
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{
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if (isMainThread())
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setSharedTimer(mainThreadSharedTimer());
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}
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// A worker thread may initialize SharedTimer after some timers are created.
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// Also, SharedTimer can be replaced with 0 before all timers are destroyed.
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void ThreadTimers::setSharedTimer(SharedTimer* sharedTimer)
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{
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if (m_sharedTimer) {
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m_sharedTimer->setFiredFunction(0);
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m_sharedTimer->stop();
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m_pendingSharedTimerFireTime = 0;
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}
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m_sharedTimer = sharedTimer;
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if (sharedTimer) {
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m_sharedTimer->setFiredFunction(ThreadTimers::sharedTimerFired);
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updateSharedTimer();
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}
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}
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void ThreadTimers::updateSharedTimer()
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{
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if (!m_sharedTimer)
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return;
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if (m_firingTimers || m_timerHeap.isEmpty()) {
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m_pendingSharedTimerFireTime = 0;
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m_sharedTimer->stop();
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} else {
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double nextFireTime = m_timerHeap.first()->m_nextFireTime;
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double currentMonotonicTime = monotonicallyIncreasingTime();
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if (m_pendingSharedTimerFireTime) {
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// No need to restart the timer if both the pending fire time and the new fire time are in the past.
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if (m_pendingSharedTimerFireTime <= currentMonotonicTime && nextFireTime <= currentMonotonicTime)
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return;
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}
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m_pendingSharedTimerFireTime = nextFireTime;
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m_sharedTimer->setFireInterval(std::max(nextFireTime - currentMonotonicTime, 0.0));
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}
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}
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void ThreadTimers::sharedTimerFired()
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{
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TRACE_EVENT_SET_SAMPLING_STATE("blink", "BlinkInternal");
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// Redirect to non-static method.
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PlatformThreadData::current().threadTimers().sharedTimerFiredInternal();
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TRACE_EVENT_SET_SAMPLING_STATE("blink", "Sleeping");
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}
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void ThreadTimers::sharedTimerFiredInternal()
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{
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// Do a re-entrancy check.
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if (m_firingTimers)
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return;
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m_firingTimers = true;
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m_pendingSharedTimerFireTime = 0;
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double fireTime = monotonicallyIncreasingTime();
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double timeToQuit = fireTime + maxDurationOfFiringTimers;
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while (!m_timerHeap.isEmpty() && m_timerHeap.first()->m_nextFireTime <= fireTime) {
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TimerBase& timer = *m_timerHeap.first();
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timer.m_nextFireTime = 0;
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timer.m_unalignedNextFireTime = 0;
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timer.heapDeleteMin();
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double interval = timer.repeatInterval();
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timer.setNextFireTime(interval ? fireTime + interval : 0);
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TRACE_EVENT2("blink", "ThreadTimers::sharedTimerFiredInternal",
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"src_file", timer.location().file_name(),
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"src_func", timer.location().function_name());
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// Once the timer has been fired, it may be deleted, so do nothing else with it after this point.
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timer.fired();
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// Catch the case where the timer asked timers to fire in a nested event loop, or we are over time limit.
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if (!m_firingTimers || timeToQuit < monotonicallyIncreasingTime())
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break;
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}
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m_firingTimers = false;
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updateSharedTimer();
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}
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void ThreadTimers::fireTimersInNestedEventLoop()
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{
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// Reset the reentrancy guard so the timers can fire again.
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m_firingTimers = false;
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updateSharedTimer();
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}
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} // namespace blink
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