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* Archive windows gen_snapshot.exe. This is required to enable engine_v2 recipes for windows platform. Bug: https://github.com/flutter/flutter/issues/81855 * Add dep to generate gen_snapshot.exe. * Use target platform name rather than host. * Use prebuilt_arch. * Use platform_name instead of is_win. * Remove android check. * Fix output name. * Separate platform and cpu in name. * Remove failing line. * Use dart_target_arch rather than target_cpu in windows. * Add dart_target_arch to scope. * Add support for android_cpu. * Fix android_cpu variable name. * Rebase to ToT * Try to use target cpu directly. * Use host os instead of is_win. * Build engine artifacts for win. * Update build/archives/BUILD.gn Co-authored-by: Zachary Anderson <zanderso@users.noreply.github.com> * Update build/archives/BUILD.gn Co-authored-by: Zachary Anderson <zanderso@users.noreply.github.com> * Update build/archives/BUILD.gn Co-authored-by: Zachary Anderson <zanderso@users.noreply.github.com> Co-authored-by: Zachary Anderson <zanderso@users.noreply.github.com>
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Flutter makes it easy and fast to build beautiful apps for mobile and beyond
androidapp-frameworkcross-platformdartdart-platformdesktopflutterflutter-packagefuchsiaioslinux-desktopmacosmaterial-designmobilemobile-developmentskiawebweb-frameworkwindows
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75%
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