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78 lines
2.9 KiB
C++
78 lines
2.9 KiB
C++
/*
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* Copyright (C) 2009 Apple Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef SKY_ENGINE_PLATFORM_TRANSFORMS_MATRIX3DTRANSFORMOPERATION_H_
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#define SKY_ENGINE_PLATFORM_TRANSFORMS_MATRIX3DTRANSFORMOPERATION_H_
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#include "flutter/sky/engine/platform/transforms/TransformOperation.h"
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namespace blink {
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class PLATFORM_EXPORT Matrix3DTransformOperation : public TransformOperation {
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public:
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static PassRefPtr<Matrix3DTransformOperation> create(const TransformationMatrix& matrix)
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{
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return adoptRef(new Matrix3DTransformOperation(matrix));
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}
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TransformationMatrix matrix() const {return m_matrix; }
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virtual bool canBlendWith(const TransformOperation& other) const
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{
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return false;
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}
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private:
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virtual bool isIdentity() const override { return m_matrix.isIdentity(); }
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virtual OperationType type() const override { return Matrix3D; }
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virtual bool operator==(const TransformOperation& o) const override
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{
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if (!isSameType(o))
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return false;
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const Matrix3DTransformOperation* m = static_cast<const Matrix3DTransformOperation*>(&o);
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return m_matrix == m->m_matrix;
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}
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virtual void apply(TransformationMatrix& transform, const FloatSize&) const override
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{
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transform.multiply(TransformationMatrix(m_matrix));
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}
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virtual PassRefPtr<TransformOperation> blend(const TransformOperation* from, double progress, bool blendToIdentity = false) override;
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Matrix3DTransformOperation(const TransformationMatrix& mat)
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{
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m_matrix = mat;
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}
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TransformationMatrix m_matrix;
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};
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} // namespace blink
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#endif // SKY_ENGINE_PLATFORM_TRANSFORMS_MATRIX3DTRANSFORMOPERATION_H_
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